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Habitat #003 - Mean Beats - A Sound Effects and Interactive Music Adventure with Jon Clark

1:11:15
 
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Manage episode 304930456 series 2984445
Content provided by Thomas C. Baggaley. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Thomas C. Baggaley or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Experienced video game sound designer and educator Jon Clark joins the show to discuss interactive audio and music for video games and other media.

Support the show

  continue reading

Chapters

1. Introduction: Mean Beats - A Sound Effects and Interactive Music Adventure (00:00:00)

2. About the Guest Host: Jon Clark (00:01:04)

3. Explaining the Episode Title: Mean Beats (00:08:04)

4. What are we working on? (00:09:30)

5. Questions (00:22:04)

6. What has interactive audio taught us about the importance of silence? (00:22:55)

7. How much thought and intention actually goes into video game music? (00:27:36)

8. Does the kind of game change how difficult it is to do the audio and music? (00:30:34)

9. The Theme of the Day: Video game design process (00:33:30)

10. The Theme of the Day: Video game development time frame (00:40:35)

11. The Theme of the Day: Different kinds of audio assets in a game (00:45:33)

12. The Theme of the Day: What are the fun creative challenges for the audio designer? (00:52:46)

13. The Theme of the Day: How does a composer of the music for a game fit into the process? (00:58:07)

14. The Theme of the Day: Building a network of peers for opportunities in the industry (01:01:31)

15. Finding examples of Jon Clark's Work / Studying Video Game Sound (01:05:15)

16. End Credits (01:09:16)

6 episodes

Artwork
iconShare
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on September 25, 2024 20:09 (11M ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 304930456 series 2984445
Content provided by Thomas C. Baggaley. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Thomas C. Baggaley or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Experienced video game sound designer and educator Jon Clark joins the show to discuss interactive audio and music for video games and other media.

Support the show

  continue reading

Chapters

1. Introduction: Mean Beats - A Sound Effects and Interactive Music Adventure (00:00:00)

2. About the Guest Host: Jon Clark (00:01:04)

3. Explaining the Episode Title: Mean Beats (00:08:04)

4. What are we working on? (00:09:30)

5. Questions (00:22:04)

6. What has interactive audio taught us about the importance of silence? (00:22:55)

7. How much thought and intention actually goes into video game music? (00:27:36)

8. Does the kind of game change how difficult it is to do the audio and music? (00:30:34)

9. The Theme of the Day: Video game design process (00:33:30)

10. The Theme of the Day: Video game development time frame (00:40:35)

11. The Theme of the Day: Different kinds of audio assets in a game (00:45:33)

12. The Theme of the Day: What are the fun creative challenges for the audio designer? (00:52:46)

13. The Theme of the Day: How does a composer of the music for a game fit into the process? (00:58:07)

14. The Theme of the Day: Building a network of peers for opportunities in the industry (01:01:31)

15. Finding examples of Jon Clark's Work / Studying Video Game Sound (01:05:15)

16. End Credits (01:09:16)

6 episodes

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