An OSR Role-Playing Game Podcast. Hey folks, if you'd like to help support this podcast you can either become a supporter on Anchor or for one-time donations you can use the links here: paypal.me/olmangrognard or https://ko-fi.com/olmangrognard
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Glen Hallstrom Podcasts
I end the podcast and leave you all with one last piece of advice for all Players and (especially) GMs.
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I talk about how the three-point alignment system works well.
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I talk about grim, gritty and gonzo campaigns.
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I talk about another way to do Hit Points in RPGs.
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I talk about using pictures in your game session.
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I talk about other places to get maps.
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I talk about how to start your sessions with a bang.
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I talk about giving your players a bit of a nudge on occasion.
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I talk about bottle episodes for RPGs.
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I talk about how to punch up your NPCs by reacting.
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I talk about an easy way to hit with descending AC.
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I talk about how GMs shouldn't let laziness and/or fear hold them back.
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I talk about a few things PC groups can take care of before setting out on an adventure.
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I talk about how the opposition should have an agenda.
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I talk about how an RPG is a mix...or not.
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I talk about too much or not enough role-playing at the table.
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From North Texas RPG Con 2025 I talk about giving characters leads.
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I talk about ways to run a linear adventure.
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I talk about using sound effects in a game.
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I talk about ways to use music at your sessions.
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I talk about how to take a sandbox-type game and make a one-shot.
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I talk about D&D/AD&D editions and why folks prefer what.
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I talk about another way to mark distance on an RPG map.
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I talk about making split-second decisions.
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I talk about improv and getting good at it.
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I talk about hexcrawls versus pointcrawls.
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I talk about how I figure damage in D&D.
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I talk about occasionally looking a the game from the player's perspective.
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I talk about what makes a good plot hook and how to write them for your sessions.
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I talk about PCs' areas of specialty.
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I talk about how to keep track of your evil organizations.
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I talk about backstories and what they mean to a PC.
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I talk about how to get newbies going.
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I talk about using recording devices in your sessions.
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I talk about how GMs scatter bits and bobs of plot "breadcrumbs."
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I talk about how to deal with NPC encounters.
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I talk about the table (if any) gamers play on.
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I talk about PCs that have a backstory that you can do NOTHING with.
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I talk about writing adventures from the beginning and end to the middle.
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I talk about spurring the brain by writing that first encounter.
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I talk about character motivations in RPGs.
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I talk about how to to prep a bit more to keep players guessing.
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I talk about the hardest thing for new GMs to learn - agency.
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I talk about condensing encounter tables.
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I talk about the two most important words to a GM.
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I talk about a manageable way to split the party.
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I talk about the 3-Clue Rule and my spin.
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I talk about a way to deal with random encounters.
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I talk about the stuff you need (not want) for an RPG game.
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I talk about how to tag notes when winging it as a GM.
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