Technical conversations with inspiring figures: programming, game engines, graphics, and more!
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Lukasz Sciga Podcasts
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Game Architectures with Alex Evans and Anton Mikhailov
2:53:17
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2:53:17Alex Evans X: https://x.com/mmalex Alex’s Synthesizer: https://plinkysynth.com/ Anton Mikhailov X: https://x.com/antovsky Anton’s Calculator - Naut: https://antovsky.itch.io/naut Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podc…
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Version Control that doesn't suck | Nuno Afonso
3:11:40
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3:11:40Hey! Nuno Afonso is the sole author of Ark (https://ark-vcs.com) - VCS for games, or for any project that needs to handle binary files really :) I am quite happy that Nuno agreed to talk to me after a bit of hesitation at first! He's extremely fun to talk to, he knows lots of pain of AAA game industry with source control and he made Ark as a respon…
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Dan Schmidt Blog: https://dfan.org/blog/ Bsky: https://bsky.app/profile/dfan.bsky.social Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481 Youtube: https://www.youtube.com/ch…
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Nic Barker Website: https://www.nicbarker.com/ Github: https://github.com/nicbarker Clay: https://www.nicbarker.com/clay YouTube: https://www.youtube.com/@nicbarkeragain X: https://x.com/nicbarkeragain Anton Mikhailov X: https://x.com/antovsky MonsumoTV: https://monsumo.tv/ Ramon Santamaria Raylib: https://www.raylib.com/ Github: https://github.com…
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Patrick Traynor | The Hidden Structure of Puzzles
1:40:23
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1:40:23Patrick Traynor Website: https://cwpat.me/about/ I wanna try a collab: https://delicious-fruit.com/ratings/game_details.php?id=15369 Twitch: https://www.twitch.tv/patrickgh3 X: https://x.com/clockworkpat Bluesky: https://bsky.app/profile/cwpat.me Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.…
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Wassim Alhajomar | When Medicine Meets Programming
1:39:32
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1:39:32Wassim Alhajomar X: https://x.com/wassimulator GitHub: https://github.com/wassimulator Website: https://wassimulator.com/about.html Programming Vehicles in Games: https://wassimulator.substack.com/ Art: https://www.artstation.com/wassimulator Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spot…
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Tim Bekkers | You Should Push These Buttons
1:07:27
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1:07:27Tim Bekkers X: https://x.com/frycandle Website: https://frycandle.com/ itch.io: https://frycandle.itch.io/ Steam: https://store.steampowered.com/app/2299940/The_Button_Effect/ Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcast…
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Casey Muratori on Legendary Handmade Hero!
1:58:11
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1:58:11Casey Muratori Handmade Hero: https://handmadehero.org Computer Enhance: https://www.computerenhance.com Website: https://caseymuratori.com/ X: https://x.com/cmuratori?lang=en YouTube: https://www.youtube.com/@MollyRocket Introduction to HH: https://www.youtube.com/watch?v=F3ntGDm6hOs&list=PLEMXAbCVnmY6RverunClc_DMLNDd3ASRp&ab_channel=MollyRocket W…
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Eskil Steenberg | C is All You Need
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3:06:41Eskil Steenberg Twitch:https://www.twitch.tv/quel_solaar Website: https://www.quelsolaar.com/about/index.html Dependable C: https://dependablec.org/ Unravel: https://unravel.org/ Bsky: https://bsky.app/profile/quelsolaar.bsky.social X: https://x.com/EskilSteenberg?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor Youtube: https://www.youtube.c…
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Ryan Fleury & Ginger Bill | Deciding the Fate of C Language
2:28:32
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2:28:32Ginger Bill X: https://x.com/thegingerbill?lang=en Odin: https://odin-lang.org/ Odin Book by Karl Zylinski: https://zylinski.itch.io/odinbook Ryan Fleury X: https://x.com/ryanjfleury?lang=en RAD Debugger (Open Source): https://github.com/EpicGamesExt/raddebugger Ryan's blog Digital Grove: https://www.rfleury.com/about Wookash Podcast Show links: ht…
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TJ on Neovim, Wild Tech Jobs, and Life
1:53:12
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1:53:12TJ YouTube: https://www.youtube.com/@teej_dv/videos Twitch: https://www.twitch.tv/teej_dv X: https://x.com/teej_dv Ssh: terminal.shop Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1…
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Jimmy Lefevre | The Ridiculous World of Text
2:10:24
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2:10:24Jimmy Lefevre Text Shape Library: https://github.com/JimmyLefevre/kb Blog: https://www.newroadoldway.com/index.html X: https://x.com/jimmy__lefevre Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/wooka…
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Alice Ryhl Blog: https://ryhl.io/ Github: https://github.com/darksonn LinkedIn: https://www.linkedin.com/in/aliceryhl/ Tokio: https://tokio.rs/ Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-p…
