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Episode 8 - How EdLogics Uses Gamification & Innovative Learning Techniques to Increase Health Literacy - with Brooke Mogollon from EdLogics

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Manage episode 360876369 series 3440319
Content provided by EdLogics. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by EdLogics or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

On today's episode, podcast host and health expert Seth Serxner is joined by Brooke Mogollon (Chief Product Officer at EdLogics) to discuss exactly how EdLogics uses gamification and innovative learning techniques to increase health literacy.
Brooke and Seth dive into how EdLogics' gamified platform offers employers, universities, school systems, and communities solutions to improve health literacy and drive positive behaviors by educating people in fun and engaging ways.
Mentioned in the show: WHITE PAPER: Health Literacy 2.0 - A Path to Health Equity.
To learn more, visit EdLogics.
About The Health Literacy 2.0 Podcast

Welcome to The Health Literacy 2.0 Podcast from EdLogics.
Improving health literacy — the ability to understand and act on health information — is key to improving health outcomes and lowering costs.
Together with business and community leaders, we'll explore effective, behavior-changing solutions that can improve health literacy — and drive engagement in corporate and public health and wellness programs.
Join us! Visit EdLogics.com/Podcast.
Learn About EdLogics

Want to see how EdLogics' gamified platform can boost health literacy, drive engagement in health and wellness programs, and help people live happier, healthier lives? Visit EdLogics.com.

Tags: health literacy, workplace health

  continue reading

57 episodes

Artwork
iconShare
 
Manage episode 360876369 series 3440319
Content provided by EdLogics. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by EdLogics or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

On today's episode, podcast host and health expert Seth Serxner is joined by Brooke Mogollon (Chief Product Officer at EdLogics) to discuss exactly how EdLogics uses gamification and innovative learning techniques to increase health literacy.
Brooke and Seth dive into how EdLogics' gamified platform offers employers, universities, school systems, and communities solutions to improve health literacy and drive positive behaviors by educating people in fun and engaging ways.
Mentioned in the show: WHITE PAPER: Health Literacy 2.0 - A Path to Health Equity.
To learn more, visit EdLogics.
About The Health Literacy 2.0 Podcast

Welcome to The Health Literacy 2.0 Podcast from EdLogics.
Improving health literacy — the ability to understand and act on health information — is key to improving health outcomes and lowering costs.
Together with business and community leaders, we'll explore effective, behavior-changing solutions that can improve health literacy — and drive engagement in corporate and public health and wellness programs.
Join us! Visit EdLogics.com/Podcast.
Learn About EdLogics

Want to see how EdLogics' gamified platform can boost health literacy, drive engagement in health and wellness programs, and help people live happier, healthier lives? Visit EdLogics.com.

Tags: health literacy, workplace health

  continue reading

57 episodes

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