Joe Chesterman-March chats and laughs with the composers, players and organisers doing exciting things in the world of classical music today. Expect insights into the creative process, career paths, cross-disciplinary chat, and an honest look at the the classical music industry for the people in it. The No Dice Collective podcast ran March 2020 – June 2021. Thank you for listening.
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No Dice Collective Podcasts

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Game Dev Advice: The Game Developer's Podcast
The HP Video Game Podcast Network - John JP Podlasek
🎙️ Game Dev Advice is hosted by 30+ year game industry veteran John “JP” Podlasek, who interviews game designers, programmers, producers, artists, writers, arcade owners, CEOs, and more. Hear insider stories, practical tips, and real-world advice from across the gaming industry. Whether you're an aspiring developer or a longtime veteran, you’ll find valuable insights, career guidance, and behind-the-scenes stories—sometimes funny, always honest. 👉 Subscribe now and visit GameDevAdvice.com fo ...
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From Disney’s “Where’s My Water?” to Solo Indie Dev Success: How Creativity and Persistence Built a Game Career, with Tim “Walaber” FitzRandolph
1:21:34
1:21:34
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1:21:34In this episode, we dive deep into Tim’s creative journey behind Disney’s hit mobile game Where’s My Water? and what it really takes to break into and succeed in the game industry. From starting out in QA testing to leading creative teams at Disney, and later becoming a successful solo indie developer, Tim’s conversation is packed with insights, st…
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Laughs, Games & Career Turns: Mike Drucker’s Path from SNL, Nintendo to Tonight Show and New Memoir
1:01:45
1:01:45
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1:01:45In this episode of Game Dev Advice, writer and comedian Mike Drucker shares his journey across the worlds of television, video games, and comedy. Starting as an assistant and researcher at Saturday Night Live, Mike moved into game localization at Nintendo—where he even played basketball with Reggie Fils-Aimé—before joining The Tonight Show Starring…
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Stuart Maine on 28 Years in Game Development: Starting a Studio, Building Great Teams, Career Advice & Lessons for Aspiring Devs & His New Books
50:23
50:23
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50:23In this interview, veteran game designer Stuart Maine shares his 28-year journey in the gaming industry, detailing his humble beginnings in a cyber café to becoming a senior designer at Two Desperados, a mobile games company in Serbia. Stuart recounts his early days at Bullfrog and his time at renowned companies like Acclaim and Blitz, working on n…
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Building a Successful Indie Studio with No Industry Experience, Betting on Steam, Game Jams, Finishing Crashlands 2, Recording 500+ Podcasts, Stacking the Dice, and Storefront Featuring—Adam Coster, CEO ...
1:19:45
1:19:45
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1:19:45In this episode, Adam Coster, CEO of Butterscotch Shenanigans, shares his unique journey of joining and growing the indie studio with his brothers Sam and Seth. Adam discusses their beginnings in 2012, the steep challenges they faced, and how a personal family crisis redefined their mission to bring joy through games. He then shares insights into t…
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Navigating Game Industry Challenges, Job Hunting After a Layoff, the Rise of Consulting Firms, Celebrity Stories, and Starting a New Company—Adam Boyes, Founder of Vivrato
1:01:25
1:01:25
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1:01:25In this episode, industry veteran Adam Boyes discusses the complexities of the video games industry, from the challenges of sustaining AAA games to navigating market dynamics and the impact of large-scale layoffs. He shares insights from his journey founding Vivrato and highlights the importance of innovation and thoughtful leadership. The conversa…
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Starting a Studio, Thriving Post-Layoff, Working at Epic Games, the Rise of UGC, Hiring Is Broken, Street Fighter: The Movie, Empathy, and Building Games for Fortnite with CEO Alan Noon of Drill Creative ...
52:02
52:02
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52:02In this episode, I caught up with Alan Noon, founder and CEO of Drill Creative, Inc., to discuss his journey from decades in the game industry to launching his own studio. Alan shared how his work on UEFN at Epic Games, including shipping Deserted Domination and the big GDC reveal, plus his desire to return to hands-on game creation. After a layoff…
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Working at Valve, Finding Mentors, Reinventing Yourself, Collecting Pinball, Grit, Nolan Bushnell, Working Under Pressure, Silicon Valley, The Enthusiasm Advantage, and Ham Radio with CEO Jeri Ellsworth ...
