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Ep 34 Elixir Game Development using ECSx w/ Andrew Berrien
Manage episode 374751338 series 2998364
Today, we're stepping into the not-too-common world of game creation in Elixir with a special guest, a friend and a colleague.
Andrew Berrien is a developer at DockYard. He is also the brain behind the Entity-Component-System (ECSX) Framework for Elixir. He tells is about his journey building the framework and how you can get started with Game Development in Elixir.
Andrew explains the core concepts of entities, components, systems, tags, and managers—each crucial to bringing a game to life.
We also discuss the potential of running multiple games on a single application, leveraging concurrency, and exploring fault tolerance. We end with a glimpse into the ECSX and Live Dashboard's workings, designed to make game design easy and efficient for both newbies and experienced developers. So, tune in to explore Andrew's fascinating journey and his dedication to expanding the horizons of what Elixir can achieve.
Links of this episode
Blogpost about ECSx at DockYard
ECSx Tutorial
ECSx Repo
Andrew's Twitter
---
Want to learn more about LiveView Native? Take my CodeBeam America Workshop on March 6, 2024.
For the latest updates on DockYard Academy, join our Newsletter.
Chapters
1. Ep 34 Elixir Game Development using ECSx w/ Andrew Berrien (00:00:00)
2. Building Games With the ECSX Framework (00:00:01)
3. Developer Experience in Elixir and ECSX (00:09:00)
4. Understanding Entity-Component-System (ECS) Architecture (00:15:27)
5. Limitations and Type Checking in ECSX (00:30:31)
6. Multiple Managers and Games in Elixir (00:48:24)
7. Understanding ECSX and Live Dashboard (00:55:44)
8. Andrew's Support and Elixir Game Development (01:06:49)
37 episodes
Manage episode 374751338 series 2998364
Today, we're stepping into the not-too-common world of game creation in Elixir with a special guest, a friend and a colleague.
Andrew Berrien is a developer at DockYard. He is also the brain behind the Entity-Component-System (ECSX) Framework for Elixir. He tells is about his journey building the framework and how you can get started with Game Development in Elixir.
Andrew explains the core concepts of entities, components, systems, tags, and managers—each crucial to bringing a game to life.
We also discuss the potential of running multiple games on a single application, leveraging concurrency, and exploring fault tolerance. We end with a glimpse into the ECSX and Live Dashboard's workings, designed to make game design easy and efficient for both newbies and experienced developers. So, tune in to explore Andrew's fascinating journey and his dedication to expanding the horizons of what Elixir can achieve.
Links of this episode
Blogpost about ECSx at DockYard
ECSx Tutorial
ECSx Repo
Andrew's Twitter
---
Want to learn more about LiveView Native? Take my CodeBeam America Workshop on March 6, 2024.
For the latest updates on DockYard Academy, join our Newsletter.
Chapters
1. Ep 34 Elixir Game Development using ECSx w/ Andrew Berrien (00:00:00)
2. Building Games With the ECSX Framework (00:00:01)
3. Developer Experience in Elixir and ECSX (00:09:00)
4. Understanding Entity-Component-System (ECS) Architecture (00:15:27)
5. Limitations and Type Checking in ECSX (00:30:31)
6. Multiple Managers and Games in Elixir (00:48:24)
7. Understanding ECSX and Live Dashboard (00:55:44)
8. Andrew's Support and Elixir Game Development (01:06:49)
37 episodes
All episodes
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