Cephalon Squared is a regular podcast about Warframe. Cephalons Greg and Lucas discuss the game, how it has changed over the years, alongside tips for new and returning players. Episode cadence - one after every Devstream (monthly) and one between Devstreams (approx fortnightly).
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Warframe Podcasts
Podcast by Warframe
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This is Warframe Addict Radio, your source for weekly warframe news, tips and banter.
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Giant Bomb Presents is giantbomb.com's home for interviews, previews, and more.
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I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.
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Two friends talk about gaming and nerd culture/news
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All The Podcasts on channelfourteen.com Enjoy.
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This is a show where we can hang out and talk about Nintendo. The show is hosted by Isaac Hayes and Hayden Adams. Isaac’s Discord KaijuGuy#3315 Instagram: nintendbrospodcast.
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I like to talk to people. Michel Postcast - Podcast where I talk to interesting people FrameCast - Podcast with Xenogelion where we talk Games, Movies, etc
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Martin talks about video games.
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Welcome to gaming trolls! Join us we talk about gaming hot topics and whatever else comes up in the conversation! Bonus points for being funny! Also A Way Out is the game of the year!!
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A simple podcast to help me share my opinions and feedback on different things such as anime-related things(JRPGs, etc.), upcoming features for my favorite games, upcoming games that I'm looking forward to, and other things related to me and stuff...
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News and Discussion about Videogames, Tech, Pop Culture, or whatever else comes to mind. This is the H.B. Sunrise Podcast
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Nintenno Podcast is a gaming podcast for Warframe players. We focus on the Nintendo Switch version of the game, but the content is relevant for all systems.
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Podcast about warframe
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The biggest stories from the last week in the PC gaming world. Keep up with the slew of news that releases every day with this weekly digest of the most important headlines to hit the industry. Subscribe on iTunes and follow (http://twitter.com/7_D_G) on Twitter @7_ D_ G
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Hey, hey - the great yappening is here! We aren't SUPER late this time, just a little :) And this time, we're talking about Devstream 191, which completed the outline of The Old Peace, due out very soon, and we've gotta say - HOT DAMN. Find out why. Join the Discord here: https://www.discord.gg/Xd9s8Hj…
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Game Development Challenges and Innovations I've been busy with my game project, Project Hack, making significant UI changes and integrating new features like a leaderboard. Balancing gameplay is a major challenge, but I've devised strategies to keep it fair. Looking forward to sharing more progress and insights with fellow developers. Follow for m…
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It's been a minute and we're here to answer your burning questions about everyone's sanity and our ideal Taco Bell orders.By Giant Bomb
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Well, fancy seeing you here? You're right. It's been a long time; sorry about that. But we're back - talking about The Vallis Undermind, Nokko (... mate), and Devstream 190! Lots of good things have dropped recently, and even more good things to look forward to. Join us as we yap about it all. Join the Discord here: https://www.discord.gg/Xd9s8Hj…
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Despite Discord trying to stop us we're gonna Townhall! We answer your questions about making sure Shawn gets paid, future merch ,and perhaps another long stream in the future?By Giant Bomb
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AI for Unity game development, my experiences
13:20
13:20
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13:20In this episode, I share my journey of using AI tools like Claude Code and Bezi to solve real-world Unity game development problems—cloud saves, player management, and handling large numbers. I discuss what worked, what didn’t, and why specialized AI tools can make a significant difference. If you’re a game dev hitting roadblocks, check this out an…
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Hot diggety. TennoCon is back for another year, and this year was just as mind-blowing as every other year. In fact, with the addition of TennoConcert, TennoCon 2025 was even bigger and better. And better yet? We're going to Tau, folks! So buckle up, grab a drink and a snack, and listen to what the Cephalons have to say about what's coming. Join th…
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Giant Bomb @ Nite from the Warframe Villa | NITE 2
3:46:34
3:46:34
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3:46:34(00:00:00) Jason Fanelli, Celia Bee, Emmet Nahil, Nikky Armstrong, Son M (00:26:07) Kate Sanchez, Phil Salvador, Chandana Ekanayake, Jill Grodt, and Jason Schrier (01:02:47) Segment 3 - Kelsey Lewin, Janet Garcia, Jacob Geller, Marcus Stewart, and Alex Van Aken (01:30:57) Segment 4 - Johnny Galvatron, Dean Woodward, Cessia Castillo, Kristy Norindr,…
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Giant Bomb @ Nite from the Warframe Villa | NITE 1
3:26:46
3:26:46
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3:26:46We found a couch in Los Angeles and we're getting our friends from all around the industry to hang out at the Warframe Villa! Thanks to our friends at Annapurna Interactive for presenting this stream! Thanks to Young Horses for their support of Giant Bomb @ Nite! Bugsnax VR is out now, go play it! Sign up for the Young Horses newsletter here: http:…