2:03:32
2:03:32
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2:03:32Summary: Jeri Ellsworth shares her journey from childhood fascination with technology to becoming the CEO of Tilt Five. She describes her early interest in science and computers, fueled by her father's gift of a Commodore 64. Jeri recounts her experiences in racing, learning fabrication skills, and self-promotion to fund her racing career. Transiti…
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Starting a Studio, Don’t Give Up, Self Publishing, Being a CEO, and the Gold Rush ‘90s with Brad Hendricks of Blind Squirrel Entertainment
1:05:27
1:05:27
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1:05:27In this episode, I speak with Brad Hendricks, CEO and Founder of Blind Squirrel Entertainment. Brad talks about his path from working with new game technologies to starting his own company after his previous job at Gamebryo ended. He shares how he and his team landed their first project with 2K Games, kickstarting their game development journey bef…
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Navigating a Layoff, Importance of Networking, Working at PlayStation, Resumes and Portfolios, Mental Health, The Rise of Indies, Building a Brand, and Accepting Change with Alex Gombos
1:02:23
1:02:23
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1:02:23In this episode, I speak with Alex Gombos, a seasoned talent acquisition manager who shares her insights and career journey in the gaming industry. Most recently, she supported the game development studios at PlayStation. Alex highlights the importance of networking, building an online presence, and being proactive in pursuing career goals, whether…
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Starting a Game Company, Underserved Developers, New Opportunities, Finding a Publisher, Industry Sustainability, Networking, Navigating Change, MDEV, Being Authentic, and Skee-Ball with Ben Kvalo of Midwest ...
1:01:17
1:01:17
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1:01:17In this episode, I speak with Ben Kvalo, the Founder and CEO of Midwest Games. Discover how Midwest Games focuses on supporting underserved developers in overlooked regions, aiming for a more sustainable industry, and learn about the upcoming MDEV conference. Ben shares his journey into the game industry, starting with his transition from radio to …
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Creating ANIMAL WELL, Building a Game Engine, Finding Opportunities, Indie Games, Dunkey, Going to DePaul, Having Patience, Publisher BIGMODE, Disdain for Midjourney Assets and Crow Country with Billy ...
1:32:55
1:32:55
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1:32:55In this episode, I spoke with Billy Basso, the sole developer behind the hit indie game ANIMAL WELL. Discover how he began working on the game as an after-work hobby 7 years ago, and his vision for creating a lush, 2D Metroidvania experience where players explore underground caves, solve puzzles, and encounter creatures with minimal guidance. Billy…
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Working on Marvel’s Spider-Man 2, Artist Turned Designer, Serious Games to Triple A, NASA, Learning to Lead, Player Reaction Videos, Communication Skills, and the Designer’s Journey with Roxanne Splitt ...
1:18:20
1:18:20
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1:18:20In this episode, I spoke with Roxanne Splitt, Associate Design Director at Insomniac Games. Hear their experiences and insights from working on various game projects, including collaborations with NASA and acclaimed games like Marvel’s Spider-Man 2. Roxanne reflects on the educational and emotionally significant aspects of working on the NASA proje…
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Recruiters Talk Hiring, Job Strategies, Plan B, Call of Duty, Networking, ATSs, The Industry Layoff Trend, Resume Tips, and LinkedIn’s Value with Keith Plesha of Krafton
1:39:32
1:39:32
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1:39:32In this episode, I spoke with Keith Plesha, Sr. Recruiter with Krafton Americas who offers valuable insights from his recruiting career. He emphasizes the significance of networking, continuous learning, and staying on top of industry trends for career success. Topics such as interpersonal skills, mentorship, and the impact of remote work on hiring…
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Working on Jedi Starfighter, Portfolios, DirectX’s Mission, Embracing AI, the Neuroscience of Play, Empathy, the Industry’s Next Growth Market, and Helping Ukraine with Founder and CEO Sam Glassenberg ...
58:06
58:06
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58:06In this episode, I spoke with Sam Glassenberg, Founder and CEO of Level Ex, as we dive into subjects encompassing the gaming industry, technology, and healthcare. Sam recounts his unexpected journey into gaming, beginning as an animator at LucasArts and eventually helping lead Microsoft’s DirectX Graphics team. We then transition to discussing the …
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Starting Bungie, UEFN, Teamwork, Making Halo, AI Concerns, Portfolios, UGC, Game Industry Optimism, Diversity, Building EQ, and the Fourth Curtain Podcast with founder and CEO Alex Seropian of Look North ...
