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Content provided by One Shot Podcast Network Inc., Sally Tamarkin, and Shane Vaiskauskas. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by One Shot Podcast Network Inc., Sally Tamarkin, and Shane Vaiskauskas or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
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Co-op Mood 17: God Mode

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Manage episode 279563325 series 2739699
Content provided by One Shot Podcast Network Inc., Sally Tamarkin, and Shane Vaiskauskas. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by One Shot Podcast Network Inc., Sally Tamarkin, and Shane Vaiskauskas or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

On this episode Shane and Sally discussed a recent WaPo story about how video game developers are creatively approaching difficulty settings in their games and the exciting things that are possible when devs think intentionally about playability and accessibility. Then they dove deep into their final impressions of the horny roguelike dungeon-crawler Hades, including what they liked and didn’t like, and when roguelikes should just be JPRGs or visual novels. They also talked about the games they’re playing right now, including League, Twin Mirror, and Sherlock Holmes: The Devil's Daughter.

Things we talked about:

-The uneasiness of ‘easy modes’ prompts creative approaches from game developers

-“Stop the Madness” episode of the podcast Spawn On Me with Kahlief Adams

-Hitman 2, the game we’re playing next

-What Shane’s excited about: Happiest Season (Hulu)

-What Sally’s excited about: The Expanse novels

  continue reading

21 episodes

Artwork
iconShare
 
Manage episode 279563325 series 2739699
Content provided by One Shot Podcast Network Inc., Sally Tamarkin, and Shane Vaiskauskas. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by One Shot Podcast Network Inc., Sally Tamarkin, and Shane Vaiskauskas or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

On this episode Shane and Sally discussed a recent WaPo story about how video game developers are creatively approaching difficulty settings in their games and the exciting things that are possible when devs think intentionally about playability and accessibility. Then they dove deep into their final impressions of the horny roguelike dungeon-crawler Hades, including what they liked and didn’t like, and when roguelikes should just be JPRGs or visual novels. They also talked about the games they’re playing right now, including League, Twin Mirror, and Sherlock Holmes: The Devil's Daughter.

Things we talked about:

-The uneasiness of ‘easy modes’ prompts creative approaches from game developers

-“Stop the Madness” episode of the podcast Spawn On Me with Kahlief Adams

-Hitman 2, the game we’re playing next

-What Shane’s excited about: Happiest Season (Hulu)

-What Sally’s excited about: The Expanse novels

  continue reading

21 episodes

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