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Tomes of Magick: Zero Edition, Part 2

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Manage episode 513045103 series 2490255
Content provided by Mage: The Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Mage: The Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In Part 2 of our Mage Zero Edition deep-dive, Adam and Pooka sift the fun esoterica—early Tradition names (Parmenidians, Initiates of the Invisible World), a clearer Celestial Chorus, Dreamspeakers’ true remit, quirky rituals, big willpower walls, Paradox wrinkles, the dream magic that never was, and share their thoughts on what was best left behind and what is ready to drop into your games. Missed Part 1? Start there, then mosey back for secrets, laughs, and table-ready takeaways.

Special thanks to Stewart Wieck for permission to discuss the Zero Edition.

Show Notes

  • Early Tradition names: Initiates of the Invisible World, Parmenidians, Order of the Cosmic Stream
  • How Dreamspeakers, Verbena, and the Celestial Chorus first appeared
  • Forgotten mechanics: Threads, General Resistance, Auspiced Damage, and “Armageddon Effect”
  • Missing Dream Magic supplement and LARP crossover notes
  • Discussion of Essence Families vs. Traditions and dynamic vs. static forces
  • Reflections on Mage’s earliest themes of enlightenment, technology, and the human spirit
  continue reading

351 episodes

Artwork
iconShare
 
Manage episode 513045103 series 2490255
Content provided by Mage: The Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Mage: The Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In Part 2 of our Mage Zero Edition deep-dive, Adam and Pooka sift the fun esoterica—early Tradition names (Parmenidians, Initiates of the Invisible World), a clearer Celestial Chorus, Dreamspeakers’ true remit, quirky rituals, big willpower walls, Paradox wrinkles, the dream magic that never was, and share their thoughts on what was best left behind and what is ready to drop into your games. Missed Part 1? Start there, then mosey back for secrets, laughs, and table-ready takeaways.

Special thanks to Stewart Wieck for permission to discuss the Zero Edition.

Show Notes

  • Early Tradition names: Initiates of the Invisible World, Parmenidians, Order of the Cosmic Stream
  • How Dreamspeakers, Verbena, and the Celestial Chorus first appeared
  • Forgotten mechanics: Threads, General Resistance, Auspiced Damage, and “Armageddon Effect”
  • Missing Dream Magic supplement and LARP crossover notes
  • Discussion of Essence Families vs. Traditions and dynamic vs. static forces
  • Reflections on Mage’s earliest themes of enlightenment, technology, and the human spirit
  continue reading

351 episodes

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