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246: The Guy-in-Chicago Problem

1:22:49
 
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Manage episode 432363953 series 2544285
Content provided by Nice Segue, LLC, Brad Shoemaker, and Will Smith. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nice Segue, LLC, Brad Shoemaker, and Will Smith or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Matchmaking: it's hard. Wait, not the online dating kind (well, maybe that too) but the kind where you have to match a bunch of different players with different hardware and different geographic locations together over high-speed Internet and let them have fun in a game together. Prompted by Activision's release of a white paper about Call of Duty's skill-based matchmaking methodology, this week we dig into the technical and sociological ins and outs of creating a rewarding online experience for players, from server types to hosting heuristics, player behaviors, ranking types, and a bunch more.

Activision's COD white paper about matchmaking: https://www.activision.com/cdn/research/CallofDuty_Matchmaking_Series_2.pdf

Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod

  continue reading

308 episodes

Artwork
iconShare
 
Manage episode 432363953 series 2544285
Content provided by Nice Segue, LLC, Brad Shoemaker, and Will Smith. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nice Segue, LLC, Brad Shoemaker, and Will Smith or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Matchmaking: it's hard. Wait, not the online dating kind (well, maybe that too) but the kind where you have to match a bunch of different players with different hardware and different geographic locations together over high-speed Internet and let them have fun in a game together. Prompted by Activision's release of a white paper about Call of Duty's skill-based matchmaking methodology, this week we dig into the technical and sociological ins and outs of creating a rewarding online experience for players, from server types to hosting heuristics, player behaviors, ranking types, and a bunch more.

Activision's COD white paper about matchmaking: https://www.activision.com/cdn/research/CallofDuty_Matchmaking_Series_2.pdf

Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod

  continue reading

308 episodes

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