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Justin Keyes | Neovim’s Architecture
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2:02:19Justin Keyes Blog: https://sink.io/ Github: https://github.com/justinmk X: https://x.com/justinmk?lang=en Youtube: https://www.youtube.com/@justinkz Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/wook…
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Etay Meiri | Math Behind Realtime Graphics
2:19:22
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2:19:22Etay Meiri joins me to talk about real-time graphics, performance, and teaching OpenGL online. From integrated GPUs to shaders and the tradeoffs between Vulkan and OpenGL — this is a deep dive into the math, mindset, and challenges behind graphics programming. If you want to know what it takes to teach complex topics simply and how today’s tools ar…
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Sean Barrett | Legendary Software Rendering Era
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5:04:03Legendary graphics programmer Sean Barrett shares his remarkable journey — starting in early game development, pushing graphics boundaries at Looking Glass Studios, and later creating the iconic STB libraries. We explore everything from postscript printers to portal engines and pioneering indie game jams. This episode dives deep into the technical …
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In this episode Carson Gross – creator of htmx, joins me to reflect on the evolution of the web, the pitfalls of modern frameworks, and why simplicity still matters. We cover his programming roots, his teaching experience, the philosophy behind htmx, and his strong opinions on abstraction, complexity, and testing. Join us! HTMX book (free digital v…
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Anton Mikhailov | Stay True to Code Performance
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3:25:48Anton Mikhailov has worked on everything from PS Move to PSVR and Dreams, pushing hardware further than most thought possible. We talk about motion tracking, low-level programming, differences in working for AAA game industry and big tech like Google, and what it really takes to ship high-performance code. Join us! X: https://x.com/antovsky Monsumo…
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Nic Barker | Why Use C for UI Library?
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2:01:06Nic Barker is a self-taught programmer who went from web development to building Clay, a fast UI layout library in C. We talk about how he got started, his journey into low-level programming, the challenges of building tools, and what makes great software. Join us! Nic Website: https://www.nicbarker.com/ Github: https://github.com/nicbarker Clay: h…
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Greg Kroah-Hartman | How Does Linux Work?
1:51:21
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1:51:21Greg Kroah-Hartman is one of the most influential Linux kernel maintainers, responsible for subsystems like USB, TTY, and the stable branch. We talk about how he got started, how Linux development really works, the future of Linux, and what it takes to become a contributor. Join us! Greg: Website: http://www.kroah.com/log/ Github: https://github.co…
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Nuno Leiria | Creating Games Should Be More Fun
1:07:13
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1:07:13Join Nuno Leiria, the creator of Nilo, a new web-first (WebAssembly) game engine that uses genAI to help you create your game. We talk about why building games should feel as joyful as playing them, and how Nilo could help the next generation of creators get started. Nilo: Website: https://www.nilo.io/ Discord: https://discord.com/invite/p3GM48mrXt…
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Marcin Undak | Inside AAA Game Engine
1:42:35
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1:42:35Join Marcin Undak, engine lead for Diablo at Blizzard! We talk about game engines and Blizzard and how they differ from other solutions like Unreal, as well as how to think of game production, and what should you do to get a job at a AAA game studio! :) Join us! Diablo IV Expansion - Vessel of Hatred! https://diablo4.blizzard.com/en-us/ Wookash Pod…
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Andreas Kling | Can You Build a Web Browser?
1:53:46
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1:53:46What does it really take to build a web browser from scratch? In this in-depth interview, Andreas Kling — the creator of the Ladybird browser and SerenityOS — shares his journey from working at Apple to founding an independent, open-source browser project completely free from corporate influence. We explore the surprising complexity behind renderin…
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Inside Unity Build Systems | Tomas Jakubauskas
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53:36Tomas Jakubauskas shares his journey from early programming experiments to helping shape Unity's build systems and testing infrastructure. In this episode, we explore how game engines evolve behind the scenes, what it takes to support hundreds of platforms, and why automation became a core focus of his work. Wookash Podcast Show links: https://podc…
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On math, shaders and burnout with Freya Holmér!
