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Graham McAllister (Part 1) on career pivots: academia to industry to startup (CAL120, S6E14)

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Manage episode 472251871 series 3488083
Content provided by Geraldine Fitzpatrick. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Geraldine Fitzpatrick or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Graham McAllister reflects on his various career pivots, starting with a PhD in computer graphics in Belfast, transitioning through roles in academia and industry and then forming and later selling his games usability start-up. In the process Graham provides a masterclass on how to navigate and negotiate career pivots, how to articulate clear problems and solutions. The conversation highlights the value of bridging practical and theoretical domains, the role of luck and other people, and the need for continuous learning, reflection and adaptation in your career journey while being very clear about the strengths and passions that underpin this.

Overview:

00:00 Episode Introduction

03:01 Welcoming Graham

03:43 Early Career and PhD Journey

04:49 Transition to Industry

06:01 Straddling Academia and Industry

07:54 Return to Academia and Music Technology

13:34 Influence of Gary Marsden

17:41 Joining University of Sussex

21:18 Starting a Spin-Out Company

21:52 Balancing Academia and Startup

25:24 Challenges and Reflections

31:37 Academic vs. Industry Conferences

32:32 Critical Thinking in Video Game Development

33:28 Startup Challenges and Team Building

34:32 Marketing Through Education

40:56 Leadership Reflections and Authenticity

48:35 Selling the Company and Moving Forward

56:20 End

Related Links:

Graham’s Home page

and LinkedIn page

People he mentions: Ricardo Climent and Gary Marsden

  continue reading

132 episodes

Artwork
iconShare
 
Manage episode 472251871 series 3488083
Content provided by Geraldine Fitzpatrick. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Geraldine Fitzpatrick or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Graham McAllister reflects on his various career pivots, starting with a PhD in computer graphics in Belfast, transitioning through roles in academia and industry and then forming and later selling his games usability start-up. In the process Graham provides a masterclass on how to navigate and negotiate career pivots, how to articulate clear problems and solutions. The conversation highlights the value of bridging practical and theoretical domains, the role of luck and other people, and the need for continuous learning, reflection and adaptation in your career journey while being very clear about the strengths and passions that underpin this.

Overview:

00:00 Episode Introduction

03:01 Welcoming Graham

03:43 Early Career and PhD Journey

04:49 Transition to Industry

06:01 Straddling Academia and Industry

07:54 Return to Academia and Music Technology

13:34 Influence of Gary Marsden

17:41 Joining University of Sussex

21:18 Starting a Spin-Out Company

21:52 Balancing Academia and Startup

25:24 Challenges and Reflections

31:37 Academic vs. Industry Conferences

32:32 Critical Thinking in Video Game Development

33:28 Startup Challenges and Team Building

34:32 Marketing Through Education

40:56 Leadership Reflections and Authenticity

48:35 Selling the Company and Moving Forward

56:20 End

Related Links:

Graham’s Home page

and LinkedIn page

People he mentions: Ricardo Climent and Gary Marsden

  continue reading

132 episodes

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