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The boys are back in town! And this time, we are weaving isles, mispronouncing names, and causing general mischief. In this episode, we discuss the Isleweaver update, Oraxia and her weapons, the new augments, and more! Plonk it in your earholes. Join the Discord here: https://www.discord.gg/Xd9s8Hj
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The fist Discord Town Hall since we've gone independant! Listen along as we share news about the website, the wiki, and other future plans down the line!By Giant Bomb
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I guess being late is what we do now? Truth be told, there wasn't much news until now (and we were sick and lazy), but we're back with episode 4! In this episode, we discuss some new augments that are coming, as well as Oraxia's abilities, among other things. Check it out and stuff. Join the Discord here: https://www.discord.gg/Xd9s8Hj…
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We aren't late - maybe YOU'RE late? No, seriously, we are late - life got in the way. But in this episode we go over the information shared by DE in Devstream 188, which was held live at PAX East - and not only that, it's the last Devstream before Tennocon, so there's a BUNCH of good stuff to cover. Check it out. Link to the Dev Workshop discussed:…
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It wasn't just a "Second Dream" - we really are back! In the second episode of the second season, the Cephalons discuss everything shown off on Devstream 187. It was a bit of a wild one, but there was definitely a lot of fun to be had! Join the Discord here: https://www.discord.gg/Xd9s8Hj
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Surprise! Didn't expect this, did you? Neither did we, to be honest. But we're back, in Cephalon form! Things have changed, we aren't the same Cephalons we once were, but we're excited to be back, and we hope you're excited too! Apologies for the echo in places - we have to relearn how to do this again. Bear with us. In this first episode of the se…
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Power Bombcast: Powerhouse of the Cell
1:25:36
1:25:36
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1:25:36Jan, Dan, Grubb, Mike, and Niki have once again assembled to talk with y'all about everything WWE, AEW, and 90's SNL.By Giant Bomb
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It's time for the road to Wrestlemania so we jump into the podcast car to chat about the Royal Rumble!By Giant Bomb
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My experiences with Cursor for creating applications
15:51
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15:51In this UIBuzz episode, I discuss using Cursor, an AI-enhanced IDE based on Visual Studio Code, to build a React app and then a SwiftUI app. Despite some issues, Cursor efficiently handled tasks, proving to be a valuable tool for developers. Reach out to me at PeterWitham.com ★ Support this podcast ★…
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Here are some thoughts on using prebuilt assets to build your games and apps. Personally, I think it's fine to use them, but I want to offer both sides for consideration. (00:00) - Introduction (01:14) - The Pros (03:47) - The Cons (06:55) - Contact me on X (07:25) - Support the Podcast Support the Podcast https://peterwitham.com/bmc Contact https:…
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We have provided donuts and coffee for this Townhall so you feel comfortable asking all of your hard hitting questions about the inner workings of the website.By Giant Bomb
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Power Bombcast: AEW All In 2024 & Noobz (2012)
40:19
40:19
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40:19Dan Ryckert and Mike Minotti continue their jetsetting journies and have gone from Gamescome to London to watch AEW's All In! Listen as they give their impressions in a random AirBnb in the middle of no where!By Giant Bomb
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How Warframe got free to play right and everyone else gets it wrong
7:37
7:37
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7:37In this episode, I discuss Warframe, an amazing free-to-play game. I highlight its fair monetization, cross-platform play, and community engagement, contrasting it with the failures of other AAA studios. I encourage listeners to try Warframe and support its developers if they enjoy it. Try Warframe at warframe.com Reach out to me at www.peterwitham…
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The Blight Boys went to SummerSlam in Ohio and recount their tales to Jan as we recap SummerSlam 2024's whole card and chat about how excited we are about the current state of wrestling!By Giant Bomb
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Project updates and my thoughts on the Bungie game studio layoffs disaster
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13:13In this episode of the UIBuzz podcast, I return after a month's break to discuss my recent projects and a concerning trend in the gaming industry. Including an update to my "Endless Hurdles" game timed with the Olympics, learning Blender for 3D graphics, and developing a new macOS project management app. I also delve into Bungie's layoffs, scrutini…
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Learning Blender in public and a great video resource, plus game testing advice
10:00
10:00
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10:00I talk about my experiences learning Blender in public to create some 3D assets for my games. Then I discuss testing on multiple devices to get a real feel for performance problems with your apps and games. Mentioned in this episode My Godot Endless Runner video course Joey Carlino's excellent Blender modeling video ★ Support this podcast ★…
