A show about games and game design by Keith Burgun.
…
continue reading
The Clockwork Game Design Podcast
Wilson Sonsini’s Electronic Gaming Group has worked with clients throughout the digital gaming sector, from design firms and publishers to component manufacturers and online gaming providers. This podcast series takes a closer look at the start-up world of gaming companies. What do game founders care about? What should they care about? What are the common pitfalls and traps to avoid? Each episode features a different Wilson Sonsini lawyer chiming in with their area of expertise to help guide ...
…
continue reading

1
A Conversation with Tyler Cloutier of Clockwork Labs
54:44
54:44
Play later
Play later
Lists
Like
Liked
54:44Host Mary O’Brien sits down with Tyler Cloutier, founder of Clockwork Labs, and Wilson Sonsini partner John McGaraghan to discuss the groundbreaking decision to open source BitCraft. Conversation Highlights: Introduction to BitCraft Tyler shares insights on BitCraft Online, a massively multiplayer online role-playing game (MMORPG) centered around s…
…
continue reading
It has been an amazing ten years! Thank you to everyone who listened! This is a short episode where I just talk a little bit about where I’m at, and why I’m deciding to end the Clockwork Game Design Podcast. Thank you to all of the amazing guests – DOZENS of them – over the years who provided their amazing insights and thoughts on a huge variety of…
…
continue reading
Hi all! Today I have a fascinating conversation with the brilliant Austin Anderson, who is I think the last of the guests that I’ll have on the show from the Alt-F4 conference (along with Dr. Rachel Kowert and Kathleen Morrissey). In this conversation we talk about a bunch of AAA games, such as Detroit Become Human the Last of Us and others, along …
…
continue reading
Hi everyone! I come to you with another great conversation, with another super cool person that I met at the Alt-F4: Rebooting Community After Gamergate conference: Kathleen Morrissey. Kathleen is working on a PhD in computational media over at Worchester Polytechnic Institute, she’s done all kinds of awesome academic stuff on the subjects of games…
…
continue reading
Hi all! today I have a wide ranging conversation with Dr. Rachel Kowert, a researcher who studies the effects of games and also discusses a wide range of other pop culture topics, through her youtube channel Psychgeist. She’s written and contributed to a lot of books (including a Psychgeist series, spoken at numerous events including the United Nat…
…
continue reading
Hi all! The Clockwork Game Design Podcast has re-taken-over its own podcast space from the Bannet Bulletin for a week, to share with you this exciting conversation I just had with my old pal Ryan Rigney. His first published game, Fast Fast Laser Laser, is actually a game that I did all of the artwork for, which was actually really fun. But these da…
…
continue reading
Above is an early screenshot of our combat system in the prototype for Through Broken Land, which is coming along smoothly. The incredible UI art was just freshly finished by our artist, Wizbane, and oh my god I love it! Anyway, today I’m talking about our Impulse System, which is the core of the FF13-inspired combat system in Through Broken Land. …
…
continue reading

1
Bannet Bulletin Ep. 2 – The Skill Grid, Characters, and a game update
32:30
32:30
Play later
Play later
Lists
Like
Liked
32:30Hey all. Today I wanted to talk about the SKILL GRID for my upcoming RPG Through Broken Land, and talk about how it interacts with playable characters. I also give an update on some of the games I’m playing. Enjoy! The FFX “Sphere Grid”, an inspiration for our Skill Grid Don’t forget: you can support my work by going to www.patreon.com/keithburgun …
…
continue reading
Hello all and welcome to the first episode of the Bannet Bulletin! It’s still the Clockwork Game Design Podcast feed, but for awhile I’m going to do a series of shorter podcast episodes that talk about what is going on and what I’m thinking about with the RPG I’m making. This episode is an overview – what is this new game? What’s important? When ca…
…
continue reading

1
The Intersection of Consumer Product Safety Laws and Electronic Gaming
48:38
48:38
Play later
Play later
Lists
Like
Liked
48:38Host Mary O'Brien is joined by Wilson Sonsini regulatory partner Georgia Ravitz and senior counsel Scott Cohn as they discuss the U.S. consumer product safety laws and considerations for e-gaming companies. Conversation Highlights: an introduction to Georgia Ravitz and Scott Cohn, and their summary of the U.S. Consumer Product Safety Commission (CP…
…
continue reading

1
The RPG Report, and the worst things in RPGs
1:03:10
1:03:10
Play later
Play later
Lists
Like
Liked
1:03:10Hey all! Today I have a new episode where I’m going to be talking about two things. First, I’m going to report on a bunch of RPGs that I’ve been playing or trying out, and give my takes. I say more about each game on the podcast, so make sure to check that out. Here are some quick bullet points, though! What I’ve been playing SCARLET NEXUS – Extrem…
…
continue reading

