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TWIG #360 The Story of Two Steam Games, Where Winds Meet & The 4X Shake-Up

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Manage episode 522669502 series 2405979
Content provided by Deconstructor of Fun. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Deconstructor of Fun or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

This week in games, the money moves got messy: Dream Games recalibrates its ambitions, ByteDance keeps loading the mobile war chest, and Arc Games chooses freedom (and spreadsheets) by going independent. We take a look at Where Winds Meet and what it really says about China’s next wave of global ambitions, unpack South Korea’s newest Blizzard play, and ask the uncomfortable question: how are indie studios actually surviving right now? Spoiler: it’s not pretty. On the investor side, VC interest in games keeps cooling, but PlayerUnknown Productions thinks lightning can strike twice. Finally, we zoom out to the battlefield of 4X strategy — the genre’s current health, the growing wave of female players, and whether a fresh face like Tile Survive can rewrite the rules. 00:00 Welcome00:22 Introduction and Shills04:26 Dream Games Budget Correction14:06 Bite Dance's Mobile Investments19:22 Arc Games Independence20:52 Where Winds Meet: A New Chinese Game29:17 The South Korea Deal and Blizzard's Business Model31:21 Success and Challenges of Indie Game Studios33:38 VC Investments in Gaming: A Tough Landscape36:12 PlayerUnknown Productions and Their New Game47:37 The State of 4X Strategy Games51:24 The Rise of Female Gamers in 4X Strategy55:48 Tile Survive: A New Contender in 4X Strategy59:56 Conclusion and Future Topics

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731 episodes

Artwork
iconShare
 
Manage episode 522669502 series 2405979
Content provided by Deconstructor of Fun. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Deconstructor of Fun or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

This week in games, the money moves got messy: Dream Games recalibrates its ambitions, ByteDance keeps loading the mobile war chest, and Arc Games chooses freedom (and spreadsheets) by going independent. We take a look at Where Winds Meet and what it really says about China’s next wave of global ambitions, unpack South Korea’s newest Blizzard play, and ask the uncomfortable question: how are indie studios actually surviving right now? Spoiler: it’s not pretty. On the investor side, VC interest in games keeps cooling, but PlayerUnknown Productions thinks lightning can strike twice. Finally, we zoom out to the battlefield of 4X strategy — the genre’s current health, the growing wave of female players, and whether a fresh face like Tile Survive can rewrite the rules. 00:00 Welcome00:22 Introduction and Shills04:26 Dream Games Budget Correction14:06 Bite Dance's Mobile Investments19:22 Arc Games Independence20:52 Where Winds Meet: A New Chinese Game29:17 The South Korea Deal and Blizzard's Business Model31:21 Success and Challenges of Indie Game Studios33:38 VC Investments in Gaming: A Tough Landscape36:12 PlayerUnknown Productions and Their New Game47:37 The State of 4X Strategy Games51:24 The Rise of Female Gamers in 4X Strategy55:48 Tile Survive: A New Contender in 4X Strategy59:56 Conclusion and Future Topics

  continue reading

731 episodes

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