Search a title or topic

Over 20 million podcasts, powered by 

Player FM logo
Artwork

Content provided by Crowdfunding Nerds: Kickstarter Marketing For Board Games & Beyond! and Crowdfunding Nerds: Kickstarter Marketing For Board Games. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Crowdfunding Nerds: Kickstarter Marketing For Board Games & Beyond! and Crowdfunding Nerds: Kickstarter Marketing For Board Games or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
Player FM - Podcast App
Go offline with the Player FM app!

BETTER LATE THAN NEVER: Are we all selling Game-Shaped Objects?!

49:39
 
Share
 

Manage episode 505977470 series 2843598
Content provided by Crowdfunding Nerds: Kickstarter Marketing For Board Games & Beyond! and Crowdfunding Nerds: Kickstarter Marketing For Board Games. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Crowdfunding Nerds: Kickstarter Marketing For Board Games & Beyond! and Crowdfunding Nerds: Kickstarter Marketing For Board Games or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Ever bought a game just because it looked cool? In Episode 248 of Crowdfunding Nerds, Andrew and Sean explore the concept of "game shaped objects"—games that lure us with their aesthetics but might not see much playtime. Why do we sometimes buy games that end up as shelf trophies?

Join us as we dive into the tension between art and marketability in game design. Sean shares tales of gifting games like Codenames that become more of a conversation piece than a pastime. What does this reveal about consumer psychology and the role of aesthetics in purchasing decisions?

We also discuss the critical role of playtesting and embracing feedback to refine a game’s experience. Plus, we explore how games compete not just with each other, but with all leisure activities for our attention. Tune in for insights on balancing form and substance to create games that are both captivating and commercially successful!

Thank you to our sponsors!
HeroTime1.com - Get a 3% discount off your Hero Time Manufacturing order using code: CrowdfundingNerds101
BridgeDist.com - We recommend Bridge Distribution & Fulfillment for US fulfillment and Amazon fulfillment. We use them for our own projects, too!
Hive Interactive Pledge Manager - http://crowdfundingnerds.com/hive
We recommend Mailerlite for building your community [Affiliate] - https://www.mailerlite.com/a/6K95GNejWHMV
CrowdfundingNerds.com/Academy - If you are looking to DIY your crowdfunding, we have highly impactful courses that teach you how to build, excite, and prepare a crowd to fund you on Launch Day!
Check out our website at crowdfundingnerds.com and join our bustling community on Facebook.
Stay Nerdy!
  continue reading

123 episodes

Artwork
iconShare
 
Manage episode 505977470 series 2843598
Content provided by Crowdfunding Nerds: Kickstarter Marketing For Board Games & Beyond! and Crowdfunding Nerds: Kickstarter Marketing For Board Games. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Crowdfunding Nerds: Kickstarter Marketing For Board Games & Beyond! and Crowdfunding Nerds: Kickstarter Marketing For Board Games or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Ever bought a game just because it looked cool? In Episode 248 of Crowdfunding Nerds, Andrew and Sean explore the concept of "game shaped objects"—games that lure us with their aesthetics but might not see much playtime. Why do we sometimes buy games that end up as shelf trophies?

Join us as we dive into the tension between art and marketability in game design. Sean shares tales of gifting games like Codenames that become more of a conversation piece than a pastime. What does this reveal about consumer psychology and the role of aesthetics in purchasing decisions?

We also discuss the critical role of playtesting and embracing feedback to refine a game’s experience. Plus, we explore how games compete not just with each other, but with all leisure activities for our attention. Tune in for insights on balancing form and substance to create games that are both captivating and commercially successful!

Thank you to our sponsors!
HeroTime1.com - Get a 3% discount off your Hero Time Manufacturing order using code: CrowdfundingNerds101
BridgeDist.com - We recommend Bridge Distribution & Fulfillment for US fulfillment and Amazon fulfillment. We use them for our own projects, too!
Hive Interactive Pledge Manager - http://crowdfundingnerds.com/hive
We recommend Mailerlite for building your community [Affiliate] - https://www.mailerlite.com/a/6K95GNejWHMV
CrowdfundingNerds.com/Academy - If you are looking to DIY your crowdfunding, we have highly impactful courses that teach you how to build, excite, and prepare a crowd to fund you on Launch Day!
Check out our website at crowdfundingnerds.com and join our bustling community on Facebook.
Stay Nerdy!
  continue reading

123 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Copyright 2025 | Privacy Policy | Terms of Service | | Copyright
Listen to this show while you explore
Play