Search a title or topic

Over 20 million podcasts, powered by 

Player FM logo
Dylan Amp Caleb public
[search 0]
More
Download the App!
show episodes
 
Welcome to Setting the Stage, a podcast where I, Isaac Shaker, will talk about different campaign settings for roleplaying games. I'll talk about established settings, either those made for D&D, like Faerun and Greyahwk, or those that are adapted for it, like Middle-Earth, and Westeros. I'll also interview members of the D&D community who have created their own campaign worlds. This is a chance for the guest to show off what they’ve made, explain challenges they’ve overcome, and discuss path ...
  continue reading
 
Loading …
show series
 
Ben tells us about Kobold Press's fantasy setting, Midgard. Midgard started off as an open design campaign setting in which the main author, Wolfgang Baur, allowed fans to vote on options for what would be included. That project expanded into the Kobold Press company which now has their own TTRPG, Tales of the Valiant. Ben is a contributing author …
  continue reading
 
Dylan tells us about his campaign, set in the official Forgotten Realms setting! At long last Setting the Stage is covering the big D&D setting. Set sometime in the future of Faerun, Dylan's campaign focuses on a sentient and malevolent crystal that wants to mind control everyone in the world. This crystal is a representation of the forces of Lawfu…
  continue reading
 
Maia is our guest today presenting her actual play campaign, Pinehurst Academy. Maia used the City of Mist system for her game. From the City of Mist website, "In City of Mist you play ordinary individuals with powers that emanate from myths and legends investigating supernatural crimes and mysteries in a noir City where the truth is always hidden …
  continue reading
 
This week's stars are Arin and Caleb from the Black Flare podcast. Arin is the GM for the podcast using the Delta Green rules system and Caleb is the podcast's producer and editor. They work together to create a phenomenal, slow-building horror story. Delta Green is an RPG for telling Cthulian Lovecraft stories in a more modern setting typically in…
  continue reading
 
This week's guest is Amanda, another member of the Quelmar organization. Quelmar was featured previously in episode 32 with James, the original creator of Quelmar. Amanda is a Quelmar DM and is currently DMing a Quelmarized version of Hitpoint Press's Heckna!. Her interview focused on her homebrew campaign without a "proper" name dubbed the Delicio…
  continue reading
 
Somewhere there is a door. Today's guests are Emma and Maia, the creators of the Yeldplay actual play podcast which was nominated for a 2024 CRIT award. Yeldplay is the official podcast of the Yeld RPG to showcase the system's unique mechanics and style of play. The Yeld RPG lets your roleplay as children that find a door to the Magical Land of Yel…
  continue reading
 
This episode features one of the other CRIT award nominees from 2024, Josh, who tells us about his game Last Fleet. Josh and his partner, Becky, are the main drivers at Black Armada Games which makes TTRPGs (among other games). Last Fleet is a Powered by the Apocalypse game that simulates a situation similar to that of the Battlestar Galactica show…
  continue reading
 
Udy tells us about his experiences with the Seventh Sea TTRPG system, the Scion system, and the focus for this episode, Pendragon! Pendragon is a generational RPG where you play a small noble house in England during the time of Arthurian legends. You play a knight or lady that is the head of your household with responsibilities to your subjects, yo…
  continue reading
 
Malcolm, a member of the Advanced Age Roleplaying Gamers (AARPG) podcast, joins us to talk about one of his campaigns named Our Town. The concept for Our Town came about accidentally where rather than going on an adventure, the players all stayed in town and wanted to kick out any outsiders that wanted to change their little village. A rival baron …
  continue reading
 
Ben tells us about his setting and independently designed TTRPG system, Cybertopia. Cybertopia is a fiction first system set in the near future. Amazing Corp saved the world from climate and energy catastrophes with a magical clean energy machine. As the world moves into a post-scarcity economy, Amazing Corp has risen in power and influence beyond …
  continue reading
 
Roger tells us about his world Savinaru. It was created by elementals, primal forces of creation. Ever since Savinaru has been plagued by demons, primal forces of destruction. Savinaru is in the midst of its Industrial Revolution via magic. Magically powered public transportation networks are being built and weaponry has advanced to muskets and can…
  continue reading
 
