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Absolum - Dotemu's Path From Licensed Games to Original IP

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Manage episode 522118927 series 2780333
Content provided by Academy of Interactive Arts & Sciences and Academy of Interactive Arts. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Academy of Interactive Arts & Sciences and Academy of Interactive Arts or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Trent Kusters chats with Dotemu CEO, Cyrille Imbert. Together they discuss Dotemu's work in licensed IP including how they pitch to license holders; the short-term financial and long-term relationship damage caused by releasing subpar products; how they inadvertently revived the beat 'em up genre with titles like Streets of Rage 4 and Teenage Mutant Ninja Turtles: Shredder's Revenge; and why and how they created their first original IP in Absolum.

This episode is supported by

Xsolla

Episode Host: Trent Kusters

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt

Follow us: linktr.ee/AIAS

Please consider supporting game dev students with: AIAS Foundation

  continue reading

239 episodes

Artwork
iconShare
 
Manage episode 522118927 series 2780333
Content provided by Academy of Interactive Arts & Sciences and Academy of Interactive Arts. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Academy of Interactive Arts & Sciences and Academy of Interactive Arts or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Trent Kusters chats with Dotemu CEO, Cyrille Imbert. Together they discuss Dotemu's work in licensed IP including how they pitch to license holders; the short-term financial and long-term relationship damage caused by releasing subpar products; how they inadvertently revived the beat 'em up genre with titles like Streets of Rage 4 and Teenage Mutant Ninja Turtles: Shredder's Revenge; and why and how they created their first original IP in Absolum.

This episode is supported by

Xsolla

Episode Host: Trent Kusters

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt

Follow us: linktr.ee/AIAS

Please consider supporting game dev students with: AIAS Foundation

  continue reading

239 episodes

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