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Scott Juster Podcasts

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Well, it's finally here: Silksong! This week we take a break from scrambling after beads and trying to understand just what type of creature Hornet is in order to share our thoughts on the game. I'd like to say that by the time you listen to this we'll likely have seen credits, but let's be honest: we'll be in the middle of a dastardly run-back to …
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With the summer is wrapping up, it's time to talk about a great crop of games we're squeezing in prior to the fall rush. We're still on our journey to spread the chiral network of course, but we've picked up genealogy and bike racing as well. We've also dusted off some old classics, although it seems that we still don't know what sort of animal Klo…
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This week on the podcast we visit the beautiful city of Lumiere, eat (and wield) a baguette, take a boat ride on a weirdly large creature, and analyze a painting. Join us on a full debrief of Clair Obscur: Expedition 33 - including a deep spoiler section on the divisive ending! Show notes: - Music from the Clair Obscur: Expedition 33 Soundtrack…
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This week we get a report from the field about Gen Con 2025. Despite a microscopic demonic onslaught, Jorge was able to see some of the newest table top games. What have we discovered? Well, the Souls-like genre seems to be transcending the boundaries of video games. Prepare to sit across the table from your old friend, Patches.…
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Fumito Ueda, the creator of Shadow of the Colossus, has called it folks. The age of game mechanics is over! Pack it up folks, we're all out of ideas. This week on the podcast, we chat about philosophy, the creation of art, and some video game movie news that has us both excited and miserable! Show notes: - "'The age of game mechanics is over', clai…
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It's hard to argue that times have been tough in the video game industry as of late. Since we last talked Microsoft has laid of thousands and shuttered entire studios. This comes at a time when the Stop Killing Games movement is gaining greater visibility due to the increasingly ephemeral nature of so many releases. After taking stock of some of th…
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Forget weather patterns and school schedules; the real mark of summer is a shotgun blast of game announcements. This week we pick up the pieces of Summer Game Fest as well as some of the adjacent company-focused announcements. A slew of Souls-likes, combative muppets, and a very cool looking Big Walk are all on the horizon.…
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Grab your baguette, it's time to le rip and le tear your way through hell. This week we jump into Clair Obscur: Expedition 33 and Doom: The Dark Ages. Two games that, while seemingly very different, share a similar commitment to their mechanical and aesthetic themes. Who knew the mass destruction of an entire age group and jaunt through the realm o…
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Pull your pants up, put away your smoker, and tuck the kids into bed folks it's time to play a dad game! This week on the podcast, we dive deep on what makes a quintessential "dad game," why Remedy's upcoming FBC Firebreak might fit the bill, and what we look for in game for parents with very little free time. Show notes: - "Remedy says it's made a…
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We turn out back for just one week and everything falls apart: Xbox prices are sky-rocketing. Marcus Fenix is doing the roadie run onto the PlayStation. One of the biggest releases of the year and maybe even the last ten years is now delayed. This week we try to pick up the pieces and figure out how they all fit together.…
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We are late bringing this one in but on the bright side, the ripple effects of the tariff policies and the shaky economy are still rocking the games industry anyway! This week we revisit the Switch 2 console after the announcement hype has died down. Some things change but Nintendo isn't one of them. Show Notes: - Music by Brad Sucks…
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We're back from spring break and ready to talk about some of the games we've played over the past couple weeks. Our stops include new destinations like the swamps of South of Midnight, the shifting rooms of Blue Prince, and fungus fields of Avowed. There's even a return to Hollow Knight's creepy-crawly caverns as we look to wrap up the year's early…
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Nintendo unveiled all the juicy details about the Switch 2 this week and in classic Nintendo fashion the news came with a great deal of excitement, bafflement, and surprise. And all of this recorded even before the Tariff's delayed the release of the already expensive console even further! Join as we run down our surprises and disappointments. Show…
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Our annual springtime ritual continues! It's the time of year when our eyes are watering and we can't quite tell if it's due to the return of seasonal allergies or because of the sheer majesty of thatgamecompany's 2012 masterpiece: Journey. As always, we share our thoughts on this year's playthrough and we also review a bit of the 2012 video game l…
