Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing. Topics covered to date include game-design inspirations and best practices, the politics of games, ...
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WWR 49 ☉ The Sometimes Kingdom w. Ethan Gouldini
1:16:57
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1:16:57On this episode of Why We Roll, we chat with Ethan Gouldini about their game, THE SOMETIMES KINGDOM, a topsy-turvy portal fantasy RPG. Join in as we discuss building magical systems and worlds, GMing a living house, and everything seasonal. If you're enjoying Why We Roll, consider supporting us over at patreon.com/stillfleet – for a few bucks a mon…
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WWR 48 ☉ Model Our Nations w. Eric Silver
1:43:46
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1:43:46On this episode of Why We Roll, we sit down with the elder statesman himself, Eric Silver of Multitude Productions and Join the Party to both play and discuss his new game, Model Our Nations: A TTRPG about words standing in the way of action! Pick up a copy of Model Our Nations from the Join the Party merch store HERE! If you're enjoying Why We Rol…
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WWR Bonus — Perfect Ten x Why We Roll
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2:22:37!!! Last chance to back Enter the Nostalgitron, the new play-to-learn Stillfleet quick start! Make sure to back before April 3rd! As a special treat, here is Nostalgitron writer and illustrator, Michael J. Cohen chatting with Wythe about Alien: Romulus on his podcast, Perfect Ten! ———— On this episode we're joined by Wythe Marschall, creator of the…
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WWR 47 ☉ Blackthorn and Pocketopia Collabs w. Marco Serrano and Michael J. Cohen
1:10:26
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1:10:26We are joined by not one, but two extraordinary guests this week—Marco Serrano of Spicy Tuna RPG, and welcoming back Michael J. Cohen! The gang chats about Blackthorn, Spicy Tuna's Pocketopia 2025 entry, as well as writing pulp horror, camp, and intentionality with art... all culminating in a discussion of PUDDY MADNESS—the Blackthorn x Nostalgitro…
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WWR 46 ☉ Enter the NOSTALGITRON w. Michael J. Cohen
1:39:03
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1:39:03Two episodes in one week? In this economy?! Wythe sits down to chat with illustrator, graphic designer, and TTRPG writer Michael J. Cohen to discuss their latest collaboration, Enter the NOSTALGITRON—now live on Backerkit as a part of Pocketopia 2025! Enter the NOSTALGITRON is a new 64-page quick start venture for Stillfleet, blending the dark corp…
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WWR 45 ☉ Mega Corp Games w. Logan Dean
1:19:51
1:19:51
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1:19:51Wythe and Chris sit down to chat with designer, consultant, comrade, and collaborator—the inimitable Logan Dean. Tune in to listen in on Logan's insights around the politics and genre of corporate horror, inter-player tension, and practical advice on starting and administering an indie game business. Enjoying Why We Roll? Consider supporting the sh…
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WWR 44 ☉ Nostos & Translation in TTRPGs w. Dr. Erica Bridges
1:35:37
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1:35:37Wythe and Chris chat with Dr. Erica Bridges, scholar of ancient Greek and Latin, about language and crafting narratives. Erica shares insights about her upcoming TTRPG titled Nostos, as well as the use of ancient and medieval languages in fantasy gaming. If you enjoy Why We Roll, consider signing up for the Stillfleet Patreon at patreon.com/stillfl…
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WWR 43 ☉ Mappa Mundi w. George Bickers of Three Sails Studio
1:37:32
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1:37:32Wythe and Chris chat with George Bickers of Three Sails Studios about their upcoming release, MAPPA MUNDI (now funding on Kickstarter!). Imagine your favorite monster hunting game, but without fighting or hunting, replaced by a deep reverence for nature! Topics range from radical ecology and revolutionary imaginaries to practical advice on starting…
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WWR 42 ☉ Bad House RPG w. Fabian Lelay & Josephine Kim
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1:30:42This week on Why We Roll, Wythe and Chris are joined by TTRPG actual play and multimedia creators Fabian Lelay and Josephine Kim from Bad House RPG. The gang chats about post-colonial storytelling, adapting existing systems for actual play, and even some sound advice on how to get started in the AP space. If you enjoy Why We Roll and would like to …
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WWR 41 ☉ May You Fish in Interesting Times w. WH Arthur
