Interview w. Trio of TUNIC Devs, 1 Year After Launch
Fetch error
Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on August 19, 2025 11:45 ()
What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.
Manage episode 358129394 series 2889774
Get and Follow TUNIC | Checkout PowerUp Audio | Play some Sparse games
LIGHT SPOILERS FOR TUNIC IN THE INTERVIEW!
OVERVIEW:
Primary Developer and Designer Andrew Shouldice (@dicey/Halifax, NS), Audio Director Kevin Regamey (@regameyk/Vancouver, BC) and Level Artist Eric Billingsley (@SparseGameDev/Ottawa, ON) join Stephan to discuss the award-winning isometric adventure game TUNIC on its 1-year anniversary.
We hear advice on avoiding some of the nostalgia-focused design traps that can lead devs astray, how to capture a classic game’s feeling rather than just a classic art style or old-school mechanic- and more interesting details from TUNIC's development and reception since launch, especially from the speedrunning community.
Our community selected TUNIC as the Best Canadian Game of 2022 in our community awards poll earlier this year, and it’s nominated for a slew of awards in the upcoming GDC, IGF and BAFTA shows in the coming months.
MUSIC USED:
all from TUNIC's OST composed by @lifeformed × @alsojanice (Taipei):
- 00:00/1:09:34 - 'Memories of Memories'
- 11:12 - 'Ancient Futures'
- 26:18 - 'Ocean Glaze'
- 39:00 - 'Sunset Breakfast'
- 51:20 - 'Forget to Forget'
HOSTED & PRODUCED BY: @StephanReilly (Halifax, NS)
274 episodes