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Warframe Podcasts

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Cephalon Squared is a regular podcast about Warframe. Cephalons Greg and Lucas discuss the game, how it has changed over the years, alongside tips for new and returning players. Episode cadence - one after every Devstream (monthly) and one between Devstreams (approx fortnightly).
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I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.
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Welcome to gaming trolls! Join us we talk about gaming hot topics and whatever else comes up in the conversation! Bonus points for being funny! Also A Way Out is the game of the year!!
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V For Vamp

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A simple podcast to help me share my opinions and feedback on different things such as anime-related things(JRPGs, etc.), upcoming features for my favorite games, upcoming games that I'm looking forward to, and other things related to me and stuff...
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The biggest stories from the last week in the PC gaming world. Keep up with the slew of news that releases every day with this weekly digest of the most important headlines to hit the industry. Subscribe on iTunes and follow (http://twitter.com/7_D_G) on Twitter @7_ D_ G
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Game Development Challenges and Innovations I've been busy with my game project, Project Hack, making significant UI changes and integrating new features like a leaderboard. Balancing gameplay is a major challenge, but I've devised strategies to keep it fair. Looking forward to sharing more progress and insights with fellow developers. Follow for m…
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Well, fancy seeing you here? You're right. It's been a long time; sorry about that. But we're back - talking about The Vallis Undermind, Nokko (... mate), and Devstream 190! Lots of good things have dropped recently, and even more good things to look forward to. Join us as we yap about it all. Join the Discord here: https://www.discord.gg/Xd9s8Hj…
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In this episode, I share my journey of using AI tools like Claude Code and Bezi to solve real-world Unity game development problems—cloud saves, player management, and handling large numbers. I discuss what worked, what didn’t, and why specialized AI tools can make a significant difference. If you’re a game dev hitting roadblocks, check this out an…
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Hot diggety. TennoCon is back for another year, and this year was just as mind-blowing as every other year. In fact, with the addition of TennoConcert, TennoCon 2025 was even bigger and better. And better yet? We're going to Tau, folks! So buckle up, grab a drink and a snack, and listen to what the Cephalons have to say about what's coming. Join th…
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(00:00:00) Jason Fanelli, Celia Bee, Emmet Nahil, Nikky Armstrong, Son M (00:26:07) Kate Sanchez, Phil Salvador, Chandana Ekanayake, Jill Grodt, and Jason Schrier (01:02:47) Segment 3 - Kelsey Lewin, Janet Garcia, Jacob Geller, Marcus Stewart, and Alex Van Aken (01:30:57) Segment 4 - Johnny Galvatron, Dean Woodward, Cessia Castillo, Kristy Norindr,…
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We found a couch in Los Angeles and we're getting our friends from all around the industry to hang out at the Warframe Villa! Thanks to our friends at Annapurna Interactive for presenting this stream! Thanks to Young Horses for their support of Giant Bomb @ Nite! Bugsnax VR is out now, go play it! Sign up for the Young Horses newsletter here: http:…
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I guess being late is what we do now? Truth be told, there wasn't much news until now (and we were sick and lazy), but we're back with episode 4! In this episode, we discuss some new augments that are coming, as well as Oraxia's abilities, among other things. Check it out and stuff. Join the Discord here: https://www.discord.gg/Xd9s8Hj…
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We aren't late - maybe YOU'RE late? No, seriously, we are late - life got in the way. But in this episode we go over the information shared by DE in Devstream 188, which was held live at PAX East - and not only that, it's the last Devstream before Tennocon, so there's a BUNCH of good stuff to cover. Check it out. Link to the Dev Workshop discussed:…
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Surprise! Didn't expect this, did you? Neither did we, to be honest. But we're back, in Cephalon form! Things have changed, we aren't the same Cephalons we once were, but we're excited to be back, and we hope you're excited too! Apologies for the echo in places - we have to relearn how to do this again. Bear with us. In this first episode of the se…
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Here are some thoughts on using prebuilt assets to build your games and apps. Personally, I think it's fine to use them, but I want to offer both sides for consideration. (00:00) - Introduction (01:14) - The Pros (03:47) - The Cons (06:55) - Contact me on X (07:25) - Support the Podcast Support the Podcast https://peterwitham.com/bmc Contact https:…
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In this episode, I discuss Warframe, an amazing free-to-play game. I highlight its fair monetization, cross-platform play, and community engagement, contrasting it with the failures of other AAA studios. I encourage listeners to try Warframe and support its developers if they enjoy it. Try Warframe at warframe.com Reach out to me at www.peterwitham…
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In this episode of the UIBuzz podcast, I return after a month's break to discuss my recent projects and a concerning trend in the gaming industry. Including an update to my "Endless Hurdles" game timed with the Olympics, learning Blender for 3D graphics, and developing a new macOS project management app. I also delve into Bungie's layoffs, scrutini…
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I talk about my experiences learning Blender in public to create some 3D assets for my games. Then I discuss testing on multiple devices to get a real feel for performance problems with your apps and games. Mentioned in this episode My Godot Endless Runner video course Joey Carlino's excellent Blender modeling video ★ Support this podcast ★…
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In this episode of the UIBuzz podcast, I delve into the important topic of valuing your time. I discuss why it's essential to recognize the worth of your time and the fine line between offering services for free and charging a monetary value for your efforts. I give practical advice on handling changing circumstances, especially when transitioning …
