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Tomorrow, and Tomorrow, and Tomorrow, and Harry Potter

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Manage episode 453048585 series 2102430
Content provided by Wesley Schantz. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Wesley Schantz or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

The preview session for Video Game Studies in SPACE.

Inviting students to share their delight in, and deepen their appreciation of, video games, we will discuss examples of the art, music, gameplay, and story from a range of influential titles. We will introduce and experiment with some of the theoretical frameworks that have been applied to video games as media objects and cultural artifacts. But mostly, we will enjoy learning more about the medium and the games we already love. Aside from links and selections shared throughout the module, Gabrielle Zevin’s novel Tomorrow, and Tomorrow, and Tomorrow will be the only required reading.

And for a true expelliarmus from the past, here's some audio recorded at Norwescon 42 with Sarah Miller, for a podcast created by Alexander Schmid, discussing the Harry Potter books.

Thanks to Signum U for hosting my course, to the organizers at Norwescon, and you for listening!

  continue reading

303 episodes

Artwork
iconShare
 
Manage episode 453048585 series 2102430
Content provided by Wesley Schantz. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Wesley Schantz or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

The preview session for Video Game Studies in SPACE.

Inviting students to share their delight in, and deepen their appreciation of, video games, we will discuss examples of the art, music, gameplay, and story from a range of influential titles. We will introduce and experiment with some of the theoretical frameworks that have been applied to video games as media objects and cultural artifacts. But mostly, we will enjoy learning more about the medium and the games we already love. Aside from links and selections shared throughout the module, Gabrielle Zevin’s novel Tomorrow, and Tomorrow, and Tomorrow will be the only required reading.

And for a true expelliarmus from the past, here's some audio recorded at Norwescon 42 with Sarah Miller, for a podcast created by Alexander Schmid, discussing the Harry Potter books.

Thanks to Signum U for hosting my course, to the organizers at Norwescon, and you for listening!

  continue reading

303 episodes

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