Inside High Fidelity, the virtual reality successor to 'Second Life'

Rosedale expects some version of High Fidelity to launch in about a year, but he’s made parts of the project open source, hoping that enthusiasts will help create and manage worlds. Second Life has survived because of a dedicated user base and steady economy, which kept going long after the hype had dissipated. It’s harder to tell what High Fidelity can achieve, especially given how much experimental hardware it requires. But what it’s promising, no matter how tentatively, is something online communications have been trying and failing to approximate for decades: a sense of real, physical connection.
Bron