1
Game On, AI: How Artificial Intelligence Is Revolutionizing Gaming
52:03
52:03
Play later
Play later
Lists
Like
Liked
52:03Host Mary O'Brien is joined by Wilson Sonsini technology transactions partner Gary Greenstein as she interviews SonyAI attorney and Wilson Sonsini alumna Tiffany Georgievski to discuss artificial intelligence (AI) and the gaming industry. Conversation Highlights: Tiffany Georgievski’s career path and focusing on AI, a primer on Generative AI, AI an…
…
continue reading

1
Swords and Shields: Forging Strong Attorney-Client Relationships
40:07
40:07
Play later
Play later
Lists
Like
Liked
40:07Host Mary O'Brien is joined by Wilson Sonsini corporate partner Craig Sherman as she interviews Bungie General Counsel Don McGowan to discuss forging strong attorney-client relationships. Conversation Highlights: Don McGowan's career path, what it means to be a General Counsel, forming attorney-client relationships and ethical obligations, factors …
…
continue reading

1
A Conversation with Jonathan Chan and Justin Woodward
48:01
48:01
Play later
Play later
Lists
Like
Liked
48:01In this special episode, Wilson Sonsini corporate partner Jonathan Chan interviews Justin Woodward, co-founder and creative director of Interabang Entertainment, co-founder of the Media Indie Exchange, the founder of Black Voices in Gaming, and the lead adviser on the Black Game Dev Fund. Conversation Highlights: the state of gaming and publishing …
…
continue reading

1
Pixels and Profits: Discussing Legal Issues in E-Sports Gaming
50:31
50:31
Play later
Play later
Lists
Like
Liked
50:31Host Mary O'Brien is joined by Wilson Sonsini technology transactions partner Barath Chari as she interviews Parth Naidu, founder and CEO at SIDO, an e-sports research group, to discuss the legal issues in e-sports gaming. Conversation Highlights: an introduction to Barath Chari and Parth Naidu and their experience in the gaming industry, the evolu…
…
continue reading
Hi all! Today I have a nice podcast episode, all about RPGs and RPG design! I feel like I have a lot to say here, and I do dare say that I am slowly, slowly pursuing becoming some kind of crazy expert on the topic, so hopefully there’s some interesting stuff in here to think about. I’m also starting pre-pre-production on my very own RPG finally (!!…
…
continue reading

1
Clockwork Game Design Podcast – Episode #94 – 2022 wrap-up
28:41
28:41
Play later
Play later
Lists
Like
Liked
28:41Hey all! This is kind of a “bonus episode” of sorts, only 30 minutes long. Here’s some of the topics covered: A bit of navel gazing about my own theory and approach to games and how it has changed A short essay I wrote about “speaking the language” and how building off of existing designs […]By The Clockwork Game Design Podcast
…
continue reading

1
Open Source Software—Cheat Codes or IP Permadeath?
1:05:58
1:05:58
Play later
Play later
Lists
Like
Liked
1:05:58Host Mary O'Brien interviews Wilson Sonsini technology transaction attorneys John McGaraghan and Andrew Poling to discuss open source software and considerations for gaming companies. Conversation Highlights: an introduction to open source software, different types of open source and use in the gaming industry, risks of open source, and best practi…
…
continue reading

1
Clockwork Game Design Podcast – The Final Fantasy Episode
1:11:08
1:11:08
Play later
Play later
Lists
Like
Liked
1:11:08Hi all! It’s been awhile since the last episode. This year I got married and went on my honeymoon, so things have been kind of crazy. But now, they’re sort of going back to normal. Over the last six months, I guess partially because I was doing a bit of traveling, but also partially because […]By The Clockwork Game Design Podcast
…
continue reading

1
Antitrust in the Gaming World—Thomas Pflock and Brendan Coffman
53:51
53:51
Play later
Play later
Lists
Like
Liked
53:51Host Mary O'Brien interviews Wilson Sonsini antitrust and competition attorneys Thomas Pflock and Brendan Coffman to discuss antitrust laws and potential impact for gaming companies. Conversation Highlights: an introduction to antitrust and competition laws, antitrust relevancy to start-up/early-stage companies, regulatory considerations for gaming…
…
continue reading

1
Strategy Can Be Fun on our own DRAGON BRIDGE
1:03:49
1:03:49
Play later
Play later
Lists
Like
Liked
1:03:49Today Brett Lowey and I discuss DRAGON BRIDGE, my two player bumping card game. It’s a weird game for me, in a bunch of ways. For one thing, it was my first published tabletop game. But also, I produced it in a ridiculously short amount of time. That makes it even more… strange and interesting, […]By The Clockwork Game Design Podcast
…
continue reading

