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Indie Game Dev Podcasts

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Game Dev Unchained

Game Dev Unchained

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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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Game, Develop, Repeat

AnxiousBuddhaGames

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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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A game dev podcast for (aspiring) indie game developers, hosted by a "professional". (I am behind the Steam titles Thronefall, ISLANDERS, and Will You Snail.) Because I don’t rely on the show for income, the vibe is relaxed with minimal monetization. We focus on hands-on indie development and occasionally branch into broader game-dev topics. Episodes are also available in video on YouTube.
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Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? A ...
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Dev Heads

Second Wind

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Dev Heads brings together three hosts from the indie, AA, and AAA segments of the games industry, offering a panoramic view of game development. Join JM8 (The Bog, [REDACTED]), Tina Sanchez (Call of Duty, Apex Legends, God of War: Ragnarok) and Michael "Mikee" Tsarouhas (Insurgency, Insurgency: Sandstorm, Onward) fortnightly as they bridge the gap between different scales of operation, with topics that reveal the inner workings, struggles, and successes of developing games at each level.
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The Gentleland® Show is a creative deep-dive into the worlds of game development, storytelling, and culture. Hosted by Jacky Martin, Sam Tang, and Edwin Dizer, this show brings together gaming enthusiasts, game developers, and industry experts to explore what it really takes to bring games to life! From indie gems to global trends, from dev logs to deep lore, this show is all about the heart of gaming culture.
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Indie Game Movement

Andrew Pappas, Game Marketing Strategist and Consultant

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Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you're an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applyin ...
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Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you're an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applyin ...
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Catch up on the gaming news with SIFTER's weekly news show in around fifteen minutes or less. All the biggest news, new release dates and explainers of the biggest video game stories every Sunday. Take look at the week ahead with Release Radar, highlighting the coolest games out this week. Produced by award winning radio journalists and hosted by Kyle Pauletto and Fiona Bartholomaeus.
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Game Dev Advice: The Game Developer's Podcast

The HP Video Game Podcast Network - John JP Podlasek

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🎙️ Game Dev Advice is hosted by 30+ year game industry veteran John “JP” Podlasek, who interviews game designers, programmers, producers, artists, writers, arcade owners, CEOs, and more. Hear insider stories, practical tips, and real-world advice from across the gaming industry. Whether you're an aspiring developer or a longtime veteran, you’ll find valuable insights, career guidance, and behind-the-scenes stories—sometimes funny, always honest. 👉 Subscribe now and visit GameDevAdvice.com fo ...
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Rust Game Dev

Richard Patching

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In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.
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Candid conversations with veterans of all aspects of the business side of games. We firmly believe that great games from all developers need the support they deserve to succeed. This podcast exists to provide that support. IndieGameBusiness® is produced by The Powell Group, a video game consulting firm specializing in business development, marketing, and licensing. Our CEO has been in the industry for 20 years and closed countless publishing and licensing deals. The Powell Group monitors ove ...
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Game TeaTime Podcast

Learn Game Development Online

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Game development podcast brought to you by the GameDev.tv community. Insightful and important advice from 90+ game industry experts. Listen to interviews with game designers, programmers, producers, artists, writers, sound designers, animators, music producers, video game composers, games journalists, CEOs and a host of others from the game development industry. On our community game dev podcast we've been lucky enough to talk with indie devs through to those working with AAA studios like Na ...
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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
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Hello and Welcome to the Game Dev Hideout! In season 2 of the Turn by Turn podcast, Chris and Daniel started interviewing Indie Game Devs about the turn-based RPGs they were making. It turned out to be lots of fun and we met lots of cool people so we decided that we wanted to continue. However, halfway through the season, it started to feel like two different shows so we decided to make them different shows! Now, rather than just talking with turn-based devs we will be talking to devs of all ...
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Controller Unplugged

ControllerUnplugged

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Controller Unplugged is a weekly show where Carlo Azzari and Podge Mongey interview Irish game developers to know more about their careers, the games they're making and the state of games in general!
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Wardcast

