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Interview w. Batty Zabella dev Kyle Sharpe

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Manage episode 345751213 series 2889774
Content provided by Canadian Game Devs. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Canadian Game Devs or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Newfoundland-born and Halifax-based writer, filmmaker and (most recently) game designer Kyle Sharpe's point-and-click, horror game Batty Zabella runs on a GameBoy- but he's also releasing it on itch.io.

We talked with Kyle about the constraints of developing a game that has to run on decades-old hardware, the underserved strain of "funny" horror in games a la Addams Family or The Munsters and much more.

Follow Kyle on Twitter @IceColdBlood1 and you can pickup Batty Zabella on itch.io on October 31st (for $6.66, no less).

  continue reading

274 episodes

Artwork
iconShare
 
Manage episode 345751213 series 2889774
Content provided by Canadian Game Devs. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Canadian Game Devs or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Newfoundland-born and Halifax-based writer, filmmaker and (most recently) game designer Kyle Sharpe's point-and-click, horror game Batty Zabella runs on a GameBoy- but he's also releasing it on itch.io.

We talked with Kyle about the constraints of developing a game that has to run on decades-old hardware, the underserved strain of "funny" horror in games a la Addams Family or The Munsters and much more.

Follow Kyle on Twitter @IceColdBlood1 and you can pickup Batty Zabella on itch.io on October 31st (for $6.66, no less).

  continue reading

274 episodes

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