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Deconstructing "Grow Beyond" (gpn23)

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Manage episode 490112509 series 2475293
Content provided by CCC media team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by CCC media team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
Ever wondered how PC demos are made? What technologies are used and how people are working together in such a loose environment? Let's have a look together at how the demo "Grow Beyond", the invitation for Revision 2025 was made. In September 2024 a handful of people came together to create the invitation to the biggest demoscene event of the year. They only had a rough concept, no engine, no assets and most haven't worked together before - and the deadline for the release was only six months away. This is the story of how this demo was made - what we planned to do, what worked, what didn't and how we resolved the many issues along the way. We'll have a look at the custom tools, pipelines and workflows developed for this production as well as the organizational and creative challenges that we faced in this project. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://cfp.gulas.ch/gpn23/talk/3PREZS/
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1863 episodes

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iconShare
 
Manage episode 490112509 series 2475293
Content provided by CCC media team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by CCC media team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
Ever wondered how PC demos are made? What technologies are used and how people are working together in such a loose environment? Let's have a look together at how the demo "Grow Beyond", the invitation for Revision 2025 was made. In September 2024 a handful of people came together to create the invitation to the biggest demoscene event of the year. They only had a rough concept, no engine, no assets and most haven't worked together before - and the deadline for the release was only six months away. This is the story of how this demo was made - what we planned to do, what worked, what didn't and how we resolved the many issues along the way. We'll have a look at the custom tools, pipelines and workflows developed for this production as well as the organizational and creative challenges that we faced in this project. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://cfp.gulas.ch/gpn23/talk/3PREZS/
  continue reading

1863 episodes

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