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1:29:45Join Wythe and Chris as they chat with indie TTRPG creator WH Arthur about revolutionary politics in TTRPGS through his game May You Fish in Interesting Times which asks the pertinent question of what happens if the revolution fails? If you enjoy Why We Roll, consider joining us on Patreon at patreon.com/stillfleet – for just $3 a month, you gain a…
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WWR 40 ☉ The Griffon's Saddlebag & SKELLIES w. Griffin Macaulay
1:21:17
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1:21:17WWR 40 ☉ The Griffon's Saddlebag & SKELLIES w. Griffin Macaulay On this episode of Why We Roll, Wythe and Chris chat with the man who put the Griff in The Griffon's Saddlebag... Griffin Macaulay! Tune in to hear about Griff's design process and philosophy for The Griffon's Saddlebag (with books available from Hit Point Press) as well as his new gam…
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WWR 39 ☉ Danse Macabre: Prima Mors On this episode of Why We Roll, Wythe and Chris check in about the many mutations of Danse Macabre: Prima Mors, and the future of Danse Macabre! If you enjoy Why We Roll, consider supporting us at Patreon.com/stillfleet – for as little as $3 a month, you gain access to the Stillfleet community discord as well as t…
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WWR 38 ☉ PAX Unplugged '24 w. Tony Grasso
25:51
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25:51WWR 38 ☉ PAX Unplugged '24 w. Tony Grasso On this episode of Why We Roll, Wythe and Chris hit the floor at PAX Unplugged '24 and are reunited with TTRPG auteur and illustrator, Tony Grasso! Join in as they chat conventions, play testing, mutant animals, the future of Blister Critters, and so much more. Enjoying Why We Roll? Consider becoming a Stil…
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WWR 37 ☉ Under the Autumn Strangely w. Graham Gentz
1:41:04
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1:41:04WWR 37 ☉ Under the Autumn Strangely w. Graham Gentz On this episode of Why We Roll, we chat with Graham Gentz, author of Under the Autumn Strangely (as well as many others) and vocal proponent of GM-less TTRPGs! We talk supportive design and what that means, genres as buckets, and the power of community and cons! Learn more about Stillfleet Studio …
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WWR 36 ☉ Shadow Scar w. Cody Pondsmith
1:23:39
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1:23:39WWR 36 ☉ Shadow Scar w. Cody Pondsmith Wythe and Chris chat with Cody Pondsmith of R. Talsorian Games (Cyberpunk Red, The Witcher TRPG) about his newest original title, Shadow Scar. Ninjas, mythos, and table top nerdom collide on this episode of Why We Roll! If you enjoy what you hear, consider becoming a patron of Stillfleet Studio over at patreon…
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WWR 35 ☉ World Champ Game Co. w. Adam Vass
1:21:31
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1:21:31WWR 35 ☉ World Champ Game Co. w. Adam Vass Join Wythe and Chris as they chat with musician and ttrpg designer Adam Vass about punk ethos and visual design in ttrpgs, iteration through and with genre, and the sinister appeal of writing for horror games! If you enjoy Why We Roll, consider becoming a patron of the Stillfleet Studio on Patreon! For as …
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WWR 34 ☉ TTRPGs v. Board Games w. Sarah Shah and Aaron Hill
1:38:10
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1:38:10WWR 33 Board Games v. RPGs w. Sarah Shah and Aaron Hill Join Wythe on this episode of WWR as he chats with board game reviewer Sarah Shah and game designer Aaron Hill, discussing designing board games, what we love about them, and how they differ from the TTRPGs we usually talk about! Like what you hear? Consider becoming a patron of Stillfleet Stu…
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WWR 33 ☉ Adventure Writing w. Luke Gearing
1:26:41
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1:26:41WWR 33 ☉ Adventure Writing w. Luke Gearing Join us as we chat with prolific adventure module auteur Luke Gearing about writing across systems, structuring adventures for publication, and Luke's approach with advice! Like what you hear? To support Why We Roll (as well as all of Stillfleet Studio's stable of amazing ttrpgs) then head over to patreon.…
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WWR 32 ☉ Gila RPGs w. Spencer Campbell Pt. 2
1:19:59
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1:19:59WWR 32 ☉ Gila RPGs w. Spencer Campbell Pt. 2 Join us as we are re-joined by the delightful and prolific Spencer Campbell of Gila RPGs – the designer (and psych professor!) so nice, we interviewed him twice. We chat with Spencer about designing iteratively, the intersection of psychology and game design, and Spencer's newest game, LOOT (funding on K…
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WWR 31 ☉ At GENCON 2024 w. Spencer Campbell of Gila RPGs