Ward Games

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Join Ward Games and friends on the journey of a lifetime: learning how to make games for a living! Listen in as we talk with game dev folks both local and from around the world about game development, gaming news, and more.
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Super Switch Headz

Super Switch Headz

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Super Switch Headz brings you the latest Nintendo news, rumors, speculation, and hype! In every episode your hosts David Howe, Patrick Knisely, Matthew Stoner, and special guests discuss and explore the world of Nintendo. We are the official podcast of the Switch Headz (DISCORD and Facebook) groups.
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The Dev Dump

Goodgis, Barji, PolyMars, Reece Geofroy

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Perhaps the #1 podcast for indie game development, hosted by Barji, Goodgis, PolyMars and Reece Geofroy. Goodgis: https://www.youtube.com/goodgis​ Barji: https://www.youtube.com/barjino​ PolyMars: https://www.youtube.com/polymars​ Reece Geofroy https://www.youtube.com/reecegeofroy
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Welcome to The Thomas Brush Show, where we talk to indie game developers who make a living creating indie games, full time! I will also sometimes talk to other creatives, like film-makers, YouTubers, and artists.
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The Game Dev Show

Kaley and Luke

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Gaming Is the largest entertainment format In the world. Larger than both Music and Film combined. Yet, there are so few dedicated platforms for the Industries biggest and brightest contributors to tell their story. The Game Dev Show's objective Is to create a platform, a talk-show, for the video games Industry and the people who have helped make it what it is today.
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Nerds Amalgamated

Nerds Amalgamated

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Your weekly dose of nerdy chaos — straight from the Aussie nerdverse. 🎮🍿📺 We’re DJ and The Professor: lifelong geeks breaking down the week in movies, TV, gaming, and pop culture, with a healthy obsession for indie devs, comics, and creators who are shaping the future of fandom. Every week, we serve up: 🎙️ Hot takes and deep dives on what’s blowing up (or bombing) in nerd culture. 🕹️ Spotlights on indie games, comics, and creators — real talk, straight from the people making the stuff we lov ...
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The Blacspiration Podcast

Callmeazia & Cortez Washington

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Inspiring Black people one episode at a time! This is the place to find your favorite Black people who are breaking down barriers and paving the way by always staying true to themselves and unapologetic at all times! Plus, tune in for reviews, interviews and more!
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IndieView

IndieView

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IndieView: the indie game developer interview show! Every week I talk to another indie dev, sometimes established, sometimes up and coming, sometimes so new even they haven't heard of themselves yet! Hosted by Cajun Coder (twitter.com/cajun_coding).
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Dev Diary Podcast

Forever an Astronaut

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The Dev Diary Podcast is the official sister-show to the documentary film series. The podcast shares the same mission as the series, which is to showcase the personal lives, obstacles, and resolutions of indie video game developers in as genuine a way as possible. The show is hosted by James Reichmuth and produced by Forever an Astronaut (http://www.foreveranastronaut.com)
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Behind The Indies

Brian C Schneider

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“The Great Indiedev Mindshare” AT BEHIND THE INDIES WE ARE ALL ABOUT SUPPORTING INDIE DESIGNERS, STUDIOS, AND DEV TEAMS BY GIVING YOU A ‘BEHIND THE SCENES’ LOOK AT THE TALENTED FOLKS MAKING SOME REALLY GREAT INDIE GAMES!
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Indie Game International is currently on hiatus. Plans to return are in the works. When? Your guess is as good as mine. Please enjoy over 200 episodes with game devs worldwide. Thank you for listening! Are you an indie dev? Looking to get into the industry? Curious about how your favorite indie games are made and, most importantly, who makes them? Listen to the Indie Game International podcast to get all the knowledge and advice you could hope for from indie game devs worldwide! My mission i ...
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HitPoint!

