We already have many of the climate solutions we need. But scaling them is hard. The Green Blueprint is a show about the people who are architecting the clean economy. Every other week, host Lara Pierpoint profiles the founders, investors, and organizational leaders who are solving complex challenges in the quest to build climate technologies fast.
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Episode #3 - Cinematic Animation
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Manage episode 333372995 series 3367810
Content provided by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
In this episode of Behind Massive Screens, Cinematic Animator Soo Kang tells us how cutscenes in games are made – from script to motion capture, to ending up in a game. How do you plan for a recording, how do you use the motion capture data once it’s done, how do you go from a pair of moving dots to a complete scene? How do you create drama and how do you connect it to gameplay? How do you use a mix of technology and storytelling to draw a player into the world of the game?
…
continue reading
39 episodes
MP3•Episode home
Manage episode 333372995 series 3367810
Content provided by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
In this episode of Behind Massive Screens, Cinematic Animator Soo Kang tells us how cutscenes in games are made – from script to motion capture, to ending up in a game. How do you plan for a recording, how do you use the motion capture data once it’s done, how do you go from a pair of moving dots to a complete scene? How do you create drama and how do you connect it to gameplay? How do you use a mix of technology and storytelling to draw a player into the world of the game?
…
continue reading
39 episodes
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