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32 – Jose Sanchez, co-creator of Block'hood computer game

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Manage episode 156335761 series 1185344
Content provided by Paul Petrunia and Amelia Taylor-Hochberg. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Paul Petrunia and Amelia Taylor-Hochberg or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Architect Jose Sanchez is the co-creator of Block'hood, a city-building computer game that runs on real city data. Under his practice, plethora-project (covering architecture and indie game development), he focuses on how play can initiate design practice.

In Block’hood, players build cities out of 80 preset block types, and are rewarded for thinking “ecologically” and creating diverse cities. Sanchez wanted the game to be accessible to everyone, not just urban planners or architects, and to ultimately be both a learning tool and fun in its own right. Sanchez's interview is part of our special August focus on Games.

  continue reading

53 episodes

Artwork
iconShare
 
Manage episode 156335761 series 1185344
Content provided by Paul Petrunia and Amelia Taylor-Hochberg. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Paul Petrunia and Amelia Taylor-Hochberg or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Architect Jose Sanchez is the co-creator of Block'hood, a city-building computer game that runs on real city data. Under his practice, plethora-project (covering architecture and indie game development), he focuses on how play can initiate design practice.

In Block’hood, players build cities out of 80 preset block types, and are rewarded for thinking “ecologically” and creating diverse cities. Sanchez wanted the game to be accessible to everyone, not just urban planners or architects, and to ultimately be both a learning tool and fun in its own right. Sanchez's interview is part of our special August focus on Games.

  continue reading

53 episodes

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