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What If Virtual Reality Was More Than Just Gaming?

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Content provided by Abigail Gatling. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Abigail Gatling or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

When you hear “virtual reality,” do you think of gaming headsets and rollercoaster simulations? So did Abi Gatling - until she met Benjamin Breitenstein from Composit Design.

In this episode of Creativity: Uncovered, Benjamin reveals how VR is being used far beyond the gaming world to solve problems, unlock new experiences, and reimagine what’s possible in design.

Tune into this episode of Creativity: Uncovered to hear about:

  • How a zombie game kickstarted Benjamin’s passion for VR
  • The creative process behind building virtual experiences
  • The difference between designing in VR vs 2D or 3D
  • Virtual vs augmented reality - what’s the difference and why it matters
  • The psychology behind user-centred design and behavioural economics in VR
  • Real-world applications: from Crocs’ virtual try-ons to increasing access for remote communities
  • What the future of VR might look (and feel) like

Happy listening! xo Abi

P.S. For more information about this episode and our guest, head to: https://crispcomms.co/podcast-episodes/what-if-virtual-reality-was-more-than-just-gaming/

Creativity: Uncovered is lovingly edited by the team at Crisp Communications.

Creativity: Uncovered is a registered Australian Trade Mark.

  continue reading

69 episodes

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Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on August 19, 2025 01:58 (16d ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 495778847 series 3563196
Content provided by Abigail Gatling. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Abigail Gatling or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

When you hear “virtual reality,” do you think of gaming headsets and rollercoaster simulations? So did Abi Gatling - until she met Benjamin Breitenstein from Composit Design.

In this episode of Creativity: Uncovered, Benjamin reveals how VR is being used far beyond the gaming world to solve problems, unlock new experiences, and reimagine what’s possible in design.

Tune into this episode of Creativity: Uncovered to hear about:

  • How a zombie game kickstarted Benjamin’s passion for VR
  • The creative process behind building virtual experiences
  • The difference between designing in VR vs 2D or 3D
  • Virtual vs augmented reality - what’s the difference and why it matters
  • The psychology behind user-centred design and behavioural economics in VR
  • Real-world applications: from Crocs’ virtual try-ons to increasing access for remote communities
  • What the future of VR might look (and feel) like

Happy listening! xo Abi

P.S. For more information about this episode and our guest, head to: https://crispcomms.co/podcast-episodes/what-if-virtual-reality-was-more-than-just-gaming/

Creativity: Uncovered is lovingly edited by the team at Crisp Communications.

Creativity: Uncovered is a registered Australian Trade Mark.

  continue reading

69 episodes

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