We already have many of the climate solutions we need. But scaling them is hard. The Green Blueprint is a show about the people who are architecting the clean economy. Every other week, host Lara Pierpoint profiles the founders, investors, and organizational leaders who are solving complex challenges in the quest to build climate technologies fast.
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Content provided by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
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Designing Levels for Video Games: The Fika Sessions [Episode 2]
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Manage episode 333373008 series 3367810
Content provided by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
In this episode of the Fika Sessions, we meet Michael How, Lead Level Designer at Massive Entertainment, to find out more about how levels for video games are made. How do you start putting a level together? How do you make them fun and meaningful? And how do you work with the other game development teams to bring it to life? And perhaps most importantly - what pastry did Michael bring for the fika?
…
continue reading
39 episodes
MP3•Episode home
Manage episode 333373008 series 3367810
Content provided by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
In this episode of the Fika Sessions, we meet Michael How, Lead Level Designer at Massive Entertainment, to find out more about how levels for video games are made. How do you start putting a level together? How do you make them fun and meaningful? And how do you work with the other game development teams to bring it to life? And perhaps most importantly - what pastry did Michael bring for the fika?
…
continue reading
39 episodes
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