Our guest for this episode is Derry, DM of the Dice Will Roll podcast and winner of a 2024 CRIT award! Woo! Derry talks with us about his journey with RPGs, actual play podcasting, and Pathfinder's official setting of Golarion. Derry started doing actual play podcasting because many of the more popular TTRPG podcasts featured a mostly white suburba…
  continue reading
 
I talked with Dain about his 2024 CRIT award nominated, actual play campaign, No Quest for the Wicked. Dain's campaign uses the Starfinder rules and is loosely based off the Starfinder setting by using the same set of basic aliens for racial options. Each of the different races experienced some sort of disaster on their homeworld. Before extinction…
  continue reading
 
Bob tells us about his various experiences with D&D and writing. Bob is the writer of the Jubal County Saga, a series of books about Howard Marsh, a meth addicted magician living in the American South. Bob has also designed and published a few dozen single page RPGs and a few longer ones. All of this in a joking collaboration with three partners wh…
  continue reading
 
Peter tells us about Tales of Elsewhere, his own RPG system that he's using for his campaign. Characters are made with a Culture (where they're from), a Profession, and an Inciting Incident that sets them on their adventuring path. These different traits combine to decide your character's skills which are the only character number relevant to actio…
  continue reading
 
This marks the first of a couple episodes where I got the chance to interview different people/groups nominated for one of the 2024 CRIT Awards. Kevin tells us about his campaign and actual play podcast, Wing Women. The campaign uses the Powered by the Apocalypse Night Witches rules system developed by Jason Morningstar of Bully Pulpit Games. Night…
  continue reading
 
Jeph started playing D&D in school with a group of friends as most typically do. They played a couple different small campaigns, swapping between different DMs. One constant in their group was "Big Campaign," the world that Jeph ran that everyone always came back. Jeph has run Big Campaign for at least seven major campaigns and now hosts a podcast …
  continue reading
 
Gallo tells us about his D&D campaign that was designed for a girlfriend's teenage daughter. Her one request, "I want Bob Ross to be in it." Gallo ran with the idea and created a world where Bob Ross's evil alter ego, Rob Boss, is the villain. He used his paint brush to create a painted forest full of painted monsters. The physics and tone of the w…
  continue reading
 
Adam is the main DM for the Majestic Goose Network, a collection of actual play podcasts that grew out of Adam's home games with his family. The network started with One Shot Onslaught, a series of one shot D&D adventures from DM's Guild. It grew from there to around a dozen shows on various TTRPG topics. This episode focuses on Adam's homebrew cam…
  continue reading
 
Edric tells us about his campaign that takes place during the American Revolutionary War where all myths and folktales are real. Magic exists but spellcasters must keep their powers a secret or be burned as a witch. Eldritch horrors and evil spirits threaten North America while historical events proceed along a parallel path to our own reality. Edr…
  continue reading
 
Josh tells us about his world, The Collide. Josh is a new DM and player, providing a unique perspective on what D&D is like from that fresh point of view. The Collide is a combination of two worlds that smashed together in a cataclysmic event several hundred years ago. Collide is single continent split in half by a large mountain range. The western…
  continue reading
 
Maura tells us about her campaign, Her Dark Ministrations, which uses the Spire rules and setting made by Rowan, Rook and Decard. Maura's campaign and version of Spire follow the base setting pretty closely. From the game's website, "Spire is a roleplaying game about desperate revolutionary dark elves caught up in a secret war against the high elve…
  continue reading
 
Corey tells us about his campaign called Tales of the Undead which takes place in the island country of Equalia. This episode starts off with a reference to a video about Equalia that Corey uploaded to YouTube. For the full experience you can watch that video at this link: https://youtu.be/qFsqInICbAo?si=Vm9B5UVVjoJJm3ga Equalia was once ruled by a…
  continue reading
 
James tells us about Quelmar which is not just a campaign world but also a charity organization! Quelmar was created by James for his D&D games in college. Many more players joined the campaign swelling it in size and complexity as more and more PC backstories populated the lore of the world. James took the idea and ran with it, expanding Quelmar i…
  continue reading
 