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In this episode of the UIBuzz podcast, I delve into the important topic of valuing your time. I discuss why it's essential to recognize the worth of your time and the fine line between offering services for free and charging a monetary value for your efforts. I give practical advice on handling changing circumstances, especially when transitioning …
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Jeff Grubb has brought the GB at Nite couch again to sunny Los Angeles, but this time we put it on a stage in front of a live audience! We've assembled some surprises, fun, and some heavy hitters for these segments on the couch! Segment 1: Brad Shoemaker, Mary Kish, Jason Schreier, John Drake, Patrick Klepek, Matt Rorie Segment 2: Parris Lilly, Ely…
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Jeff Grubb and the whole Giant Bomb crew have brought a couch to Los Angeles for Summer Game Fest! Let’s fill it with friends and shenanigans in and around the industry. Segment 1: Simon Dasan, Seth Rosen, Sam Winkler Segment 2: Jake Steinberg, Jason Fanelli, Mark Medina, Taylor Cocke, Geuillermo Leoz Segment 3: Dash Oshry, Casper Van Dien, Celia B…
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WE'VE LOADED UP THE COUCH WITH NOTHING BUT SUPERSTARS TO HELP CELEBRATE GEOFF KEIGHLEY'S SUMMER BIRTHDAY OF GAMES! Segment 1: and Mike Minotti, Lucy James, Tamoor Hussain | BACK ROW: Niki Grayson, Dan Ryckert Segment 2: Tom Caswell, Jake Dekker, Lexi Luddy | BACK ROW: Jill Grodt, Kurt Indovina Segment 3: Emma Fyffe, Wout van Halderen, Tom Ohle | BA…
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Should you use 3rd party services or make your own for game backends?
8:40
8:40
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8:40I want to add a cross-platform leaderboard to my updated rebuild of Endless Hurdles. There are two options. 1. I build my own 2. I use a 3rd party service In this episode, I will discuss the pros and cons of both options in the hope that it will help you when you need to make similar choices. Play Endless Hurdles for iOS https://peterwitham.com/eh …
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I have spent the last few weeks deeply investing in converting my site PeterWitham.com from WordPress hosting to static site generation through Astro. It has been an intense couple of weeks to beat my deadline before the WordPress hosting renews for another year. In this episode, I share tips and thoughts to help you do the same. Mentioned in this …
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Power Bombcast: The Skin Doesn't Quite Fit
1:07:01
1:07:01
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1:07:01We've got our dear friends Alex Boniello and Mike Minotti joining the podcast today to chat about our general feelings on wrestling right now, a bit of AEW Dynasty, where Mania might be next year, and somehow talk about Disney Lorcana as well.By Giant Bomb
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The wrestling is actively being contained! Dan, Jan, and Grubb go over Wrestlemania XL one more time, chat about the current state of WWE and AEW, the security cam footage of CM Punk and Jack Perry, and also go over AEW Dynasty's card!By Giant Bomb
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Some thoughts on the wins and losses of developing a game by yourself versus a team. I welcome your participation in the show and discussion of this topic. (00:00) - Introduction (00:14) - Solo game development (03:53) - Buy me a Coffee (04:52) - Contact Me Contact me to share your thoughts https://peterwitham.com ★ Support this podcast ★…
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Jeff and Jan (and eventually TurboShawn and Grubb!) sat down with the fine folks at the Giant Bomb Discord to answer your questions about any and everything!By Giant Bomb
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Power Bombcast: Post Wrestlemania XL Results and Reactions
1:45:23
1:45:23
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1:45:23Dan and Jan have finished the story and have finished wrestling! There's no more after this! Recording conditions were a bit funky but they improve at around the 48 minute mark!By Giant Bomb
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Powerbombcast: Wrestlemania XL Predictions
41:05
41:05
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41:05Dan and Jan have descended on Philadelphia to finish the story! We go over the cards for night 1 and 2 and dgive our predictions of who will take home the gold and prove victorious!By Giant Bomb
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Update on porting my game from Unity to Unreal Engine
9:25
9:25
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9:25In this episode of the UIBuzz podcast, I explore the journey of updating and porting my Unity game to Unreal Engine. Delving into blueprints, I share my experience transitioning from traditional coding to a more visual approach. Embracing the efficiency and creativity that blueprint coding offers. I discuss the ease of logic implementation and the …
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In this episode, I am catching up on my indie game, Project Hack. I want to share my progress and plans as I build out the multiplayer version in Unreal Engine. This is a fun passion project for me, and it fills the gaps between work and side projects that need to be done. You can find the blog posts at https://peterwitham.com/p8k ★ Support this po…
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Achievement system in your games for retaining players
6:02
6:02
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6:02In this episode, I discuss the importance of adding achievements to games after implementing a leaderboard in my iOS game. I explain achievements, how they benefit player engagement, and how they extend the game's lifespan. I share examples like jumping hurdles and seasonal events to keep players coming back. Achievements provide goals, a sense of …
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Are Web Apps the answer to App Store problems?
