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Content provided by Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
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S5 E183 Total War: Battle of Badr (May 2025)

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Manage episode 484141651 series 3303317
Content provided by Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode, we discuss an account of an historic battle, which is commemorated annually on the 17th of Ramadan across all Muslim countries: the Battle of Badr 624AD. The film has been created by the Bellum et Historia channel, released on 16 November 2024, and made in Total War Atilla and other games, using various mods. These are, however, a little hazy because the creator has chosen not to reveal the creative process, making full attribution of assets used quite a challenge to fully appreciate, not least how the game technology was used in the creative process. Nonetheless, we talk about the film's methods of creative expression, the role of the tools and the ways in which these game environments can be especially useful for this kind of storytelling.

0:40 Introduction by Phil
8:22 Damien's evaluation of the tools
16:33 Tracy's observations on the tools used and creative processes, the role of games in understanding historic events

Credits -
Speakers: Phil Rice, Damien Valentine, Tracy Harwood
Producer/Editor: Phil Rice
Music: Animo Domini Beats

  continue reading

226 episodes

Artwork
iconShare
 
Manage episode 484141651 series 3303317
Content provided by Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode, we discuss an account of an historic battle, which is commemorated annually on the 17th of Ramadan across all Muslim countries: the Battle of Badr 624AD. The film has been created by the Bellum et Historia channel, released on 16 November 2024, and made in Total War Atilla and other games, using various mods. These are, however, a little hazy because the creator has chosen not to reveal the creative process, making full attribution of assets used quite a challenge to fully appreciate, not least how the game technology was used in the creative process. Nonetheless, we talk about the film's methods of creative expression, the role of the tools and the ways in which these game environments can be especially useful for this kind of storytelling.

0:40 Introduction by Phil
8:22 Damien's evaluation of the tools
16:33 Tracy's observations on the tools used and creative processes, the role of games in understanding historic events

Credits -
Speakers: Phil Rice, Damien Valentine, Tracy Harwood
Producer/Editor: Phil Rice
Music: Animo Domini Beats

  continue reading

226 episodes

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