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EP-16: VFX, Coding & Chaos – Quynh Ton’s Wholesome Journey from Debugs to Heart FX

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Manage episode 494325046 series 3677412
Content provided by Jack Gutmann. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jack Gutmann or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Quynh shares her journey from coding to VFX artistry, working on titles like Hamster Hustle.

Links:

- VFX Apprentice: https://www.vfxapprentice.com/a/39323/54Tqp7Ae

- Quynh Ton on Artstation: https://www.artstation.com/quynhton

- Quynh Ton on LinkedIn: https://www.linkedin.com/in/quynh-n-ton/

- Hamster Hustle on Steam: https://store.steampowered.com/app/3597930/Hamster_Hustle/

- Magesbox: https://www.magesbox.com/works

- Mentioned in the podcast: Dante https://www.artstation.com/dantezieher

- Jack Gutmann: https://linktr.ee/jack.the.generalist

We talked about:

- Mentorship magic with Jason Keyser

- Solving motion sickness in VFX design & shape language secrets

- Team dynamics: Bridging art/code without reinventing the wheel

- Using Discord communities for remote accountability

- AI's threat to junior artists + pixel art's enduring value

- Overcoming imposter syndrome: "Apply even if you feel 60% qualified!

Timestamp

00:00 - Artistic roots & career pivot

10:54 - Teamwork in game dev

18:20 - Art background → VFX style

33:48 - Motion sickness solutions

42:33 - AI impact discussion

48:50 - Beating imposter syndrome

#VFXArtist #GameDev #Mentorship #VFXCommunity #IndieGames #TechArt real-time VFX, game effects artist, VFX career, Unreal Engine, Unity VFX, visual effects tutorial, game design, technical artist, VFX Apprentice, art mentorship, indie game development, remote work in gaming, imposter syndrome, AI in gaming

  continue reading

30 episodes

Artwork
iconShare
 
Manage episode 494325046 series 3677412
Content provided by Jack Gutmann. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jack Gutmann or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Quynh shares her journey from coding to VFX artistry, working on titles like Hamster Hustle.

Links:

- VFX Apprentice: https://www.vfxapprentice.com/a/39323/54Tqp7Ae

- Quynh Ton on Artstation: https://www.artstation.com/quynhton

- Quynh Ton on LinkedIn: https://www.linkedin.com/in/quynh-n-ton/

- Hamster Hustle on Steam: https://store.steampowered.com/app/3597930/Hamster_Hustle/

- Magesbox: https://www.magesbox.com/works

- Mentioned in the podcast: Dante https://www.artstation.com/dantezieher

- Jack Gutmann: https://linktr.ee/jack.the.generalist

We talked about:

- Mentorship magic with Jason Keyser

- Solving motion sickness in VFX design & shape language secrets

- Team dynamics: Bridging art/code without reinventing the wheel

- Using Discord communities for remote accountability

- AI's threat to junior artists + pixel art's enduring value

- Overcoming imposter syndrome: "Apply even if you feel 60% qualified!

Timestamp

00:00 - Artistic roots & career pivot

10:54 - Teamwork in game dev

18:20 - Art background → VFX style

33:48 - Motion sickness solutions

42:33 - AI impact discussion

48:50 - Beating imposter syndrome

#VFXArtist #GameDev #Mentorship #VFXCommunity #IndieGames #TechArt real-time VFX, game effects artist, VFX career, Unreal Engine, Unity VFX, visual effects tutorial, game design, technical artist, VFX Apprentice, art mentorship, indie game development, remote work in gaming, imposter syndrome, AI in gaming

  continue reading

30 episodes

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