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Rami Ismail Podcasts

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The Habibis

The Habibis

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The Habibis is three game developers drinking some good Arab Tea for what should be about fourty minutes, inshallah, each week, inshallah. Fawzi Mesmar, Osama Dorias, and Rami Ismail discuss games and media and life as Arabs living all around the big world.
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Everybody's Talking At Once

Drew Messinger-Michaels, Frances Michelle Cannon, and Lucio Valentino

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A long-form interview podcast where we talk about everything, by talking about games. We gather insights and stories from game developers, designers, composers, writers, artists, directors, producers, and everyone else who makes games what they are.
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You Are Error is Aftermath’s podcast about common misconceptions in and around video games. Each episode interviews a different guest about something that either games or the people who play them frequently get wrong: It could be something mechanical, like climbing. It could be something born of narrative and world building, like Cyberpunk 2077’s obsession with artificial limbs and exoskeletons, as opposed to what disabled people in the real world actually want and need. A topic could be fai ...
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ETAO PODCAST, EPISODE 184. The one and only droqen puzzle-platforms on over to discuss his latest game The End of Gameplay, and how it responds to the stubbornly present, all-too-alive gameplay in his game Starseed Pilgrim. This requires a provisional definition of gameplay. Whether the conversation’s other tributaries are required or not is a ques…
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And now for something kinda different: As those of you who follow me, Nathan, probably know – because I will not shut up about it – I wrote a book! It’s called Stream Big: The Triumphs And Turmoils Of Twitch And The Stars Behind The Screen, and by the time you read this, it will be out! Stream Big was partially born of a desire to clear up misconce…
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ETAO PODCAST, EPISODE 183. Barney Oram gets into different patterns of sound design, in all sorts of different roles and at all sorts of different scales—plus his love of film in general and Billy Wilder in particular, the durable ethos that “if it sounds good, it is good,” and his extensive experience recording loud sounds that go bang. You can le…
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With the triple-A portion of the video game industry reeling from layoffs, a lack of funding, and a series of high-profile flops, some fans, pundits, and even developers have begun looking to indies to save the day. But we’ve also arrived at a point in time where, more so than ever, “indie” means a lot of different things to different people. As it…
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ETAO PODCAST, EPISODE 182. Rasheed Abueideh and Rami Ismail talk about Dreams on a Pillow. We talk about how the game combines layered, poetic audiovisuals and gameplay with history and folklore in order to create an account of the Nakba “that is so true to what happened that it is borderline-illegal to say it.” You can help crowdfund Dreams on a P…
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After a first episode that delved into the darkest recesses of men’s hearts, it’s time for something a little lighter: horses, aka man’s best friend if we’re not counting dogs. They’re everywhere – in society and in media. We can all at least sort of draw one. And yet, some major games still fail to stick the landing when it comes to basics like le…
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For You Are Error’s inaugural episode, Nathan speaks to indie developer, speaker, and consultant Rami Ismail about video games’ long history of screwing up Arabic. Why is it such a pervasive issue, and did games inherit it from Hollywood, or did they take their own, equally fraught path to this point? How are mistakes like this symptomatic of a wid…
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ETAO PODCAST, EPISODE 181. Lilith Walther aetherboosts her way on over to talk about Nightmare Kart, its previously life as Bloodborne KART, its demake predecessor Bloodborne PSX, and the relationship between retro aesthetics, open development practices, and a general attitude of… YOLO? Nightmare Kart will be out for free on May 31. You can see mor…
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ETAO PODCAST, EPISODE 180. Dragon’s Dogma II is full of inventive, quirky flourishes, meaningful frictions, and… shameless micro-transactions that capitalize on those exact quirks and frictions. We can, of course, get meaning and joy out of art that comes to us compromised. Which is good news, since most art, if not all art, comes to us compromised…