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1:42:42Freya Holmér has spent over a decade bridging the worlds of art and code — making tools, teaching math and shaders, and now building a brand new 3D modeling app for game developers. In this episode, she shares what it’s like to juggle creative burnout, perfectionism, and multiple ambitious projects at once. From Unity plugins like “Shapes” and “Sha…
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Inigo Quilez is a pioneer in creative coding, known for using pure mathematics to render stunning 3D visuals. In this episode, he shares how his unique path took him from demo scenes to Pixar, where he built tools to grow entire forests with code. We dive into his work on Shadertoy, why he created Quill for VR art, and his thoughts on C++, artistic…
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Why D Programming Language? | Lewis Nicolle
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1:33:36What happens when a AAA developer walks away from big studios to build his own game from scratch in a language most developers have never touched? In this episode, we explore the journey behind Art of Reflection, a first-person puzzle game built in D. Lewis shares why he chose this unconventional language, how systems thinking shaped his design, an…
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Design Meets Performance | Vjekoslav Krajačić
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1:17:10In this interview, I talk with the developer behind File Pilot — a modern, fast, and customizable alternative to the default Windows File Explorer. We take a closer look at the motivations behind building it from scratch in C, the design philosophy that prioritizes simplicity and speed, and the technical challenges along the way. He shares his expe…
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Highly anticipated Mewgenics! | Tyler Glaiel
1:39:46
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1:39:46This time I was joined by Tyler Glaiel – a sharp and hilarious programmer who's been making games for over two decades. We talk about his early days making games in Flash, building a custom game engine in C++ for The End is Nigh and the upcoming Mewgenics. Tyler shares what it took to reimplement Flash tech from scratch, his gripes with modern engi…
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If you're serious about programming, listen to Stewart Lynch!
1:34:55
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1:34:55Hear the story of Stewart Lynch — the solo developer behind 10x Editor, a lightning-fast C++ code editor built to handle massive projects. We dive into his background in game development, his time at Climax and Lionhead, and why he decided to create his own editor from scratch. Stewart shares his philosophy on performance, simplicity, and more! 10x…
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How realtime physics engines are made with Dennis Gustafsson!
1:56:26
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1:56:26Please welcome Dennis! He's an accomplished engineer building physics engines and physics based games from scratch! This means he's often doing graphics from scratch as well, so he's well versed in rendering technology as well! We talk a lot about his work, physics engines, mobile games he made like Sprinkle and Smash Hit, but also large production…
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Aras Pranckevičius on Unity Engine internals and company!
1:43:26
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1:43:26Hear the stories about Unity - engine and company from its first hire: Aras Pranckevičius! We talk about how did he end up working for Unity, how the company and culture changed over the years, what is the design for a lot of Unity systems like DOTS and Rendering Pipelines, and more!Wesbite: https://aras-p.info/Note the awesome blog: https://aras-p…
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Daniel Benmergui on Dragonsweeper, Storyteller, and learning design with Jonathan Blow!
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1:50:04This time I was joined by Daniel Benmergui - an indie game developer from Argentina! He made Storyteller, Dragonsweeper, as well as other games that combine art and design creating something unique (like "I wish I were a moon"). This discussion is one of my favorites, Daniel has such a peaceful mind, he's open to ideas and questions, it was an incr…
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The lesson in puzzle game design with Matt VanDevander!
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1:16:59I'm joined by Matt who made Taiji - a game exploring puzzles in an abstract way with similarities to the Jonathan Blow's the Witness! Unfortunately, I lost my side of the conversation, so the questions were re-recorded and stitched through the discussion! You can enjoy hilarious bits from Matt!The then-forgotten, now-remembered streamer who played …
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C++ in Neovim on Windows, and custom iOS build pipeline with Ted Bendixson!
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1:38:12Hi! I'm joined by @tedbendixson for the second time now on this channel!I love his work and thought process! We talk about his game Mooselutions and the adventure that it has been to port it to iOS, without using build tools from Apple!https://store.steampowered.com/app/2287140/Mooselutions/https://apps.apple.com/us/app/mooselutions/id6477404960Gam…
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Adventure Game Design masterclass with Dave Gilbert!
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1:10:10Listen to Dave Gilbert on how he makes his games, step by step, from the idea to production! Dave is running Wadjet Eye Games for almost 20 years now and have made incredible games focused on narrative with unique sense of humour! Keep an eye on his new, upcoming (as of today) game Old Skies!OLD SKIES on Steam! https://store.steampowered.com/app/13…
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Why Odin and raylib is irresistible combo with Karl Zylinski!