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28:16Join Wythe and Chris, for the last episode of Why We Roll Season 1, as they chat with the brilliant Spencer Campbell of Gila RPGs from the floor at GENCON 2024! Spencer shares some insights into running a booth at a convention, as well as a sneak peak at his thinking around designing ttrpgs blended with other tabletop mechanics (which will be expan…
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WWR 30 ☉ The Sometimes Stream w. Erica Simpson & Ethan Gouldini
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51:45On this episode of Why We Roll, Wythe chats with Erica Simpson and Ethan Gouldini about the ongoing AP stream and upcoming podcast, The Sometimes Stream! Produced by Stillfleet Studio, The Sometimes Stream blends AP zaniness with actual game development and play testing, all in Ethan's deep, lore-filled world of The Sometimes Kingdom RPG. To watch …
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WWR 29 ☉ 3,2,1... Action! w. John Hambone McGuire
1:21:06
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1:21:06Join us as we chat with John Hambone McGuire of The Vintage RPG Podcast and Ham and Egg Publishing. about community building, the punk ethos in the indie ttrpg scene, and, of course, the very exciting and cinematic 3,2,1... Action! ttrpg system, created by John himself! From the 3,2,1... Action! Itch page: 'With rapid and intuitive gameplay, 321 Ac…
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WWR 28 ☉ Ratwave Game House w. Kayla Dice
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1:31:36WWR 28 ☉ Ratwave Game House with Kayla Dice On this episode, we're joined by Kayla Dice of Ratwave Game House for a chill conversation around the ins and outs of self-publishing, growing as a designer, genre inspiration, and a deep dive into Kayla's newest game, PSYCHODUNGEON (now on Kickstarter until June 20th - don't miss this one!). From the PSY…
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WWR 27 ☉ Hexavexagon w. Vex Chat-Blanc
1:33:46
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1:33:46WWR 27 ☉ Hexavexagon w. Vex Chat-Blanc Join Wythe as he chats with Vex Chat-Blanc, creator of many incredible and innovative ttrpgs and tools, including Killing Billionaires for Sport and Ashfall. Wythe and Vex discuss the New Zealand ttrpg community for Kiwi RPG Week, the application of politics in games, and character trauma and how it can inform…
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WWR 26 ☉ Marginal Worlds w. Zoe Franznick & Dr. Mac Boyle of The Maniculum Podcast
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1:34:15WWR 26 ☉ Marginal Worlds Join us as we talk with Zoe Franznick and Dr. Mac Boyle of the wonderful Maniculum Podcast about medievalism and its influence on ttrpgs! We also discuss the legacy of Tolkien, magic systems in ttrpg's, and most importantly: Marginal Worlds: Magic Item Expansion Pack , The Maniculum Podcast's first publication! With 50 item…
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WWR 25 ☉ Titanomachy RPG w. Lex Kim Bobrow
1:18:43
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1:18:43WWR 25 ☉ Titanomachy RPG w. Lex Kim Bobrow How does anyone start producing TTRPGs from scratch? How can we use games as a tool to move from alienation to a state of community? Join us as we chat with the one and only Lex Kim Bobrow, the brilliant mind behind Titanomachy RPG and Caltrop Core, as we work through these questions and more! To support W…
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WWR 24 ☉ Multitude w. Amanda McLoughlin & Eric Silver
1:28:43
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1:28:43WWR 24 ☉ Multitude w. Amanda McLoughlin & Eric Silver On this exciting episode of Why We Roll, we chat with podcast power couple Amanda McLoughlin and Eric Silver of Multitude! Join us as we discuss the history of actual play podcasting, the business and benefits of working as a collective, and even designing one page TTRPGs. Stick around to the en…
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WWR 23 ☉ Twice Rolled Tales w. Emily Tworek & Linnie Schell
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1:29:32WWR 23 ☉ Twice Rolled Tales w. Emily Tworek & Linnie Schell All hail the button! On this episode of Why We Roll, we're joined by the wonderful Emily and Linnie of Twice Rolled Tales! Join us as we chat about actual play, dada, building a business with friends, and publishing AP modules. If you haven't already, check out and pre-order the incredible…
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WWR 22 ☉ Spooky Bell Games w. Chris Koger & Wes Ascolese
1:13:05
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1:13:05WWR 22 ☉ Grindcore w. Chris Koger & Wes Ascolese On this episode of Why We Roll, we're joined by Chris and Wes from Spooky Bell Games. Join us as we chat about the Grindcore System, historical politics in gaming, and Spooky Bell's upcoming No Nazis in Valhalla. Learn more about your ad choices. Visit megaphone.fm/adchoices…