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While the podcast has gone through a period of hibernation, the game ‘industry’ has, well, shat the bed. In this first episode of a new season and format, Chantal and Jörg look past the doom and gloom and towards a more sustainable and beautiful future. The waves are crashing down - so let’s surf! Notes: C-Smash VRS on Meta Quest: https://www.meta.…
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ETAO PODCAST, EPISODE 179. Helldivers II is a wildly popular co-op shooter. It’s also extremely funny. It’s also very much about fascism, both in the sense that its satirical lens is aimed at fascist tendencies in moribund democracies, and in the sense that its core pleasures are… sort of fascist? The music makes you feel like a hero as you do your…
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ETAO PODCAST, EPISODE 178. While the show was taking a break, Drew started putting together some essays on the growing list of recent recent surprise hits—games that, for whatever reason, have been doing vastly better than their developers or publishers had expected. 2024 does, so far, seem to have a sort of serial monogamy to it, with the Sauron’s…
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ETAO PODCAST, EPISODE 177. Lucio and Drew talk about some of the games they’ve enjoyed gaming at this year, from KarmaZoo, Pizza Tower, Wobbly Life, and The Murder of Sonic the Hedgehog, to Remnant II, Spider-Man 2, Street Fighter 6, Jedi: Survivor, Wo Long, and Tears of the Kingdom. Speaking of, spoilers for Remnant II from 40:53 to 44:21. ——— • W…
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Luc Bernard has built the Holocaust Museum inside Fortnite and put his own money into an acclaimed game about one of the darkest chapters in history. We talk about campaigning for peace and staying human in a world ravaged by politics. The Altruistic Personality (mentioned by Chan) Meghna Jayanth's thread on The Golden Joystick Awards…
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ETAO PODCAST, EPISODE 176. Glen Henry and Chase Bethea drop achor awhile and talk about Sunken Stones, why pirates mean freedom, and why the Golden Age of Piracy was a lot more Caribbean than Pirates of the Caribbean would have you believe. Also, inevitably, One Piece. You can play the Sunken Stones demo on Itch.io, and wishlist the full game on St…
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ETAO PODCAST, EPISODE 175. Ezra Szanton painstakingly platforms his way over to talk about To The Flame, the first in his new studio’s forthcoming kinda-trilogy of horror games. He also talks about how to effective horror, what makes a game interesting to watch as well as play, and some of the potentially-actually-pretty-intereting applications for…
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ETAO PODCAST, EPISODE 174. Eric Peterson hops on over to talk about the joys of hobbyist game development, the things that need to change in professional game development (even when compared to other parts of tech), and the cultural importance of drawing little guys. You can play JOUNCER PX (as it’s called now) on itch.io. You can find a bunch of E…
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ETAO PODCAST, EPISODE 173. Ryan Canuel of Petricore stops by for a mostly-not-especially-spooky conversation about augmented reality, what bootstrapping actually means, and—alright, some stuff about horror movies right at the end there. You can get the Mythic Realms demo in Quest App Lab. You can wishlist AaaaaAAaaaAAAaaAAAAaAAAAA!!! Remastered and…
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ETAO PODCAST, EPISODE 172. Jerry Belich talks about his wild work in the Alt.ctrl milieu, his boundary-redefining escape rooms (for lack of a better term), and his digital game work, from Recommendation Dog and Reel Steal on the Playdate, to High on Life and High on Knife. High on Knife is out now on Steam, Epic, Xbox, and Playstation. You can find…
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ETAO PODCAST, EPISODE 171. Des Gayle ascends to the sky island of podcastery to discuss his storied career as a producer, the difficulty of enjoying art when you know how it’s made—experiencing it with kids can help—and the joys of self-contained stories in the age of the mega-franchise. You can learn more about Altered Gene and Radical Forge on th…
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ETAO PODCAST, EPISODE 170. Matt Brelsford opens his hundred eyes and talks about the “loose collective” that is Tiny Mass Games, the spiritual dimension of game development, and (of course) Ophanim. You can find Tiny Mass Games on itch.io. You can also find Betty & Earl and Retro Wing Prime on Steam. ——— • Here are our interviews with Tijmen Tio fr…
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ETAO PODCAST, EPISODE 169. Drew and L talk about their time so far with Baldur’s Gate 3, which works beautifully as a sprawling computer RPG, and as a unique intersection of free play and complex game rules—but how does it work as an introduction to Larian’s RPGs? How about to Dungeons & Dragons? This ends up being a conversation about expectations…
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