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Jeff Grubb has brought the GB at Nite couch again to sunny Los Angeles, but this time we put it on a stage in front of a live audience! We've assembled some surprises, fun, and some heavy hitters for these segments on the couch! Segment 1: Brad Shoemaker, Mary Kish, Jason Schreier, John Drake, Patrick Klepek, Matt Rorie Segment 2: Parris Lilly, Ely…
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Jeff Grubb and the whole Giant Bomb crew have brought a couch to Los Angeles for Summer Game Fest! Let’s fill it with friends and shenanigans in and around the industry. Segment 1: Simon Dasan, Seth Rosen, Sam Winkler Segment 2: Jake Steinberg, Jason Fanelli, Mark Medina, Taylor Cocke, Geuillermo Leoz Segment 3: Dash Oshry, Casper Van Dien, Celia B…
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WE'VE LOADED UP THE COUCH WITH NOTHING BUT SUPERSTARS TO HELP CELEBRATE GEOFF KEIGHLEY'S SUMMER BIRTHDAY OF GAMES! Segment 1: and Mike Minotti, Lucy James, Tamoor Hussain | BACK ROW: Niki Grayson, Dan Ryckert Segment 2: Tom Caswell, Jake Dekker, Lexi Luddy | BACK ROW: Jill Grodt, Kurt Indovina Segment 3: Emma Fyffe, Wout van Halderen, Tom Ohle | BA…
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I want to add a cross-platform leaderboard to my updated rebuild of Endless Hurdles. There are two options. 1. I build my own 2. I use a 3rd party service In this episode, I will discuss the pros and cons of both options in the hope that it will help you when you need to make similar choices. Play Endless Hurdles for iOS https://peterwitham.com/eh …
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I have spent the last few weeks deeply investing in converting my site PeterWitham.com from WordPress hosting to static site generation through Astro. It has been an intense couple of weeks to beat my deadline before the WordPress hosting renews for another year. In this episode, I share tips and thoughts to help you do the same. Mentioned in this …
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Some thoughts on the wins and losses of developing a game by yourself versus a team. I welcome your participation in the show and discussion of this topic. (00:00) - Introduction (00:14) - Solo game development (03:53) - Buy me a Coffee (04:52) - Contact Me Contact me to share your thoughts https://peterwitham.com ★ Support this podcast ★…
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In this episode of the UIBuzz podcast, I explore the journey of updating and porting my Unity game to Unreal Engine. Delving into blueprints, I share my experience transitioning from traditional coding to a more visual approach. Embracing the efficiency and creativity that blueprint coding offers. I discuss the ease of logic implementation and the …
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In this episode, I am catching up on my indie game, Project Hack. I want to share my progress and plans as I build out the multiplayer version in Unreal Engine. This is a fun passion project for me, and it fills the gaps between work and side projects that need to be done. You can find the blog posts at https://peterwitham.com/p8k ★ Support this po…
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In this episode, I discuss the importance of adding achievements to games after implementing a leaderboard in my iOS game. I explain achievements, how they benefit player engagement, and how they extend the game's lifespan. I share examples like jumping hurdles and seasonal events to keep players coming back. Achievements provide goals, a sense of …
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In this episode of the UIBuzz podcast, host Peter Witham discusses the increasing challenges and restrictions app developers face when using app stores. He highlights the need to explore alternative options, particularly web apps, to solve these problems. Peter emphasizes the advantage of web apps in terms of cross-platform compatibility and the ab…
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In this episode of the UI Buzz Podcast, I discuss adding Game Center support to my SpriteKit game. Adding game services, like leaderboards, can enhance the gameplay experience and encourage friendly competition. Integrating GameCenter was surprisingly easy, and it handles user accounts and cheating prevention. Resetting the leaderboard every seven …
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In this episode of the UIBuzz podcast, I discuss the issue of AAA games not meeting players' expectations and feeling bored and uninspired. The problem stems from game companies sticking to a successful formula and releasing new content that feels repetitive. For example, first-person shooters and multiplayer online games offer the same gameplay wi…
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I discuss my plans for game development, including my first 3D game, and the importance of learning, planning, and following best practices. I also talk about existing 2D games and building a video course on building a 2D runner game with the Godot engine. As mentioned in this episode Livestream Contact me Support this and future work by buying me …
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I cannot think of a game that does not have some UI. In Unreal Engine, widgets are the answer to creating and displaying a UI. In this episode, I'll explain how I create and manage them based on research for best practices and suggestions. As mentioned in this episode Project Hack update blog post Please show your support by buying me a coffee http…
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Cole James is a YouTuber, Video Maker and Film editor. He's worked on Hollywood movies and runs his own YouTube channel Cole James. In this episode we talk how he got started on YouTube, our memories of being a Warframe YouTuber and how that still affects us, what Hollywood is like for a YouTuber, as well as finding genuine connections in a competi…
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In this episode, JetBrains released the Kotlin multiplatform roadmap for 2024. Learn more about the exciting developments in Kotlin multiplatform for next year. As mentioned in this episode, JetBrains Blog post Fleet Support this and future work by buying me a coffee. Thank you https://peterwitham.com/bmc ★ Support this podcast ★…
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A couple of different topics in this episode. - OpenAI is looking to change the ways smaller developers use the services - SpriteKit development continues with updates to my game for the Xmas event - Web development and content migration planning is something that takes a lot of time As mentioned in this episode, 118+ things I didn't have to do thi…
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