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Episode 385: Automata Design in Games

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Manage episode 521769275 series 2933277
Content provided by Jason Pitre. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jason Pitre or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Recorded at Metatopia 2024

Presented by Jason Pitre

Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. In this panel, we will discuss the basics on how to design such procedural foes and share some advice on how to include them in your own games.

  continue reading

388 episodes

Artwork
iconShare
 
Manage episode 521769275 series 2933277
Content provided by Jason Pitre. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jason Pitre or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Recorded at Metatopia 2024

Presented by Jason Pitre

Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. In this panel, we will discuss the basics on how to design such procedural foes and share some advice on how to include them in your own games.

  continue reading

388 episodes

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