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WWR 21 ☉ Twelve Pins Press w. Laurie O'Connel
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1:28:30Hey folks, Chris here! Unfortunately, this episode has some minor audio issues. However, we feel that this is a great episode and we hope you still enjoy it! On this episode of Why We Roll, we chat with indie TTRPG luminary, Laurie O'Connel of Twelve Pins Press, author of Heironymous and the upcoming Death Game. Join us as we discuss bending and us…
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WWR 20 ☉ Borough Bound w. James Nathaniel & Will Savino
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1:38:57On this episode of WWR, we are joined, once again, with Will Savino of Borough Bound fame, but this time Will has brought along. party member - art director and cartographer of Borough Bound, James Nathaniel! Come along with us as we chat fantasy cartography, the business of third-party product design, get illustration tips from James, and more! Le…
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WWR 19 ☉ New Simulationism w. Sam Sorenson
1:32:24
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1:32:24What is a game? Are TTRPGs... games?? And just -what- is New Simulationism? Join us as we parse out these questions and more with teacher, theorist, and TTRPG creator Sam Sorenson (headofthegoat.itch.io). To find out more about Stillfleet, take the stillworks over to www.stillfleet.com To find out more about Danse Macabre, take a pilgrimage to time…
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WWR 18 ☉ Magpie Games w. Mark Diaz Truman
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1:35:45Join us as we chat with Mark Diaz Truman of Magpie Games (www.magpiegames.com) about growing in the indie TTRPG industry, the politics and narrative positioning of TTRPGs, and the slippery work of defining just what a system really is! To learn more about Stillfleet, report to the Co at www.stillfleet.com To learn more about Danse Macabre, make a p…
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WWR 17 ☉ Hobo's Collective w. Scott Thayer
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1:01:23This week, we are joined by Scott Thayer of Hobo's Collective (hoboscollective.com) to talk about DIY publishing and cooperatives, the evolution of TTRPGs through the last 30 years, and the politics and philosophy of gaming... as well as beefing with Adorno (not really). To learn more about Stillfleet, requisition a copy of form 18c.09-æP73 at Stil…
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WWR 16 ☉ Trollish Delver w. Scott Malthouse
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1:03:58On this episode, we are joined by Scott Malthouse (www.trollishdelver.com), creator of Romance of the Perilous Land, Quill, In Darkest Warrens, and more! We discuss folklore in tabletop games and the politics of historical fantasy, and we're treated to insights into Scott's writing process. If you'd like to learn more about Stillfleet, requisition …
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WWR 15 ☉ Generic Games w. Michael Sands
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1:08:22This week, we are joined by Michael Sands (genericgames.co.nz), creator of Monster of the Week, Heavy Metal Aeons, Natural Philosophers, and more! Join us as we chat about Michael's experience in the NZ TTRPG scene, practical tips for pitching and publishing games, and leaning into genre. To learn more about Stillfleet, submit your requisition form…
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WWR 14 ☉ Playing Blister Critters, Part II: The Maltese Owhll
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1:47:16Roach and Dillon McDermal are back, baby! On this very special episode we are again joined by the creator of Blister Critters, Tony Grasso and Discord buddy Lex! Make sure to check out play.blistercritters.com to check out the game and to back it on Kickstarter! To learn more about Stillfleet, report to Stillfleet.com To learn more about Danse Maca…
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Wythe & Chris talk TTRPG supplements and spies with Ian Derk, author of the espionage-themed Stillfleet gazetteer, QADIDA. From Stillfleet.com: What happens when a rival organization—the anarchic Honourable Company—finally takes power from the Worshipful Company? Can half of a domed city on a dwarf planet survive alone? Is Free Qadida slipping into…
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WWR 12 ☉ Playing Blister Critters w. Jenn de la Vega & Anthony Grasso
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1:48:19WWR 11 ☉ Playing Blister Critters w. Jenn de la Vega & Anthony Grasso! Join Wythe, Chris, and very special guests Jenn de la Vega (Fun City Ventures, Replay) and Tony Grasso (creator of Blister Critters) as they delve into the cartoonishly hilarious TTRPG, Blister Critters, now on Kickstarter! In this innovative and surreal game, you play as a smal…
