We already have many of the climate solutions we need. But scaling them is hard. The Green Blueprint is a show about the people who are architecting the clean economy. Every other week, host Lara Pierpoint profiles the founders, investors, and organizational leaders who are solving complex challenges in the quest to build climate technologies fast.
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#9 – Palle Hoffstein, Art Producer
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Manage episode 342603528 series 3367810
Content provided by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
Join Petter and new co-host Dori as they sit down with Palle Hoffstein, Art Producer for The Division 2, and dive into his job and his long history in the games industry. What does an Art Producer do and how do they work with the artists? What was it like to work in the industry back in the 90s? How did you develop a fully fledged FPS with only 20 people? And how was the experience of moving from North America to Europe?
…
continue reading
39 episodes
MP3•Episode home
Manage episode 342603528 series 3367810
Content provided by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
Join Petter and new co-host Dori as they sit down with Palle Hoffstein, Art Producer for The Division 2, and dive into his job and his long history in the games industry. What does an Art Producer do and how do they work with the artists? What was it like to work in the industry back in the 90s? How did you develop a fully fledged FPS with only 20 people? And how was the experience of moving from North America to Europe?
…
continue reading
39 episodes
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