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Libre Designers and the Software Apocalypse (lgm2025)

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Manage episode 485823379 series 2475293
Content provided by CCC media team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by CCC media team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
So, is LGM all about libre tools that software developers make that designers and artists use to make creative work … ? At previous LGMs we’ve talked about open-source design feeding back into improving the look, feel and usability of creative software. But what about the tools used to write those tools? Can we link things back another step? Coding environments have barely changed in decades. Yet the complexity of software produced in them has risen exponentially. The disconnect from cause to effect has become ever greater. All software has bugs, most bugs involve software doing exactly what it was told to do. Sometimes they eat your work, sometimes they kill people. The title of this talk is partly “borrowed” from an article that appeared in The Atlantic in 2017. But is it all hyperbole? This talk was originally proposed for the cancelled LGM in 2020 - the landscape may have evolved since then, such as in the growth of AI, but has it improved? Let’s consider some of the issues. And ongoing experiments in user interaction, liveness and design in various open-source tools that are seeking to change coding for the better. This talk may cover some of the ideas in play. But it certainly won’t have the right answers. It probably hasn’t even found the right questions. But just maybe it’s time to help save the world from code. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/2351779594/
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1793 episodes

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Manage episode 485823379 series 2475293
Content provided by CCC media team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by CCC media team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
So, is LGM all about libre tools that software developers make that designers and artists use to make creative work … ? At previous LGMs we’ve talked about open-source design feeding back into improving the look, feel and usability of creative software. But what about the tools used to write those tools? Can we link things back another step? Coding environments have barely changed in decades. Yet the complexity of software produced in them has risen exponentially. The disconnect from cause to effect has become ever greater. All software has bugs, most bugs involve software doing exactly what it was told to do. Sometimes they eat your work, sometimes they kill people. The title of this talk is partly “borrowed” from an article that appeared in The Atlantic in 2017. But is it all hyperbole? This talk was originally proposed for the cancelled LGM in 2020 - the landscape may have evolved since then, such as in the growth of AI, but has it improved? Let’s consider some of the issues. And ongoing experiments in user interaction, liveness and design in various open-source tools that are seeking to change coding for the better. This talk may cover some of the ideas in play. But it certainly won’t have the right answers. It probably hasn’t even found the right questions. But just maybe it’s time to help save the world from code. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/2351779594/
  continue reading

1793 episodes

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