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1:24:50I'm joined by Karl Zylinski, who made CAT & ONION with Odin + raylib and has recently written the Odin Book! We talk about his experience, Unreal Engine programming, physics degree and of course, Odin and raylib! Join us!Odin Book: https://zylinski.itch.io/odinbookCAT & ONION on Steam: https://store.steampowered.com/app/2781210/CAT__ONION/Mentioned…
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Hey! A quick update about the podcast!Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: ht…
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On SIMD, cache and CPU internals with the expert Daniel Lemire!
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2:40:38Daniel Lemire, a world class CPU performance expert, professor at Université TÉLUQ (Université du Québec) and the author of open source SIMD libraries has joined me to discuss CPUs and what makes them fast!Daniel's blog: https://lemire.me/blog/Daniel's Github: (top 200 contributor) https://github.com/lemireResources recommended by Daniel:https://ww…
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raylib author on library internals and C programming language!
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1:48:18Ramon, the creator of raylib library, joins me to discuss its C code and design! We talk about open source model of development as well! Join us!https://www.raylib.com/https://github.com/raysan5/raylibhttps://x.com/raysan5Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7…
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Design of mystery and adventure games with Will from Kini Games!
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58:05Will, a writer for the Rise of the Golden Idol (which I adore) is joining me for a discussion on mystery games and point and click adventure games! We talk about his upcoming City of Voices and the influences of adventure games in general!WISHLIST: https://store.steampowered.com/app/3342470/City_of_Voices/Podcast Will mentions: https://open.spotify…
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Raphael Luba on jai compiler internals!
1:41:11
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1:41:11This time I'm joined by Raphael Luba, who is working on jai compiler (upcoming language by Jonathan Blow). This is highly technical and incredibly interesting talk! Raphael is highly experienced programmer, shipped production software in many languages and has a lot of wisdom to offer! Enjoy!Raphael's company: https://fabman.io/X: https://x.com/Lub…
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Billy Basso on code architecture of Animal Well!
1:44:56
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1:44:56Billy Basso, joins me to discuss memory management, code architecture, audio systems, and everything else related to Animal Well! Listen to this deep dive into how it was made! Animal Well website: https://www.animalwell.net/ Steam: https://store.steampowered.com/app/813230/ANIMAL_WELL/ Bigmode (publisher): https://bigmode.com/ Game Engineering Pod…
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Reynad, CEO of Tempo Storm, on his card game The Bazaar!
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39:36This time I'm joined by Reynad and we discuss the design and plans for The Bazaar - upcoming deckbuilding game with autobattle elements! Bazaar website: https://playthebazaar.com/Tempo Storm website: https://tempostorm.com/Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/…
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Ryan Ike breaks down music and sound design for games!
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2:05:10Join Ryan Ike and me talking about music and sound design in games!Ryan was my 2024 top listened to artist on Spotify. I can't get the Where The Water Tastes Like Wine out of my head. I think it's brilliant! This discussion is both about the soundtracks in particular as well as about making music for games - Ryan explains this to me as a non-musica…
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Jonathan Blow on his programming language jai and upcoming game(s)!
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3:04:29Here is the discussion with Jonathan Blow. I am extremely grateful for this discussion - I am following Jonathan streams and am a fan of his work, both in terms of games and in terms of his programming language jai.Chapters:0:00:00 - 0:01:37 Intro0:01:37 - 0:34:38 Status update for JAI (design of macros)0:34:38 - 1:15:01 When JAI release & info on …
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Debuggers and programming from scratch with Ryan Fleury!
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2:46:59This time I'm joined by Ryan Fleury, who is working on RAD Debugger in Epic Game Tools (formerly RAD Game Tools). It's incredibly detailed, technical deep dive into the world of debuggers. On top of that Ryan drops words of wisdom about engineering in general! Worth a watch!RAD Debugger (Open Source): https://github.com/EpicGamesExt/raddebuggerRyan…
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Odin creator Ginger Bill on his programming language and state of software!
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1:28:41This time I'm joined by the ex-physicist, creator of Odin programming language Bill Hall AKA Ginger Bill. We discuss Odin, its history and features but also open source reality, state of software, his work at JangaFX and more! Lovely discussion, with sweet accent! Bill:https://x.com/TheGingerBillhttps://odin-lang.org/New Odin Book by Karl Zylinski:…
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When your game engine is Adventure Game Studio | James Spanos
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1:36:17Hi everyone! In this episode I'm joined by James Spanos from Wormwood Studios. He is one of the most experienced Adventure Game Studio game developers alive! He programmed Primordia and Strangeland, and in this discussion, relays this experienced with acute sense of humour! Join us!See a discussion with James' colleague - Mark: • Narrative, dialog …
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