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The Clockwork Game Design Podcast

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Wilson Sonsini - Electronic Gaming Podcast

Wilson Sonsini - Electronic Gaming Group

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Wilson Sonsini’s Electronic Gaming Group has worked with clients throughout the digital gaming sector, from design firms and publishers to component manufacturers and online gaming providers. This podcast series takes a closer look at the start-up world of gaming companies. What do game founders care about? What should they care about? What are the common pitfalls and traps to avoid? Each episode features a different Wilson Sonsini lawyer chiming in with their area of expertise to help guide ...
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Host Mary O’Brien sits down with Tyler Cloutier, founder of Clockwork Labs, and Wilson Sonsini partner John McGaraghan to discuss the groundbreaking decision to open source BitCraft. Conversation Highlights: Introduction to BitCraft Tyler shares insights on BitCraft Online, a massively multiplayer online role-playing game (MMORPG) centered around s…
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It has been an amazing ten years! Thank you to everyone who listened! This is a short episode where I just talk a little bit about where I’m at, and why I’m deciding to end the Clockwork Game Design Podcast. Thank you to all of the amazing guests – DOZENS of them – over the years who provided their amazing insights and thoughts on a huge variety of…
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Hi all! Today I have a fascinating conversation with the brilliant Austin Anderson, who is I think the last of the guests that I’ll have on the show from the Alt-F4 conference (along with Dr. Rachel Kowert and Kathleen Morrissey). In this conversation we talk about a bunch of AAA games, such as Detroit Become Human the Last of Us and others, along …
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Hi everyone! I come to you with another great conversation, with another super cool person that I met at the Alt-F4: Rebooting Community After Gamergate conference: Kathleen Morrissey. Kathleen is working on a PhD in computational media over at Worchester Polytechnic Institute, she’s done all kinds of awesome academic stuff on the subjects of games…
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Hi all! today I have a wide ranging conversation with Dr. Rachel Kowert, a researcher who studies the effects of games and also discusses a wide range of other pop culture topics, through her youtube channel Psychgeist. She’s written and contributed to a lot of books (including a Psychgeist series, spoken at numerous events including the United Nat…
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Hi all! The Clockwork Game Design Podcast has re-taken-over its own podcast space from the Bannet Bulletin for a week, to share with you this exciting conversation I just had with my old pal Ryan Rigney. His first published game, Fast Fast Laser Laser, is actually a game that I did all of the artwork for, which was actually really fun. But these da…
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Above is an early screenshot of our combat system in the prototype for Through Broken Land, which is coming along smoothly. The incredible UI art was just freshly finished by our artist, Wizbane, and oh my god I love it! Anyway, today I’m talking about our Impulse System, which is the core of the FF13-inspired combat system in Through Broken Land. …
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Hey all. Today I wanted to talk about the SKILL GRID for my upcoming RPG Through Broken Land, and talk about how it interacts with playable characters. I also give an update on some of the games I’m playing. Enjoy! The FFX “Sphere Grid”, an inspiration for our Skill Grid Don’t forget: you can support my work by going to www.patreon.com/keithburgun …
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Hello all and welcome to the first episode of the Bannet Bulletin! It’s still the Clockwork Game Design Podcast feed, but for awhile I’m going to do a series of shorter podcast episodes that talk about what is going on and what I’m thinking about with the RPG I’m making. This episode is an overview – what is this new game? What’s important? When ca…
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Host Mary O'Brien is joined by Wilson Sonsini regulatory partner Georgia Ravitz and senior counsel Scott Cohn as they discuss the U.S. consumer product safety laws and considerations for e-gaming companies. Conversation Highlights: an introduction to Georgia Ravitz and Scott Cohn, and their summary of the U.S. Consumer Product Safety Commission (CP…
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Hey all! Today I have a new episode where I’m going to be talking about two things. First, I’m going to report on a bunch of RPGs that I’ve been playing or trying out, and give my takes. I say more about each game on the podcast, so make sure to check that out. Here are some quick bullet points, though! What I’ve been playing SCARLET NEXUS – Extrem…
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Host Mary O'Brien is joined by Wilson Sonsini technology transactions partner Gary Greenstein as she interviews SonyAI attorney and Wilson Sonsini alumna Tiffany Georgievski to discuss artificial intelligence (AI) and the gaming industry. Conversation Highlights: Tiffany Georgievski’s career path and focusing on AI, a primer on Generative AI, AI an…
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Host Mary O'Brien is joined by Wilson Sonsini corporate partner Craig Sherman as she interviews Bungie General Counsel Don McGowan to discuss forging strong attorney-client relationships. Conversation Highlights: Don McGowan's career path, what it means to be a General Counsel, forming attorney-client relationships and ethical obligations, factors …
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In this special episode, Wilson Sonsini corporate partner Jonathan Chan interviews Justin Woodward, co-founder and creative director of Interabang Entertainment, co-founder of the Media Indie Exchange, the founder of Black Voices in Gaming, and the lead adviser on the Black Game Dev Fund. Conversation Highlights: the state of gaming and publishing …