48:44
48:44
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48:44I welcome Alex Seropian, founder and CEO of Look North World on this episode kicking off the 5th (wow, 5th) year of the podcast. Hear as Alex shares insights about his current role, including hosting The Fourth Curtain podcast and his new studio, Look North World. Learn about the growing significance of user-generated content (UGC) in the gaming in…
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From Improv to the Game Industry, Charting Your Path, Being Flexible, Consolidation Concerns, Working with Clients, Future Tech, the M+DEV Conference, and Taking Care of Yourself with Jennifer Javornik ...
49:46
49:46
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49:46I welcome Jennifer Javornik, the Chief Partnerships Officer at Filament Games on this 60th episode. Learn about her current role, the company’s connection with UW Madison, and how she transitioned from a traditional IT role into the game industry. Hear about being in improv comedy, learning to be less formal, and how the industry embraces being you…
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Video Games Cause Violence Fallacy, Find Your Why, Indie Development, Mental Health Crisis, Neuroplasticity, Forgiveness Matters, VR Deep Dive, Creator Keys, Robotics and More with Ryan Douglas of DeepWell ...
1:19:52
1:19:52
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1:19:52I welcome Ryan Douglas, the Co-Founder at DeepWell DTx, NeuFluent / Founder, Nextern to this episode. Learn how DeepWell DTx is working to meld medical professionals, scientists, and game developers to create mental health digital therapeutics through play and neuroscience. Hear about the power of gaming to improve mental health, citing games like …
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How to Successfully Pitch to Publishers, Learning to Script, the Importance of Sound Design, Chance Encounters, Doing Great Work, Being Calm, FMOD and More with Jeff Linville of Ritual Studios
54:05
54:05
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54:05I welcome Jeff Linville, the Co-Founder and Sound Designer at Ritual Studios to this episode. We discuss topics like sound design, pitching your game to publishers, and the future of AR and VR. Jeff shares about the importance of your personal network, learning how to script and work in-engine, and maintaining a healthy mindset with the ups and dow…
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The Job Episode - Resume Strategies, Applying For Positions, Portfolios and Websites, Interviewing Tips, and Much More with John Podlasek
25:31
25:31
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25:31I put this information together for a presentation at DePaul University in Chicago recently. The audience found it helpful, plus listener Chris Hardin thought it’d make a great episode. So I made some tweaks and recorded it solo as a short episode :) While it’s intended for folks looking to get their first job there are different ideas and strategi…
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Starting Your Own Studio, BioShock Infinite, Anti-Crunch Culture, Learning Patience, Rendering and Graphics, ChatGPT, and Shifting Business Models with Steve Anichini of Disbelief
59:03
59:03
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59:03I welcome Steve Anichini, the CTO and Co-founder of Disbelief to this episode. We start off discussing programming at a young age, taking a job after college, and then deciding to pursue a game development career with his first job at Jellyvision. Hear about working at Midway Games and Irrational Games and then starting Disbelief after layoffs. Lea…
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The Pinball Episode with Roger Sharpe from PINBALL: The Man Who Saved the Game
59:12
59:12
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59:12I welcome Roger Sharpe, President and CEO of Sharpe Communications, and the star of the new movie - PINBALL: The Man Who Saved the Game. Hear about his marketing agency and how the idea to turn his story into a movie started back in 2020. We then discuss how pinball used to be illegal in New York City, discovering pinball in college, working at GQ,…
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Get Comfortable Being Uncomfortable, The Last of Us, ChatGPT, Uncanny Valley, Pizza Is Pizza, Compassionate Leadership, Halo 2 Double Team, No Jerks Policy, Document the Results, and Being Unflappable ...
1:09:45
1:09:45
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1:09:45I welcome Ray McCaffrey, Executive Producer at Steel Wool Studios. Hear how he got started in the game industry through a friend by joining a band with some NetherRealm artists who later encouraged him to apply for a short-term Assistant Producer contract job. Learn about his transition from IT, working with industry legends, and wishing he’d known…
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Skywalker Ranch, Persistence, Game Designer Qualities, Working With Steven Spielberg, Being Bold, The Power of AR and VR, Not Being a Jerk, and Traveling the World with Noah Falstein of The Inspiracy
53:50
53:50
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53:50I welcome Noah Falstein, a legendary Game Designer on this episode. Hear about his current work as a Designer and Consultant, along with how he began straight out of college at Milton Bradley before going to Williams and to create arcade games. Learn about being an early employee at Lucasfilm Games, and working on the amazing Indiana Jones titles a…
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Game Jams, Resiliency, Game Dev Resources, The Future, Mentors, Neurodiversity, Bodystorming, Tech Art, Networking, Art Automation, Anxiety, Mixed Reality, and AI with Angel Muniz
1:26:37
1:26:37
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1:26:37I welcome Angel Muniz, a 3D Generalist and Technical Artist who shares about her transition into the game industry, talking with Bungie, getting her first job, and going back to school. Hear career advice about how the art field is changing, creating automation, learning integration, and getting your first position. Learn about knowing your value, …
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Making RPGs, Remote Manager Challenges, Porting GTA Vice City, How To Get Promoted, the Power of Messaging Apps, German Game Dev, Resident Evil Design, Working in Different Roles, and The Settlers with ...
