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EP-23: Shaders, Scripts & Speaking Up – Aleksandra on Tech Art, Games & Bravery

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Manage episode 494325062 series 3677412
Content provided by Jack Gutmann. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jack Gutmann or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Today I’m joined by Aleksandra Rutkowska, Senior Technical Artist at Twin Harbor. Alexandra bridges art, code, and performance, specializing in shaders, VFX, and UI.

Links:

- Ben Cloward’s Shader Tutorials: https://www.youtube.com/@BenCloward @BenCloward

- Real-Time Rendering (Book): https://www.realtimerendering.com/

- Applied Mathematics for 3D Graphics: https://www.essentialmath.com/book.htm

- Shader Toy: https://www.shadertoy.com/user/iq

- GDC Vault (free talks): https://www.gdcvault.com/free

Timestamps:

00:00 Intro & who Alexandra is

02:00 From architecture to games

07:00 Bravery in applying for jobs

10:00 Gender imbalance & application bias

14:00 Why AAA is risk-averse

16:30 The future is freelancing

20:00 Juniors & industry stagnation

25:00 How nature inspires technical art

28:00 Learning shaders (HLSL, Shader Graph)

35:00 Recommended resources & books

40:00 Signed Distance Fields & future innovations

42:00 Closing thoughts

  continue reading

30 episodes

Artwork
iconShare
 
Manage episode 494325062 series 3677412
Content provided by Jack Gutmann. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jack Gutmann or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Today I’m joined by Aleksandra Rutkowska, Senior Technical Artist at Twin Harbor. Alexandra bridges art, code, and performance, specializing in shaders, VFX, and UI.

Links:

- Ben Cloward’s Shader Tutorials: https://www.youtube.com/@BenCloward @BenCloward

- Real-Time Rendering (Book): https://www.realtimerendering.com/

- Applied Mathematics for 3D Graphics: https://www.essentialmath.com/book.htm

- Shader Toy: https://www.shadertoy.com/user/iq

- GDC Vault (free talks): https://www.gdcvault.com/free

Timestamps:

00:00 Intro & who Alexandra is

02:00 From architecture to games

07:00 Bravery in applying for jobs

10:00 Gender imbalance & application bias

14:00 Why AAA is risk-averse

16:30 The future is freelancing

20:00 Juniors & industry stagnation

25:00 How nature inspires technical art

28:00 Learning shaders (HLSL, Shader Graph)

35:00 Recommended resources & books

40:00 Signed Distance Fields & future innovations

42:00 Closing thoughts

  continue reading

30 episodes

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