SuperDerek RPGs

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Broadcasting live on Sunday evenings, BakusanJRPG and SuperDerek RPGs cover a range of RPG, Anime, Figures and other niche news that catches our eye on HitPoint! Catch us live at https://www.youtube.com/superderek
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World of Game Dev

Nebulos Entertainment, LLC

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This podcast aims to be an informative, yet entertaining ride as we discuss company updates, industry news, development, and much more! What all started as a vision has quickly turned into a reality. Our motivation for delivering engaging experiences stems from the worlds we envision, the characters and stories that reside in those worlds, and the imagination that ties them all together. Every tale we tell is crafted with the love and care that looks to captivate the heart of whomever they t ...
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Press Start Turbo

Please Stop Talking

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The PST lads talk video game news, spotlight a game of the week, and interview industry people. All with "distinctive" and "normal" humor and commentary. I hate writing descriptions just listen for like 2 minutes you can tell if fart jokes are for you.
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Hey, I’m A.J.—entrepreneur, educator, and host of Behind the Games, your inside look at the business and tech behind indie game development. Each week, I bring you sharp insights from founders, devs, and creatives shaping the future of games, plus proven strategies on building, launching, and scaling what you love. If you're a game dev, startup junkie, or tech-savvy dreamer—this one's for you. Subscribe now to stay ahead of the game
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Select and Start