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This week on the podcast we venture through the raggedy outer reaches of Citizen Sleeper 2: Starward Vector to the monster filled dunes and valleys of Monster Hunter Wilds. Two vastly different games with enough fascinating and sometimes infuriating designs to chew through. Join us on our adventure and be sure to download the amazing Mr. Broccoli i…
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A blurry tree here and little upsell there can't be so bad, can it? But what happens when these little annoyances build into something that truly irritates people into action? This week we have ugly Pokemon and triple-digit game prices are top of mind as we talk about some recent dust-ups in both the fan and financial circles.…
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What with the hectic holiday season and all the game of the year madness, we were so busy talking about games that we didn't have time to talk about games-adjacent things like Secret Level. The streaming anthology series takes direct inspiration from some very well known (and not so well known) games, so we sat down to debrief on what makes a good …
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Thanks to the recent 30th anniversary of the original PlayStation launch, there's been plenty of retrospectives about the system and the era it ushered in. This week, we dig into Eurogamer's extended interview with Former Sony CEO Shawn Layden. Layden's tenure at Sony spanned the pre-PlayStation era all the way through the PS4 and he offers some ca…
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Leave it to Nintendo: we turn our backs for just a couple of weeks and they exponentially increase their wackiness. Well I can officially tell this to our favorite baffling company: Chill out, we're awake and we have ready access to the Internet! Your clock and your music app is very cute, but shouldn't you be working on a new console or something?…
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I can't believe we missed out on the most important PlayStation Pro news when we talked about it a couple weeks ago. Yes, your long nightmare of dealing with disorganized lose paper is over: Sony has created a solution and it only costs $1000. But hurry: there's only 12,300 in existence, so act quickly or else you'll have to go crawling back to Cli…
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The PlayStation 5 Pro was formally announced and I have to say that my favorite part by far was listening to the calming timbre of Mark Cerny's voice as he explained highly technical things in a way that made me feel like I could understand it. His sonorous, professorial presentation was perhaps the only thing that could have calmed my jangled nerv…
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This week we do a summer check in on some of the games we've been playing. Strangely, they're all some form of retro-inspired RPG/adventure style games. There's the Commodore 64-era inspired Skald: Against the Black Priory. There's the Super NES era Super Mario RPG remake. And there's the PS1-aesthetic adventure game homage, Lorelei and the Laser E…
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The only thing hotter than this summer's weather is this collection of spicy takes. This week, we use Polygon's collection of provocative opinions as a jumping off point to revisit some of the fundamental arguments that started us down this wacky path. Will we ever figure out what art is and do video games qualify? Maybe the real art is the fun we'…
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Just in time for the Steam Summer Sale, Valve has dropped three lists of the most popular games played on the Steam Deck. These lists are updated in real time and reflect some trends in the industry. This week on the show, we run down the lists and share some of our favorite games on the Steam Deck - including a remaster of a classic: Riven.…
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It's Elden Ring and The Shadow of the Erdtree time and with it comes the predictable discussion about difficulty in games. I guess it makes sense that a game about making looping runs through a punishing world gets people fired up, but I still think it's hilarious that people seem to be surprised at how hard these games continue to be. And thanks t…
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Now that the great collapse of the E3 ecosystem is well and truly complete, we're beginning to see saplings spring from the ashes. And it's not just a few; Summer Game Fest and the numerous other publisher-specific, indie, PC, and various thematic conferences have quickly formed a forest and are spreading the video game news over the wind like a de…
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This week on the EXP Podcast, in between Sony's announcements and Xbox's big news, we discuss the state of big budget first-party exclusives and what the future of publishing massively expensive games might look like. Show notes: "You can't make AAA games for just one platform anymore" by Oli Welsh via Polygon Music by Brad Sucks…
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I've always lived in areas with municipal water systems, so wells are a bit of a foreign concept. But now that I've played Animal Well, I'm basically an expert. I was surprised by the number of hidden eggs and platforming puzzles, but I guess that's just the miracle of underground waterways. This week we debrief after seeing the credits, but most d…
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The Wii U, one of the worst selling consoles of all time, is finally shutting down its servers and turning off the lights. Today on the podcast we poor one out for a console ahead of its time, a messy, imperfect, but maybe a little prescient attempt by Nintendo to transform the gaming landscape. Show Notes: - Music by Brad Sucks…
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