Samsung’s Galaxy XR, Meta’s Moves, And Avatar’s 3D Return
Manage episode 516597915 series 3527835
We unpack Samsung’s Galaxy XR strategy, Meta’s push for premium licensed content, and Apple’s VisionOS upgrades that aim to close real usability gaps. Along the way, we test practical tools—from room scanning to video glasses—that make spatial creation and viewing feel ready.
• Samsung Galaxy XR specs, display claims, pricing, launch plan
• Android XR platform, Snapdragon XR2+ Gen 2 performance
• Sony micro‑OLEDs, persistence and smearing explained
• Galaxy phone spatial capture and 4K30 pipeline
• Meta Connect: Blumhouse Enhanced Cinema on Quest
• Avatar 3 teaser quality, frame rate, and MetaTV curation
• MetaTV strategy shift and licensed content implications
• Meta Hyperscape room scanning, fidelity, and workflows
• Ray‑Ban display glasses with EMG wristband input
• VisionOS 2.6: PSVR2 controllers, widgets, 90 Hz hands
• Native 180/360 playback, macOS spatial rendering
• Steam “Frame” standalone rumors and streaming
• Viture Pro XR impressions, stereo preview, and use cases
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Chapters
1. Samsung’s Galaxy XR, Meta’s Moves, And Avatar’s 3D Return (00:00:00)
2. Back In Studio, XR Heats Up (00:00:09)
3. Samsung’s Galaxy XR: Specs, Screens, Price (00:01:16)
4. Spatial Capture On Galaxy Phones (00:06:32)
5. Meta Connect: Blumhouse Enhanced Cinema (00:13:33)
6. Avatar 3 Trailer: Best-In-Headset 3D Yet (00:18:30)
7. MetaTV Shift And Content Strategy (00:28:22)
8. Meta Hyperscape Room Capture Arrives (00:33:10)
9. Ray‑Ban Display Glasses And EMG Wristband (00:39:10)
10. VisionOS 2.6: Controllers, Widgets, 3D Media (00:49:30)
11. Native 180/360 And Mac Spatial Rendering (01:02:40)
12. What It Means For Creators And Teams (01:12:20)
16 episodes