Darin is back from Episode 11 to tell us more about Aellorah! Since we last spoke Darin has worked more on Aellorah's magic system called the Flow. There's plenty of new metals and special materials to make equipment out of. New classes and subraces abound. The governments of Aellorah are more detailed and fleshed out than before. Darin has created…
  continue reading
 
Bryon tells us about his Vaesen game set in the Pacific Northwest during the Industrial Revolution. Vaesen is a Swedish RPG where the PCs possess the Second Sight and are able to see all the monsters and faeries of folklore and myth. The societal changes of the Industrial Revolution have upset the hidden creatures of the world. As humanity has expa…
  continue reading
 
Jack presents his arcanepunk world of Televyse. Televyse is a metropolis city on a plane made up of large hexagons of territory. Every month the hexagons rotate, destroying all life and structures on the previous hexagons and replacing them with something new. The hexagon Televyse is located on is the only one immune to the hexagon shift. The city …
  continue reading
 
A special episode! A look at my own campaign with my players after the fact. This is a post session recording with my players and me after the conclusion of our D&D 4e campaign Orkish Rising. The campaign focused on the orc chief, Gregor, and his rise to power within the Orclands. He had to fight and unite tribes to oppose the evil necromancer trib…
  continue reading
 
Tim's fantasy world of Alanui is recovering from an apocalypse that nearly wiped out all life. A small habitable region remains, surrounded by the Wall Wood which expands against the irradiated Wastes. The apocalypse was multifaceted, but strangely parts of it were erased from history and memory of all but a few by the Director, the leader of the p…
  continue reading
 
Matt tells us about his campaign set in the Pokemon world. Pokemon is split into different regions based off of real world areas. Matt's game is set in his own original region named Osee. based on Orange County in Southern California. Matt originally recorded his sessions to go back and listen to himself or with his group, but he reworked them into…
  continue reading
 
Tommy talks about his world of Oryn. The world was created with a lot of input from his players. This includes asking a question of the players at the start of each session to further develop the world and the PCs position within it. The PCs are exploring the world and have discovered the ruins of an ancient mind flayer empire. Tommy throws in lots…
  continue reading
 
Kernel walks us through the Final Lands. All the races of the world have huddled together on an island the size of Ireland. At the center of the Final Lands is a crystal tower called the Soul Forge. The tower is surrounded by a formidable wasteland that magically drains the life of travelers. Additionally, dragons live around the Soul Forge. Every …
  continue reading
 
Rob tells us about his world, Garou. We get a unique perspective for our podcast as Rob's campaign in Garou recently concluded. Garou is a single continent world where the landmass is shaped like an apple. The world is a dumping ground for the rest of the universe resulting in an odd mishmash of races and factions that do not fit the typical mold o…
  continue reading
 
Natowa/Michael tells us about his campaign world, Akrimyos. The magic of Akrimyos is a strange and mysterious thing with many different ways of accessing the flux, raw magic that exists throughout Akrimyos. Natowa uses the same names as many of the gods from the Forgotten Realms but with very different domains and personalities to make them his own…
  continue reading
 
OnslaughtSix tells us about his DMing style, his gaming products and his world, Aerda. Onslaught uses almost exclusively modules for DMing, but not in the traditional way. Instead of running a module or adventure path from start to finish, he takes bits and pieces from different modules to form a complete adventure of his own. We talked about his u…
  continue reading
 
Kima tells us about his cyberpunk world. In the future after a nuclear apocalypse the survivors huddle together in separate cities with a nuclear wasteland in between. Kima focuses in on C-City which is ruled by the Datafield corporation. The datafield is a powerful WiFi-like network that surrounds the city. This allows for instantaneous transfer o…
  continue reading
 
A special episode with the DM that taught me to play, John! When I was nine he ran us through a campaign he'd designed previously called Olnap. The name for Olnap is derived from the real-world map of OLympic NAtional Park that John used to design the campaign. In the campaign my friends and I rampaged across Olnap defeating monsters and solving pr…
  continue reading
 