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WWR 11 ☉ Blister Critters w. Anthony Grasso
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1:22:27WWR 11 ☉ Blister Critters w. Anthony Grasso Join us as we chat Blister Critters with the game's creator and illustrator, Anthony Grasso! Blister Critters is an upcoming TTRPG from Stillfleet Studios of Saturday morning cartoon mutant animal antics and adventures. In this episode, we delve into designing a game from the ground up, illustration infor…
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WWR 10 ☉ Tabletop Music w. Will Savino
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1:09:18WWR 10 ☉ Tabletop Music w. Will Savino Wythe & Chris talk about music at the tabletop, system agnosticism, and world building with Will Savino of Music d20 and Borough Bound. To find out more about Will's work, go to boroughbound.com and patreon.com/musicd20 To find out more about Stillfleet, go to Stillfleet.com To find out more about Danse Macabr…
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WWR 09 ☉ Extra Spooky w. Leo Andrade
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1:09:09WWR 09 ☉ Extra Spooky w. Leo Andrade Wythe & Chris chat with translator, games writer, and producer Leo Andrade about his latest project, Death Sentence, as well as all things horror, language, translation, and anti-colonial heist gaming! Find out more about Leo and Death Sentence at leoandradewriter.com and leonalfr.itch.io/death-sentence Find out…
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WWR 08 ☉ Playing Stillfleet Pt. 2 Chris and Wythe head once again to Gijou while playing Stillfleet and discussing the Grit System. Find out more about Stillfleet at Stillfleet.com Find out more about Danse Macabre at timespaceplace.itch.io/danse-macabre Learn more about your ad choices. Visit megaphone.fm/adchoices…
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Wythe and Chris dive into an actual play session of Chris' new historical fantasy game, Danse Macabre! Will Galois the Bitten find the famed Memento Mori? Find out more about Stillfleet at Stillfleet.com Find out more about Danse Macabre at timespaceplace.itch.io/danse-macabre Learn more about your ad choices. Visit megaphone.fm/adchoices…
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WWR 06 ☉ Enter the Sometimes Kingdom w. Ethan Gouldini
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1:39:34WWR Episode 06 ☉ Enter the Sometimes Kingdom with Ethan Gouldini Wythe and Chris chat with TTRPG illustrator, fine artist, puppeteer, and games writer Ethan Gouldini! In this episode, we talk about the art and visual design side of making TTRPG's and Ethan's upcoming game, The Sometimes Kingdom, which is to be published by Stillfleet Studios. Learn…
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Why We Roll Ep. 5 ☉ Chris P. Wolf Wythe and Chris chat with Chris P. Wolf, author of the sci-fi TTRPGs Off Worlders and Night Tripper (and Classic Traveller aficionado), covering TTRPG history, Powered by the Apocalypse resolution mechanics, and sci-fi genre gaming. Find out more about Chris P. Wolf's work at night-tripper.fun & chrispwolf.com Find…
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Why We Roll 04 ☉ Playing Stillfleet Hosts Wythe Marschall (creator, Stillfleet) and Chris Pickett (creator, Danse Macabre) sit down to play a game of Stillfleet. Will S'Varm complete their mission for the Co? Find out more about Stillfleet at Stillfleet.com Find out more about Danse Macabre at timesplaceplace.itch.io/danse-macabre Learn more about …
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Why We Roll 03 ☉ Introducing Danse Macabre Chris Pickett (creator, Danse Macabre) talks to fellow host Wythe Marschall (creator, Stillfleet) about developing their historical fantasy-apocalypse game. Find out more about Stillfleet at Stillfleet.com Find out more about Danse Macabre at timespaceplace.itch.io/danse-macabre Learn more about your ad ch…
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Why We Roll 02 ☉ Introducing Stillfleet Wythe Marschall (creator, Stillfleet and the Stillfleet Studio) talks to fellow host Chris Pickett (creator, Danse Macabre) about designing a political sci-fi TTRPG… for a decade. Find out more about Stillfleet at www.stillfleet.com Find out more about Danse Macabre at timespaceplace.itch.io/danse-macabre Lea…
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Why We Roll 01 ☉ Introducing Why We Roll! Introducing Why We Roll, a podcast and livestream about designing tabletop roleplaying games hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). In this episode, Chris and Wythe give some background on themselves, their games, and their hopes for the show. If you make TTRPGs, then they…
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