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#76 - 1.9 Million Sq. Ft Needed

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Manage episode 305045476 series 1013636
Content provided by Stuart Bray and Todd Debreceni. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Stuart Bray and Todd Debreceni or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

This episode is in two parts. The first part is the generally good news of the increase in film industry activity which sees many people run off their feet with work. After a year of lockdowns and closed up shops, this is good news indeed.

Film and TV productions are picking up because of the build-up of work owing to shelved ideas, and owing to the massive amount of free time folks have had to consume box sets and start to want the next season.

---------------------------------------------

Incidentally, it was Gorezone #9 which had the awesome Evil Dead 2 stuff I mentioned.

--------------------------------------------

Breaking pieces down (unnecessarily) We also discuss the breaking down of pieces when moving from the sculpting to the moulding stage. Covered at length in a piece we did a while back (link below), it was worth a good chat about why this may even be necessary.
  • Why do we break pieces down at all?
  • No two makeups break down the same.
  • Usually in thinnest area of sculpt.
  • http://www.learnmakeupeffects.com/floating-pieces/
  • Extra work and time/materials/cost involved
  • Design and purpose of makeup decides what needs to be broken down and why.
  • Collapsible cores vs flaring out/overlapping pieces.
For amazing mould work (plus great craft generally), I highly recommend these two excellent artists:

Check out the podcast website https://battleswithbitsofrubber.com

  continue reading

96 episodes

Artwork
iconShare
 
Manage episode 305045476 series 1013636
Content provided by Stuart Bray and Todd Debreceni. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Stuart Bray and Todd Debreceni or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

This episode is in two parts. The first part is the generally good news of the increase in film industry activity which sees many people run off their feet with work. After a year of lockdowns and closed up shops, this is good news indeed.

Film and TV productions are picking up because of the build-up of work owing to shelved ideas, and owing to the massive amount of free time folks have had to consume box sets and start to want the next season.

---------------------------------------------

Incidentally, it was Gorezone #9 which had the awesome Evil Dead 2 stuff I mentioned.

--------------------------------------------

Breaking pieces down (unnecessarily) We also discuss the breaking down of pieces when moving from the sculpting to the moulding stage. Covered at length in a piece we did a while back (link below), it was worth a good chat about why this may even be necessary.
  • Why do we break pieces down at all?
  • No two makeups break down the same.
  • Usually in thinnest area of sculpt.
  • http://www.learnmakeupeffects.com/floating-pieces/
  • Extra work and time/materials/cost involved
  • Design and purpose of makeup decides what needs to be broken down and why.
  • Collapsible cores vs flaring out/overlapping pieces.
For amazing mould work (plus great craft generally), I highly recommend these two excellent artists:

Check out the podcast website https://battleswithbitsofrubber.com

  continue reading

96 episodes

All episodes

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