Alec walks us through the different Noman Empires in his world. Noss Farii is an imperial empire dominated by a restrictive theocracy. Hyrend is an atheist society where anything goes when it comes to magic, even necromancy. Brevtensa is a plutocratic wild west society where money is king and a plethora of different faiths thrive alongside each oth…
  continue reading
 
Garrett talked with me about his setting, Pyrim. Instead of being a whole world, Pyrim is a single city built on top of a dwarven mining town. A civil war was stopped in the town by four brave heroes, but it cost one of the heroes her life. To consecrate her resting place the remaining three heroes placed three blessings on Pyrim. Water always flow…
  continue reading
 
Thesi tells us about his world of Saared, an archipelago surrounded by an impenetrable wall of water shooting up into the sky. Saared is ruled by the Terrace, a floating city that monopolizes all magic within the islands. The people of Saared have lost a strong connection to the gods, so they must rely on themselves to defeat the Terrace. A rebel o…
  continue reading
 
Hayden and Carson joined me for a dual interview on their world called Egress. Egress is the name of the world and the god of the world. The world has a single continent that slopes downward from the sea towards a funnel in the middle. All creatures feel the Longing which pulls them into the funnel when they get to past their prime. The Longing is …
  continue reading
 
Nathan introduces us to his world of Aenea, a world with a deep pool of lore thanks to Nathan's hard work on making a full world mod of Aenea for the Neverwinter Nights MMO game. Nathan first created Aenea while playing with his siblings. It grew into a enormous world on Neverwinter Nights. After the server crashed, Nathan revived the world to play…
  continue reading
 
This week's guest is Sara. She's running her campaign using Savage Worlds in the world of Tamriel of the famous Elder Scrolls games. Sara's game is set between the events of Elder Scrolls 2: Daggerfall and Elder Scrolls 3: Morrowind. The game takes place in Western Cyrodil near the heart of the Empire. A bandit king in the hills has found the Poppy…
  continue reading
 
This week I interviewed Kris about his campaign world, Veris. The world is ruled by a powerful king who made a deal with Lolth. A mythal was installed in the world that hid Veris from the gods' sight and prevented anyone from advancing in power beyond level 5. All except for the powerful king who claims control over the mighty Consequencers. Howeve…
  continue reading
 
This week I interviewed Darin about his campaign world of Aellorah. Aellorah's cosmology has only seven celestial bodies and no stars besides the central sun. Four planets orbit the sun and two moons orbit the main planet of Aellorah. There are seven goddesses for each of the celestial bodies and each of the planets has seven races on them for each…
  continue reading
 
I talked with Bob about his campaign, the World below Azbymn. Azbymn is the realm of the gods and the sun god, Menora, is currently on her death bed. As Menora slips deeper into her sickness, the world is likewise affected by an illness that brings insanity and death. To stop it, the PCs must find a weapon capable of killing their own patron deity …
  continue reading
 
I talked with Scraw about DMing and his campaign, Gnomestones. Scraw runs a 1st edition D&D game with only a few modifications (as everyone does). We chatted about system choice and how it affects your game. We talked about online resources that DMs can use to enhance their game or provide inspiration. We referenced a few websites during the episod…
  continue reading
 
I talked with Atti about the Blades in the Dark system and setting produced by Evil Hat Productions. Blades is set in a gothic, steampunk ci ty centuries after an apocalypse closes the gates to the afterlife. Without a way to their eternal rest, ghosts wander a world where the sun and stars are gone from the sky. Blades has simple, narrative-focuse…
  continue reading
 
Unaz tells us about his campaign world Zierna, a traditional continent based fantasy world. In recent history Zierna was attacked by elemental archons which conquered vast swaths of territory. Thousands of humanoid refugees have taken shelter from the fire archon in the dwarven realms where they are safe. Unaz has a detailed campaign world with muc…
  continue reading
 
Lloyd tells us about his ten player campaign in Kalgrad. The PCs started off by taking on Lord Farquad after encountering Shrek. The campaign stakes ballooned into the the PCs vying to protect the fate of magic itself. Lloyd also talked with me about how to steal the good parts of 4E and Pathfinder to use in 5th edition and how to improve martial c…
  continue reading
 
Loading …
Listen to this show while you explore
Play