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303: Spaceships Built for Cats

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Manage episode 504940138 series 2544285
Content provided by Nice Segue, LLC, Brad Shoemaker, and Will Smith. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nice Segue, LLC, Brad Shoemaker, and Will Smith or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

For years, Blendo Games has been releasing its unique brand of systems-driven games on open source id Software tech, most recently with this year's Skin Deep running on a modified version of the Doom 3 engine. Sounds like a Tech Pod topic to us! We're delighted to be joined by Brendon Chung and Sanjay Madhav this week to dig into all the ins and outs of their process making Skin Deep, including working with 20-year-old code, making smart use of features that existed in the original game, restoring algorithms whose patents have since expired, figuring out what to enhance and what to rip out, and plenty of other intriguing subjects.

Skin Deep on Steam: https://store.steampowered.com/app/301280/Skin_Deep/

Blendo has a lot of fascinating writeups about their dev process and tools: https://blendogames.com/news/

Sanjay's work as a games programming consultant: https://loophole.games/

Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod

  continue reading

316 episodes

Artwork
iconShare
 
Manage episode 504940138 series 2544285
Content provided by Nice Segue, LLC, Brad Shoemaker, and Will Smith. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nice Segue, LLC, Brad Shoemaker, and Will Smith or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

For years, Blendo Games has been releasing its unique brand of systems-driven games on open source id Software tech, most recently with this year's Skin Deep running on a modified version of the Doom 3 engine. Sounds like a Tech Pod topic to us! We're delighted to be joined by Brendon Chung and Sanjay Madhav this week to dig into all the ins and outs of their process making Skin Deep, including working with 20-year-old code, making smart use of features that existed in the original game, restoring algorithms whose patents have since expired, figuring out what to enhance and what to rip out, and plenty of other intriguing subjects.

Skin Deep on Steam: https://store.steampowered.com/app/301280/Skin_Deep/

Blendo has a lot of fascinating writeups about their dev process and tools: https://blendogames.com/news/

Sanjay's work as a games programming consultant: https://loophole.games/

Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod

  continue reading

316 episodes

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