1:23:11
1:23:11
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1:23:11I welcome Jurie Horneman, senior gameplay programmer at Possibly Space, who shares about growing up in the Netherlands and his passion for wanting to make games that led to his first job. Learn about making Amberstar, answering calls from players, and making Ambermoon, which still has a dedicated fan base. Hear about moving to Blue Byte, Albion bei…
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QA Into Production, Web3 Challenges, Twitter For Game Dev, New Technologies, Problem Solving, Axie Infinity, and Keeping An Open Mind with Carl Leducq of Altered State Machine and Zero To Play
39:31
39:31
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39:31I welcome Carl Leducq, Games Producer at Altered State Machine and the popular Zero to Play podcast who shares about his new role and recently shipped game for Rocketwerkz. Learn how he transitioned from film into the game industry and working in QA changed his perspective. Hear how he transitioned from QA to Production, his passion around the game…
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Accountability, College Esports, Alto’s Odyssey, Gaming Culture, Winding Paths, Changing Behaviors, Bad Apples, and an Iceberg-Shaped Problem with Jae Lin of the Games and Online Harassment Hotline
44:00
44:00
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44:00I welcome Jae Lin, the Hotline Director of the ‘Games and Online Harassment Hotline’ who shares about their current role running the hotline, along with the new Culture Shift project. Learn about when they’re available, who it’s helping, and how you can text “support” to 23368 within the U.S. for help. Hear about the new Culture Shift program launc…
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Speeding Up Development, Interviewing Strategies, Game of Thrones, Beginner's Mind, Open Economy Games, The Metaverse, Humility, and Guilty Pleasure Games with Jon Radoff, CEO of Beamable
56:44
56:44
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56:44I welcome Jon Radoff, CEO of Beamable who shares his inspiration behind starting the company. Hear how D&D and computer programming got him hooked on games, and the companies he’s created along the way. Learn how he began his entrepreneurial journey as a kid, along with advice for others who love games and have a passion to create. We then discuss …
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Giving Back, Diversity, Self-Promotion, Cultural Revolution, People Skills, Immersive Experiences, and Game Jams with Renee Gittins of the IGDA
35:44
35:44
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35:44I welcome Renee Gittins who shares about her role as the Executive Director of the IGDA, along with her new position at Phoenix Labs. Learn about how Renee transitioned from biotech into game development, the various roles she’s had, along with making lifelong friends at Riot Games. Hear the importance of having confidence, starting your projects s…
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Work with Meaning, Unity, Treating PTSD, Magic Leap, AI, Healthcare Heroes, GDC, and the Future with Skip Rizzo from the USC Institute for Creative Technologies
1:06:04
1:06:04
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1:06:04I welcome Albert “Skip” Rizzo, a clinical psychologist and 25 year veteran of gaming technology and VR for clinical uses. Learn how a patient playing Tetris sparked his interest in gaming, and years later he joined USC to use VR to help kids with ADHD. Hear the critical importance of building content that engages and motivates patients, along with …
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Game Dev People, Starting a Studio, Discord’s Power, Send the Resume, Steam’s Dead for Indies, and Dota 2 with Dan Nikolaides from Studio369
49:58
49:58
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49:58I welcome Dan Nikolaides, CEO of Symmetric Games and the CTO of Studio369 on this episode. We begin discussing his current role leading development efforts on their game MetalCore, along with the studio’s first game, Rune II. Learn about the concepts in MetalCore, how they found investors, and how he started in the industry. We then dive into switc…
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Working on Uncharted, 4-Day Work Week, Crunch, XTC, Psychology in Design, Sustainable Game Development, and the USC Games Program with Richard Lemarchand
1:22:42
1:22:42
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1:22:42I welcome Richard Lemarchand from the USC Games program tonight. We begin by discussing his Associate Professor role in the USC School of Cinematic Arts and the recent release of his book, A Playful Production Process, for Game Designers (and Everyone). Hear about how he got his first job at MicroProse, the importance of psychology in game design, …
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Marathon Not A Sprint, ArtStation Is Key, Seizing Opportunities, Virtual Boy, Paying It Forward, Working In Mexico, Personal Projects, and My Origin Story with Glenn De Leon Garza
46:59
46:59
