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Content provided by David Kassin and Robert Kassin, David Kassin, and Robert Kassin. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by David Kassin and Robert Kassin, David Kassin, and Robert Kassin or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
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Ep.216 – Cut Off Their Limbs: How Visceral Games Created Dead Space

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Manage episode 445636416 series 2784943
Content provided by David Kassin and Robert Kassin, David Kassin, and Robert Kassin. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by David Kassin and Robert Kassin, David Kassin, and Robert Kassin or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In 2008, Electronic Arts delivered a new kind of terror with Dead Space, a sci-fi horror masterpiece from Glen Schofield and the team at EA Redwood Shores. In this episode, we explore how a studio known for licensed games broke free from the mold to create an original IP that blended the tension of Resident Evil with the isolation of Alien. We discuss the development challenges, the invention of strategic dismemberment, and the cinematic influences that shaped the haunting world of the USG Ishimura. Our conversation also covers the legacy of Visceral Games, its impact on survival horror, and how Dead Space’s DNA continues to influence modern titles. Join us as we cut, stomp, and survive our way through Dead Space on today’s trip down Memory Card Lane.

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280 episodes

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Manage episode 445636416 series 2784943
Content provided by David Kassin and Robert Kassin, David Kassin, and Robert Kassin. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by David Kassin and Robert Kassin, David Kassin, and Robert Kassin or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In 2008, Electronic Arts delivered a new kind of terror with Dead Space, a sci-fi horror masterpiece from Glen Schofield and the team at EA Redwood Shores. In this episode, we explore how a studio known for licensed games broke free from the mold to create an original IP that blended the tension of Resident Evil with the isolation of Alien. We discuss the development challenges, the invention of strategic dismemberment, and the cinematic influences that shaped the haunting world of the USG Ishimura. Our conversation also covers the legacy of Visceral Games, its impact on survival horror, and how Dead Space’s DNA continues to influence modern titles. Join us as we cut, stomp, and survive our way through Dead Space on today’s trip down Memory Card Lane.

Read transcript


  continue reading

280 episodes

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