Keifer Lirette

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Against his better judgement, Keifer loves video games. Join him each episode as he interviews various guests about their most meaningful and memorable video game experiences to discover how and why games make an impact on their players. Along the way he also talks about the importance of video game preservation, scrutinizes the shortcomings of the video game industry, and argues for video games as an art form. Part of the Moonshot Network.
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In episode 542 of 'Coffee with Butterscotch,' the brothers discuss their evolving game development strategies in response to market dynamics and industry trends. They explore the importance of creating smaller, more marketable indie games, the challenges of streaming game development, and the cultural shifts influencing gaming consumption. The conv…
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In this episode of IndieGameBusiness, we’re joined by April Stallings, Charitable Gaming Program Manager at Make-A-Wish International. April shares how the power of games is helping grant life-changing wishes for children battling critical illnesses around the world. Founded in 1980, Make-A-Wish has granted more than 615,000 wishes in nearly 50 cou…
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This is a conversation with Julian Colbus from DigiTales Interactive, the creators of Lacuna and Between Horizons. We talk about regrets from their last game, how to succeed with story based games and how to make it as an indie game developer. Links to my Guest ➤ Lacua on Steam: https://store.steampowered.com/app/1364100/Lacuna__A_SciFi_Noir_Advent…
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Most AI agent frameworks are backend-focused and written in Python, which introduces complexity when building full-stack AI applications with JavaScript or TypeScript frontends. This gap makes it harder for frontend developers to prototype, integrate, and iterate on AI-powered features. Mastra is an open-source TypeScript framework focused on build…
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Game Chat: is it a bust? Brian Bonnet and Alex Von Kurkendall join this week to discuss Nintendo Switch 2's voice chatting service Game Chat and the many ways it should improve. Additionally, we discuss proper "Game Chat etiquette" in lieu of a proper text messaging client as part of the app. We also cover all the Nintendo and gaming news such as M…
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In episode 544 of 'Coffee with Butterscotch,' the brothers jump from sinus surgery to sales strategy, unpacking how pricing, perception, and player psychology shape the success of indie games. They share updates on How Many Dudes and explore how sales culture drives decisions that don’t always make financial sense. The conversation then zooms out t…
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This is our first season finale! To celebrate, we talk about the games we love. The ones that made us laugh, cry and stay up way too late. Every game we play says something about who we are, our past, how we see the world and where we come from. It’s about how games make us feel, how they connect us, and how they remind us why we fell in love with …
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X-Plane is a popular flight simulator developed by Laminar Research. It features a first-principles physics engine, realistic aircraft systems, and a wide variety of aircraft. We wanted to understand the engineering that goes into creating a flight simulator so we invited Ben Supnik on the show. Ben is a software engineer at Laminar and he’s been w…
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In a time when resources are scarce and the industry feels uncertain, building a studio from the ground up can seem impossible. Yet, what if inclusive leadership and adaptive design could become your strongest assets? In this episode, we're going to discuss how leading with empathy and crafting meaningful experiences can make all the difference in …
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In a time when resources are scarce and the industry feels uncertain, building a studio from the ground up can seem impossible. Yet, what if inclusive leadership and adaptive design could become your strongest assets? In this episode, we're going to discuss how leading with empathy and crafting meaningful experiences can make all the difference in …
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NEWS THIS WEEK Bluey’s Quest For The Gold Pen Video Game Arrives December! Halo: Campaign Evolved Announced for Xbox, PC, and Yes, PS5 – Here’s Everything We Know So Far, Including New Missions Report: Generative AI is being heavily used to make new Halo games, including Halo CE Remake So, How’s The BDS Xbox Boycott Going? 2 years after release, Ni…
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In this engaging conversation, Filip Coulianos, co-founder of Keepsake Games, discusses his journey in game development, the influence of Half-Life 2 on his career, and the creative processes behind his latest project, Jump Space. He shares insights on addressing motion sickness in games, the importance of marketing for indie developers, and the ev…
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In this episode of IndieGameBusiness, we’re joined by Brad Hendricks, Founder and CEO of Blind Squirrel Games. Brad shares why globally distributed development is the foundation for scalability, sustainability, and long-term success in today’s turbulent industry. We’ll discuss how Blind Squirrel positioned itself to thrive during industry shifts, h…
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This is a conversation with Kathrin Radtke from Spellgarden Games, the tiny development team behind Sticky Business and Ritual of Raven. We talk about making successful cozy games, scope, marketing and more. Links to my Guests ➤ Sticky Business on Steam: https://store.steampowered.com/app/2303350/Sticky_Business/ ➤ Ritual of Raven on Steam: https:/…
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Most indie studios spend 3-5 years on a single game, hoping it becomes their big break. Galaxy Grove? They're shipping games annually with a team of 16+ (and growing), staying on budget, and avoiding crunch. A huge amount of indie game failure comes down to one thing: poor scope management and unrealistic timelines that lead to delays and budget ov…
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A common challenge in software development is creating and maintaining robust development environments. The rise of AI agents has amplified this complexity by adding new demands around permission controls, environment isolation, and resource management. Ona is a platform for AI-native software development and engineering agents. The platform combin…
