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Episode 385: Automata Design in Games
Manage episode 521769275 series 2933277
Recorded at Metatopia 2024
Presented by Jason Pitre
Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. In this panel, we will discuss the basics on how to design such procedural foes and share some advice on how to include them in your own games.
388 episodes
Manage episode 521769275 series 2933277
Recorded at Metatopia 2024
Presented by Jason Pitre
Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. In this panel, we will discuss the basics on how to design such procedural foes and share some advice on how to include them in your own games.
388 episodes
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