1
Games as Medical Devices and Government Regulation—Paul Gadiock
27:34
27:34
Play later
Play later
Lists
Like
Liked
27:34Host Mary O'Brien interviews Wilson Sonsini partner Paul Gadiock exploring the convergence of the gaming and healthcare industries. Conversation Highlights: Electronic gaming moving into digital healthcare Overview of the FDA and government regulations surrounding healthcare Implications of misclassification: wellness vs. medical device Regulatory …
…
continue reading

1
Strategy Can Be Fun – Soren Johnson on OLD WORLD
1:18:23
1:18:23
Play later
Play later
Lists
Like
Liked
1:18:23Today I bring you one of the world’s more renowned strategy videogame designers – the designer of Civilization IV, one of the most beloved in the series (probably my favorite one still), and the founder of Mohawk Games, who created Offworld Trading Company, and most recently, Old World. Old World has been out for awhile […]…
…
continue reading
Wow, things certainly have changed a lot since 2004, huh? Brett and I took a journey into the strange Reiner Knizia card game, Blue Moon. It’s… a challenging game, that’s for sure. Enjoy the episode!By The Clockwork Game Design Podcast
…
continue reading

1
The Wild West of Gaming NFTs - Adam Shevell
27:53
27:53
Play later
Play later
Lists
Like
Liked
27:53Host Mary O'Brien interviews Wilson Sonsini partner Adam Shevell, and their conversation takes us through the wild, wild west of non-fungible tokens (NFTs). Conversation Highlights: Adam's passion for video games has been prevalent throughout his life carrying over into his career today. This episode's highlights include: What are NFTs? Commerciali…
…
continue reading

1
Strategy Can Be Fun – Strategic Evaluation in Pax Pamir
57:26
57:26
Play later
Play later
Lists
Like
Liked
57:26Hello everyone! Welcome to our third episode of STRATEGY CAN BE FUN. Today, Brett Lowey and I discuss the Cole Wehrle game, Pax Pamir. I think this is maybe the first game where Brett and I’s positions on the game have diverged somewhat, although perhaps we have also pulled each other’s opinions together somewhat as […]…
…
continue reading

1
Strategy Can Be Fun – Contextualized Choices in Puzzle Strike 2
1:00:14
1:00:14
Play later
Play later
Lists
Like
Liked
1:00:14Hello all! Thanks so much for checking out the second episode of our new podcast, STRATEGY CAN BE FUN? It’s up sooner than expected — when you have a new show, I think it’s good to get a few episodes out quickly if you can. Today Brett Lowey and I are so excited to present […]By The Clockwork Game Design Podcast
…
continue reading

1
Strategy Can Be Fun – Through The Ages, Playfulness and The Four Horsemen of Work
59:24
59:24
Play later
Play later
Lists
Like
Liked
59:24Surprise! New podcast! Introducing STRATEGY CAN BE FUN?, a new podcast with myself and Brett Lowey. Brett is a game designer and developer, creator behind BrainGoodGames, frequent guest on the Clockwork Game Design Podcast, and all-around awesome guy. We’ve decided to come up with a new show that we do as a collaborate project, one […]…
…
continue reading

1
Spotlight on Copyright and Trademark in Gaming—Aaron Hendelman and Gary Greenstein
45:46
45:46
Play later
Play later
Lists
Like
Liked
45:46Host Mary O'Brien talks to Wilson Sonsini partners Aaron Hendelman and Gary Greenstein as they dig into copyrights and trademarks in gaming. Conversation Highlights: Copyright and trademark protections for gaming founders— what are they, and when to establish ownership? Adding third-party assets to games and relevant agreements and licensing consid…
…
continue reading

1
Gaming Company Formation: Employment Matters—Barath Chari and Jason Storck
32:33
32:33
Play later
Play later
Lists
Like
Liked
32:33In this episode, host Mary O’Brien chats with Wilson Sonsini partners Barath Chari and Jason Storck as they highlight employment considerations for gaming founders. Conversation Highlights: Classification—Employee or Contractor Global workforce—team members outside the U.S. and laws that apply Agreements to protect the company's intellectual proper…
…
continue reading

1
Intellectual Property Considerations for Gaming Founders—Scott McKinney
17:23
17:23
Play later
Play later
Lists
Like
Liked
17:23In this episode, host Mary O’Brien interviews Wilson Sonsini partner Scott McKinney as he provides a general overview of intellectual property (IP) rights and why it matters for gaming founders. Conversation Highlights: As a gamer himself, Scott delves into the various ways to protect a gaming company, including: building off a platform engine to o…
…
continue reading

1
Let’s talk about Magic: The Gathering, with two experts
53:03
53:03
Play later
Play later
Lists
Like
Liked
53:03Hello all! I have a special episode for you today, wherein we have a great big discussion on MAGIC: THE GATHERING – something I haven’t really dived into too deeply before on the show. For most of my life I was very, very skeptical of these games – I still think, for good reason. But […]By The Clockwork Game Design Podcast
…
continue reading