Habitat #003 - Mean Beats - A Sound Effects and Interactive Music Adventure with Jon Clark
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Manage episode 304930456 series 2984445
Experienced video game sound designer and educator Jon Clark joins the show to discuss interactive audio and music for video games and other media.
- Join the ongoing discussion about this episode on our Discord channel: https://discord.gg/8F7Yuc9Mne
- Tex Murphy Series on Steam: https://store.steampowered.com/sub/45894
- Tex Murphy The Pandora Directive (1996) Trailer - https://www.youtube.com/watch?v=xGDg_acw6Uc
- Pathstorm App: https://www.bigfishgames.com/games/1562/pathstorm/
- Amped (snowboarding game) game play: https://www.youtube.com/watch?v=LgW4BJRHNKE
- Amped 3 game play: https://www.youtube.com/watch?v=aP29qq9dQeI
- Amped 3 cut scenes: https://www.youtube.com/watch?v=3S1OpmHwO4M
- Utah Wind Symphony Performance of "Firefly" by Ryan George: https://www.youtube.com/watch?v=8ndYH5hmJnE
- GameSoundCon (Annual game sound conference): https://www.gamesoundcon.com/
- Game Audio Network Guild (G.A.N.G.): https://www.audiogang.org/
- Music Composition for Games and Interactive Media is MUSC 2510 in the SLCC catalog. Game Audio Design is MUSC 2570.
Chapters
1. Introduction: Mean Beats - A Sound Effects and Interactive Music Adventure (00:00:00)
2. About the Guest Host: Jon Clark (00:01:04)
3. Explaining the Episode Title: Mean Beats (00:08:04)
4. What are we working on? (00:09:30)
5. Questions (00:22:04)
6. What has interactive audio taught us about the importance of silence? (00:22:55)
7. How much thought and intention actually goes into video game music? (00:27:36)
8. Does the kind of game change how difficult it is to do the audio and music? (00:30:34)
9. The Theme of the Day: Video game design process (00:33:30)
10. The Theme of the Day: Video game development time frame (00:40:35)
11. The Theme of the Day: Different kinds of audio assets in a game (00:45:33)
12. The Theme of the Day: What are the fun creative challenges for the audio designer? (00:52:46)
13. The Theme of the Day: How does a composer of the music for a game fit into the process? (00:58:07)
14. The Theme of the Day: Building a network of peers for opportunities in the industry (01:01:31)
15. Finding examples of Jon Clark's Work / Studying Video Game Sound (01:05:15)
16. End Credits (01:09:16)
6 episodes