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A new Pokémon game managed to surprise us this week as we discuss Pokémon Legends: Z-A with guests Jeremy Franklin and Austin Young. What changed up with the formula for this newest Game Freak game and is it enough to overlook the many blemishes the series has been known for lately? Listen to find out our impressions of the game! We also cover all …
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In episode 543 of 'Coffee with Butterscotch,' the brothers reflect on how the internet evolved from the community driven days of Web 1.0 to today’s centralized, convenience first platforms. They explore what was lost in that shift, then pivot to the realities of burnout and growth in game development, introducing LudoKit, a new tool designed to hel…
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Not every game hits the mark, but even the “worst” ones have something to teach us. Some games are so bad… they loop back around to being kind of amazing. In this episode, we look at the games that stumbled, what went wrong, and why we still love them anyway. 🌐 Explore Gentleland Aegis: A gamified dashboard meets city-builder, built for game develo…
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Homebrew is a widely used package manager that simplifies the installation of open-source software on macOS. It was created in response to the growing demand for a lightweight, developer-friendly tool suited to an increasingly Mac-centric development ecosystem. Today, Homebrew is a near-essential part of the macOS software development toolkit. Mike…
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Many great indie games never find their audience, not because they lack quality, but because players have a hard time discovering them. In a crowded market filled with platforms, storefronts, and showcases, standing out can feel impossible. In this episode, we explore how studios can lay the groundwork for success long before launch. From taking ea…
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Many great indie games never find their audience, not because they lack quality, but because players have a hard time discovering them. In a crowded market filled with platforms, storefronts, and showcases, standing out can feel impossible. In this episode, we explore how studios can lay the groundwork for success long before launch. From taking ea…
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Industry is taking a nap right now, but Baku and I wanted to hang out anyway. Come hang out with us and chat RPGs. HitPoint JRPG Podcast Ep 123 ✩ Audio Version ✩ ► https://superderekrpgs.com/hitpoint/ SOCIAL LINKS --------------------------------------------------- ✩ Derek ✩ ►Twitch: https://www.twitch.tv/SuperDerekRPGs ►Bluesky: https://bsky.app/p…
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NEWS THIS WEEK Nintendo Responds to Crimson Collective Hack Ghost of Yotei is Sony's Best-Selling Title in Europe Since Spider-Man 2 PS6 and next Xbox console are both aiming for 2027 release, separate reports claim RELEASE RADAR ISOPOD: A WEBBED SPIN-OFF - 21 October 2025 - PC JACKBOX PARTY PACK 11 - 23 October 2025 - PC, Xbox Series X|S, Xbox One…
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This is a conversation with Timo Falcke and Zwi Zausch, two of the devs at Toukana Interactive, the developers of Dorfromantik and Star Birds. This is a game dev success story with some theory crafting about how to potentially reproduce an outcome like this. Links to my Guests ➤ Star Birds on Steam: https://store.steampowered.com/app/2719750/Star_B…
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Modern software platforms are increasingly composed of diverse microservices, third-party APIs, and cloud resources. The distributed nature of these systems makes it difficult for engineers to gain a clear view of how their systems behave, which can slow down troubleshooting and increase operational risk. groundcover is an observability platform th…
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Marcus Horn of Siactro (Toree Saturn) & Mark Robinson from Space Lion Studios (Axyz) join this week for an indie developer roundtable discussing the phenomenon of indie games that borrow aesthetic and gameplay from popular games of the past. Why is it so prevalent and when does homage cross the line into plagiarism? We dive deep into the topic and …
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🎧 “Do Game Economies Matter?” A cozy dive into how value, trade, and care shape the worlds we play in. 🌐 Explore Gentleland Aegis: A gamified dashboard meets city-builder, built for game developers and those who want to become one. https://www.kickstarter.com/projects/gentleland/gentleland-a-city-builder-meets-real-world-game-dev-journey 📬 Let us k…
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Dynamic languages like Ruby, Python, and JavaScript determine the types of variables at runtime rather than at compile time. This flexibility allows for rapid development and concise code, but it also makes it harder to catch certain classes of bugs before execution. Type checkers for dynamic languages add structure and safety without compromising …
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Thousands of games launch every month, and building momentum can often feel like an impossible task. But momentum that matters doesn't come from massive budgets, it comes from focus. So today, we're going to break down how indie teams can develop repeatable marketing strategies, that turns engagement into lasting relationships, setting the foundati…
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Thousands of games launch every month, and building momentum can often feel like an impossible task. But momentum that matters doesn't come from massive budgets, it comes from focus. So today, we're going to break down how indie teams can develop repeatable marketing strategies, that turns engagement into lasting relationships, setting the foundati…
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The rise of language-model coding assistants has led to the creation of the vibe coding paradigm. In this mode of software development, AI agents take a plain language prompt and generate entire applications, which dramatically lowers the barriers to entry and democratizes access to software creation. However, many enterprise environments have larg…
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IT'S GAME TIME!! This week OG Switch Head Patrick Knisely of One Frog Games joins to discuss his long-awaited game Monochrome Heights following its release. David, Jordan, and Patrick look back at over 3 years of development and break down the challenges and surprises of indie solo dev. Now that the game is out on Steam what is next? Listen to find…
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