Debrief: Origin Story by Stonemaier Games
Manage episode 517660239 series 3594693
We unpack how Origin Story fuses classic trick-taking with character-building powers, letting you charge abilities with stamina and choose between hero or villain scoring for sharp, thematic pivots. We weigh the balance of chaos and control across player counts, praise the production, and flag who will love this design.
• core must-follow trick-taking with love as trump
• story cards that grant powers and reshape hands
• stamina as a pre-round budget to charge abilities
• hero or villain identity dial that changes scoring
• round three event and round five final form
• table feel at 3 vs 4–5 players and pacing
• two-player sidekicks variant that adds depth
• production quality, theme integration, and value
• who this fits best and when it shines
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Chapters
1. Welcome And Superpowered Intros (00:00:00)
2. What Origin Story Is (00:01:12)
3. Trick-Taking Core Explained (00:02:00)
4. Story Cards And Stamina System (00:02:35)
5. Hero Or Villain Scoring Choice (00:04:20)
6. Midgame Event And Final Forms (00:05:33)
7. How Story Powers Change Play (00:07:25)
8. Complexity, Player Counts, And Flow (00:09:15)
9. Production, Theme, And Table Presence (00:11:32)
10. Two-Player Sidekicks Variant (00:12:24)
11. Who This Game Is For (00:13:45)
12. Value, Replayability, And Verdict (00:15:05)
13. Wrap-Up And Sign-Off (00:18:10)
86 episodes