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3.23 War(game)s are over?
MP3•Episode home
Manage episode 471472471 series 2864882
Content provided by Tim. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tim or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
As the Cold War takes a turn, computer wargames transform into strategy games, where a president does whatever the last person to see him told him to, dudes multiply in castles, and officers ask Napoleon to speak proper English.
Chapters
1. RBM is still around (00:00:00)
2. Get enough dice for Zulu War 1879 (00:00:45)
3. Nicaragua! A revolution (00:05:06)
4. Angola, war in the cards (00:10:42)
5. VG corner 1988 (00:16:49)
6. Bug Hunter Sniper! What if Aliens? (00:17:43)
7. Crash those dragons in Dragonlance (00:18:28)
8. Daisenryaku continues (00:19:56)
9. Desert Commander, CNA on NES (00:20:49)
10. Famicom Wars wins no points for originality (00:22:01)
11. Rebelstar II to Laser Squad (00:22:49)
12. Computer BattleTech, take 1: The Crescent Hawk's Inception (00:24:03)
13. Red Storm Rising, but not a wargame (00:24:42)
14. Modem Wars. Finally, artillery is in football. (00:24:52)
15. Now in 3D: Carrier Command (00:26:11)
16. Choose your own Hidden Agenda (00:31:33)
17. R.I.P. Cold War… and wargames (00:38:49)
18. Soviet wargames? (00:43:08)
19. VG, GDW, 3W (00:44:38)
20. What's not a Stalingrad? (00:45:47)
21. The space bulk of Space Hulk (00:46:33)
22. Harpoon, now playable (00:49:20)
23. Warlords, a computer fantasy epic (00:53:02)
24. A tutorial rant (00:58:58)
25. Spell D.R.A.G.O.N. Force (01:01:12)
26. The Big Three, but the wrong three (01:05:58)
27. Peter Turcan's Waterloo getting it right (01:11:02)
28. Populous as a series of hacks (01:23:27)
29. Daisenryaku, but Military Madness (01:32:33)
30. …also, Fire Emblem (01:34:59)
31. Dunnigan riding the Desert Storm (01:35:24)
32. The UN is useful in Mid-East Peace (01:38:14)
33. VG corner 1989 (01:39:31)
34. The rise of The Republic of Rome (01:40:05)
35. Manage guns and butter pipelines in The Global Dilemma (01:55:08)
36. Command H.Q., the first modern RTS? (02:00:14)
37. Powermonger, less Populous (02:05:31)
38. Rampart: Tetris, walls, cannons (02:09:34)
39. Fief: back in 1981 (02:12:24)
40. Putting wargames aside (02:14:01)
41. Simulated narratives (02:18:09)
42. Wrap-up (02:24:18)
50 episodes
MP3•Episode home
Manage episode 471472471 series 2864882
Content provided by Tim. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tim or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
As the Cold War takes a turn, computer wargames transform into strategy games, where a president does whatever the last person to see him told him to, dudes multiply in castles, and officers ask Napoleon to speak proper English.
Chapters
1. RBM is still around (00:00:00)
2. Get enough dice for Zulu War 1879 (00:00:45)
3. Nicaragua! A revolution (00:05:06)
4. Angola, war in the cards (00:10:42)
5. VG corner 1988 (00:16:49)
6. Bug Hunter Sniper! What if Aliens? (00:17:43)
7. Crash those dragons in Dragonlance (00:18:28)
8. Daisenryaku continues (00:19:56)
9. Desert Commander, CNA on NES (00:20:49)
10. Famicom Wars wins no points for originality (00:22:01)
11. Rebelstar II to Laser Squad (00:22:49)
12. Computer BattleTech, take 1: The Crescent Hawk's Inception (00:24:03)
13. Red Storm Rising, but not a wargame (00:24:42)
14. Modem Wars. Finally, artillery is in football. (00:24:52)
15. Now in 3D: Carrier Command (00:26:11)
16. Choose your own Hidden Agenda (00:31:33)
17. R.I.P. Cold War… and wargames (00:38:49)
18. Soviet wargames? (00:43:08)
19. VG, GDW, 3W (00:44:38)
20. What's not a Stalingrad? (00:45:47)
21. The space bulk of Space Hulk (00:46:33)
22. Harpoon, now playable (00:49:20)
23. Warlords, a computer fantasy epic (00:53:02)
24. A tutorial rant (00:58:58)
25. Spell D.R.A.G.O.N. Force (01:01:12)
26. The Big Three, but the wrong three (01:05:58)
27. Peter Turcan's Waterloo getting it right (01:11:02)
28. Populous as a series of hacks (01:23:27)
29. Daisenryaku, but Military Madness (01:32:33)
30. …also, Fire Emblem (01:34:59)
31. Dunnigan riding the Desert Storm (01:35:24)
32. The UN is useful in Mid-East Peace (01:38:14)
33. VG corner 1989 (01:39:31)
34. The rise of The Republic of Rome (01:40:05)
35. Manage guns and butter pipelines in The Global Dilemma (01:55:08)
36. Command H.Q., the first modern RTS? (02:00:14)
37. Powermonger, less Populous (02:05:31)
38. Rampart: Tetris, walls, cannons (02:09:34)
39. Fief: back in 1981 (02:12:24)
40. Putting wargames aside (02:14:01)
41. Simulated narratives (02:18:09)
42. Wrap-up (02:24:18)
50 episodes
All episodes
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