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46:59I welcome Glenn De Leon Garza, a talented 3D artist on this episode. We begin by talking about the impact of COVID in Mexico, along with his responsibilities now as an art director. Then hear about his transition from being a 3D artist into an art director and management role, plus his thoughts on giving good direction. We then transition to gettin…
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Startup Principles, Working on StarCraft II and Fortnite, Burnout, Empathic Design, UI is Key, Tools Development, VC Ecosystem, Mental Health, and Crossplay with Matt Schembari
46:03
46:03
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46:03I welcome Matt Schembari, CEO of Lightforge Games. We begin by discussing his lifelong love of games and how he got his first job in the industry, followed by the other studios he’s worked at. Our discussion pivots into burnout and the effects it has on a person, along with a crisis of identity, and thoughts on mental health. We then discuss the in…
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Creativity is a Business, LotR’s Inspiration, Toxic Workplace Cultures, Using Agents, Defining Your Terms, Twitter For Connecting, Asking For Advice, and Creating Friendships with Marta Svetek
1:14:44
1:14:44
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1:14:44I welcome Marta Svetek, a London-based actor working in video games, film and TV. We begin by discussing the state of COVID-19 in London and how her roles of acting and other work are centered around creating digital characters. Learn about her passion of playing games from a young age, Lord of the Rings, and how she landed her first game VO role w…
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Battlefield Mobile, Gratitude, Getting Sh*t Done, Marvel XP, Bad Interview, Pareto Principle, Game Dev Identity, and Surviving a Layoff with Justin Fischer of Industrial Toys/EA
56:41
56:41
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56:41I welcome Justin Fischer, Lead Development Director at Industrial Toys of EA. We begin by discussing the state of COVID-19 in LA and how his scrappiness landed him an internship at Chicago’s Wideload Games. Learn about how he cut his teeth at Wideload Games and Disney Interactive working on projects with tight budgets, like Hail to the Chimp, Guilt…
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Horror Games, Career Strategies, What Publishers Want, Capital Is King, Poland and Israel’s Game Dev Scenes, and Finding Your Own Way with Scott Millard of Feardemic
48:30
48:30
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48:30I welcome Scott Millard, Managing Director at Feardemic. We begin discussing his Krakow, Poland location, and the country’s forward-thinking and vibrant game development industry. We then shift to COVID-19’s impact, plus his current role as a Managing Director at Feardemic working on horror games. Listen to his origin story starting at Sega’s Ozies…
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E15 Jo Cheung: Fixing Music Education’s Access Problem
54:38
54:38
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54:38Jo Cheung is director and founder of Olympias Music Foundation, a Manchester charity championing diversity in music – from violin lessons for children on free-school meals, to community choirs for vulnerable BAME women and school children. Since 2015, they have delivered over 2000 free music lessons to 250 children in Manchester, and engaged with m…
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E14 Raymond Yiu: Forming a Creative Identity
57:32
57:32
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57:32Raymond Yiu is a Hong-Kong born, London-based composer, jazz pianist, conductor and writer on music. Originally trained as an engineer, Yiu was self-taught as a composer until he undertook his DMus under the auspice of Julian Anderson at Guildhall in 2009. His debut album The World Was Once All Miracle showcases his talent with three identity-explo…
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Self-Taught Coding, Importance of Tools, Crunch, NLP, Snow Crash, Ageism, GitHub, Toastmasters, and Quake’s Elegance with Norman Morse of Perforce Software
55:38
55:38
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55:38I welcome Norman Morse, Triage Engineer at Perforce Software. We begin by discussing COVID-19’s impact, and his current role helping game developers. Hear thoughts on the importance of git and Perforce, how a previous job led to his current one, and the challenge of layoffs. Listen to his origin story around doing kernel development, building a tea…
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E13 How to Write Music for Dance w/ Lara Agar
39:56
39:56
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39:56Lara Agar is a composer, violinist, and collaborator who recently caught my eye with a credit on Shades of Blue, a dance piece performed at Sadler’s Wells and broadcast on the BBC. We talk about how the piece came about, curating nights, and the different relationship musicians, dancers, and actors have with their art. Also in the episode: The bene…
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Halo 2, Steve Ballmer, IGDA, Gamergate, Star Wars, Diversity and Inclusion, Networking, Going Solo, Cloudpunk, and Developer Leverage with Kate Edwards of Geogrify and the Global Game Jam
1:25:10
1:25:10