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Host Mary O'Brien is joined by Wilson Sonsini technology transactions partner Barath Chari as she interviews Parth Naidu, founder and CEO at SIDO, an e-sports research group, to discuss the legal issues in e-sports gaming. Conversation Highlights: an introduction to Barath Chari and Parth Naidu and their experience in the gaming industry, the evolu…
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Hi all! Today I have a nice podcast episode, all about RPGs and RPG design! I feel like I have a lot to say here, and I do dare say that I am slowly, slowly pursuing becoming some kind of crazy expert on the topic, so hopefully there’s some interesting stuff in here to think about. I’m also starting pre-pre-production on my very own RPG finally (!!…
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Hey all! This is kind of a “bonus episode” of sorts, only 30 minutes long. Here’s some of the topics covered: A bit of navel gazing about my own theory and approach to games and how it has changed A short essay I wrote about “speaking the language” and how building off of existing designs […]By The Clockwork Game Design Podcast
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Host Mary O'Brien interviews Wilson Sonsini technology transaction attorneys John McGaraghan and Andrew Poling to discuss open source software and considerations for gaming companies. Conversation Highlights: an introduction to open source software, different types of open source and use in the gaming industry, risks of open source, and best practi…
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Hi all! It’s been awhile since the last episode. This year I got married and went on my honeymoon, so things have been kind of crazy. But now, they’re sort of going back to normal. Over the last six months, I guess partially because I was doing a bit of traveling, but also partially because […]By The Clockwork Game Design Podcast
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Host Mary O'Brien interviews Wilson Sonsini antitrust and competition attorneys Thomas Pflock and Brendan Coffman to discuss antitrust laws and potential impact for gaming companies. Conversation Highlights: an introduction to antitrust and competition laws, antitrust relevancy to start-up/early-stage companies, regulatory considerations for gaming…
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Today Brett Lowey and I discuss DRAGON BRIDGE, my two player bumping card game. It’s a weird game for me, in a bunch of ways. For one thing, it was my first published tabletop game. But also, I produced it in a ridiculously short amount of time. That makes it even more… strange and interesting, […]By The Clockwork Game Design Podcast
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Host Mary O'Brien interviews Wilson Sonsini partner Paul Gadiock exploring the convergence of the gaming and healthcare industries. Conversation Highlights: Electronic gaming moving into digital healthcare Overview of the FDA and government regulations surrounding healthcare Implications of misclassification: wellness vs. medical device Regulatory …
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Today I bring you one of the world’s more renowned strategy videogame designers – the designer of Civilization IV, one of the most beloved in the series (probably my favorite one still), and the founder of Mohawk Games, who created Offworld Trading Company, and most recently, Old World. Old World has been out for awhile […]…
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Host Mary O'Brien interviews Wilson Sonsini partner Adam Shevell, and their conversation takes us through the wild, wild west of non-fungible tokens (NFTs). Conversation Highlights: Adam's passion for video games has been prevalent throughout his life carrying over into his career today. This episode's highlights include: What are NFTs? Commerciali…
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Hello everyone! Welcome to our third episode of STRATEGY CAN BE FUN. Today, Brett Lowey and I discuss the Cole Wehrle game, Pax Pamir. I think this is maybe the first game where Brett and I’s positions on the game have diverged somewhat, although perhaps we have also pulled each other’s opinions together somewhat as […]…
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Hello all! Thanks so much for checking out the second episode of our new podcast, STRATEGY CAN BE FUN? It’s up sooner than expected — when you have a new show, I think it’s good to get a few episodes out quickly if you can. Today Brett Lowey and I are so excited to present […]By The Clockwork Game Design Podcast
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Surprise! New podcast! Introducing STRATEGY CAN BE FUN?, a new podcast with myself and Brett Lowey. Brett is a game designer and developer, creator behind BrainGoodGames, frequent guest on the Clockwork Game Design Podcast, and all-around awesome guy. We’ve decided to come up with a new show that we do as a collaborate project, one […]…
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Host Mary O'Brien talks to Wilson Sonsini partners Aaron Hendelman and Gary Greenstein as they dig into copyrights and trademarks in gaming. Conversation Highlights: Copyright and trademark protections for gaming founders— what are they, and when to establish ownership? Adding third-party assets to games and relevant agreements and licensing consid…
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In this episode, host Mary O’Brien chats with Wilson Sonsini partners Barath Chari and Jason Storck as they highlight employment considerations for gaming founders. Conversation Highlights: Classification—Employee or Contractor Global workforce—team members outside the U.S. and laws that apply Agreements to protect the company's intellectual proper…
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In this episode, host Mary O’Brien interviews Wilson Sonsini partner Scott McKinney as he provides a general overview of intellectual property (IP) rights and why it matters for gaming founders. Conversation Highlights: As a gamer himself, Scott delves into the various ways to protect a gaming company, including: building off a platform engine to o…
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Hello all! I have a special episode for you today, wherein we have a great big discussion on MAGIC: THE GATHERING – something I haven’t really dived into too deeply before on the show. For most of my life I was very, very skeptical of these games – I still think, for good reason. But […]By The Clockwork Game Design Podcast
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