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8:01
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8:01In this episode of the UIBuzz podcast, host Peter Witham discusses the increasing challenges and restrictions app developers face when using app stores. He highlights the need to explore alternative options, particularly web apps, to solve these problems. Peter emphasizes the advantage of web apps in terms of cross-platform compatibility and the ab…
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It feels like a whole different world since the last time we talked proper about wrestling on the website!By Giant Bomb
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I have found that the performance on Android of a Godot 4 exported game is just dreadful—some questions and observations in this episode. You can also show your support by buying me a coffee https://peterwitham.com/bmc ★ Support this podcast ★By Peter Witham
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Adding a leaderboard to my game and why you should think about them
9:26
9:26
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9:26In this episode of the UI Buzz Podcast, I discuss adding Game Center support to my SpriteKit game. Adding game services, like leaderboards, can enhance the gameplay experience and encourage friendly competition. Integrating GameCenter was surprisingly easy, and it handles user accounts and cheating prevention. Resetting the leaderboard every seven …
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AAA Games are boring and uninspired, long live the indie game
8:26
8:26
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8:26In this episode of the UIBuzz podcast, I discuss the issue of AAA games not meeting players' expectations and feeling bored and uninspired. The problem stems from game companies sticking to a successful formula and releasing new content that feels repetitive. For example, first-person shooters and multiplayer online games offer the same gameplay wi…
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My game development and Godot course plans for this year
12:53
12:53
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12:53I discuss my plans for game development, including my first 3D game, and the importance of learning, planning, and following best practices. I also talk about existing 2D games and building a video course on building a 2D runner game with the Godot engine. As mentioned in this episode Livestream Contact me Support this and future work by buying me …
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Creating and Managing Unreal Engine UI Widgets
11:27
11:27
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11:27I cannot think of a game that does not have some UI. In Unreal Engine, widgets are the answer to creating and displaying a UI. In this episode, I'll explain how I create and manage them based on research for best practices and suggestions. As mentioned in this episode Project Hack update blog post Please show your support by buying me a coffee http…
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Cole James: Hollywood to YouTube & Finding Connection - Michel PostCast #4
2:00:26
2:00:26
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2:00:26Cole James is a YouTuber, Video Maker and Film editor. He's worked on Hollywood movies and runs his own YouTube channel Cole James. In this episode we talk how he got started on YouTube, our memories of being a Warframe YouTuber and how that still affects us, what Hollywood is like for a YouTuber, as well as finding genuine connections in a competi…
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In this episode, JetBrains released the Kotlin multiplatform roadmap for 2024. Learn more about the exciting developments in Kotlin multiplatform for next year. As mentioned in this episode, JetBrains Blog post Fleet Support this and future work by buying me a coffee. Thank you https://peterwitham.com/bmc ★ Support this podcast ★…
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OpenAI changes, SpriteKit development updates, Web dev and content migration
13:25
13:25
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13:25A couple of different topics in this episode. - OpenAI is looking to change the ways smaller developers use the services - SpriteKit development continues with updates to my game for the Xmas event - Web development and content migration planning is something that takes a lot of time As mentioned in this episode, 118+ things I didn't have to do thi…
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