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1:25:10I welcome Kate Edwards, game industry pioneer at Geogrify and Executive Director of the Global Game Jam. We start by discussing COVID-19 totally changing everything for her speaking and traveling work along with the Global Game Jam (recorded before the event). We then talk about her culturalization consulting and public speaking projects keeping he…
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Stack the Job Deck, Canada, Iron Galaxy, PSX Conference, Recruiter Horror Stories, Dot-com Bubble, LT, and Wisdom From Perspective with Adam Boyes of Iron Galaxy Studios
1:02:27
1:02:27
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1:02:27I welcome Adam Boyes, game industry veteran and Co-CEO of Iron Galaxy Studios. We start by discussing COVID-19 and thoughts on staying mentally healthy along with his current position. Adam then shares his passion for games and journey for getting in through QA. Learn how Canada’s grown their game industry through tax incentives, plus Adam’s perspe…
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Interviewing Tips, Global Teams, NY Comic Con, Running LiveOps, Crunching, Mentors, Mass Effect, Austin Game Dev, QA Life, and Relationships Matter with Patrick Moran of Kongregate
1:26:37
1:26:37
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1:26:37I welcome Patrick Moran, game industry veteran and GM at Kongregate’s Tonic division on this episode. We start by discussing COVID-19 and his current role. Learn how his team’s spread over the globe, plus the unique business model he’s leading around LiveOps and buying games. Patrick then shares what it was like trying to break into the industry an…
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SXSW, Keys to Kickstarter, Smash TV, Editing Challenges, Ready Player One, Games Are Harder Than Film, Persistence, Magic Leap, HoloLens, and Film Festivals with Joshua Tsui of Insert Coin
45:25
45:25
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45:25On this episode, I welcome Joshua Tsui, game industry veteran and creator of the new documentary, Insert Coin. We start by discussing his current role in experiential design at Edge Experiential, then dive into his journey in developing Insert Coin, detailing his inspiration behind it, the research and interview process, and the many challenges he …
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E12 A Classical Marketing Masterclass w/ Aubrey Bergauer
53:50
53:50
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53:50Aubrey and I geek out about marketing in the classical realm. Why classical’s core product will always be live music Why we shouldn’t be streaming whole concerts for free Plus Aubrey gives her advice on how new groups should approach finding and keeping new listeners, and how to get around the fear of the unknown with newly written music. If you’re…
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Artist Turned Indie Filmmaker, Layoff Transition, New Artist Tools, Actor Types, E3 Stories, Key Skills For Getting Hired, and LA Traffic, with Mehran Torgoley of Cult Cinema
58:54
58:54
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58:54On this episode I welcome Mehran Torgoley, Director & Writer at Cult Cinema, LLC. We start by discussing a few projects he’s currently working on and how he began at a small game studio outside of Chicago. While sharing what he wishes he’d known when starting out in the industry, Mehran emphasizes the significance of commitment, pushing through hes…
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E11 Ellie Slorach: A Conducting Check-in for 2020
51:10
51:10
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51:10Ellie and I have a really open chat about our experiences with choral conducting and running a music group. Plenty of golden advice from Ellie, plus she explains why conductors shouldn’t silo into orchestral or choral, the weirdness of masterclasses, and creative administration. Ellie is a conductor, and founder of Kantos Chamber Choir (who I sing …
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Creative Directors, Diversity and Inclusion, Level Ex, Your Mutant Ability, Van Halen, Making For Honor, Mythic Quest, Player Motivation, and Hades with Jason VandenBerghe of Level Ex
1:28:48
1:28:48
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1:28:48On this episode we welcome Jason VandenBerghe, VP Studio Creative Director at Level Ex. We start by discussing COVID-19, his excitement about making games for doctors, and thoughts about the future of game design. He shares his story of breaking into the industry with The X-Files Game and his transition from programmer to producer to creative direc…
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1
E10 Shruthi Rajasekar’s Fascinating Position
44:42
44:42
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44:42Shruthi Rajasekar is a composer from Minnesota USA who straddles the worlds of Western contemporary music and south Indian Carnatic music from a truly unique position. Having grown up in the US with prominent Carnatic musician Nirmala Rajasekar as a mother, Shruthi is a joy to talk with as we cover: Choral culture and education in the US vs UK How …
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