Welcome to the home of the Dunshelm Players. Previously known as the KM-RAmDram team, we are a drama/storytelling group dedicated to reviving the profile of Knightmare, a classic TV gameshow created by Tim Child in the 1980s.
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DunshelmPlayers Podcasts
Season Finale The fourth era of the Dungeon Of Deceit is imminent, and it is a time of change; the Dungeon is growing fast and far beyond its old boundaries, while some of the mightiest of its occupants, both light and dark, are coming into conflict. When old alliances are broken by treachery and greed, fresh alliances are formed as new protagonist…
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Part 3 of 4. The fourth era of the Dungeon Of Deceit is imminent, and it is a time of change; the Dungeon is growing fast and far beyond its old boundaries, while some of the mightiest of its occupants, both light and dark, are coming into conflict. When old alliances are broken by treachery and greed, fresh alliances are formed as new protagonists…
…
continue reading
Part 2 of 4. The fourth era of the Dungeon Of Deceit is imminent, and it is a time of change; the Dungeon is growing fast and far beyond its old boundaries, while some of the mightiest of its occupants, both light and dark, are coming into conflict. When old alliances are broken by treachery and greed, fresh alliances are formed as new protagonists…
…
continue reading
Part 1 of 4. The fourth era of the Dungeon Of Deceit is imminent, and it is a time of change; the Dungeon is growing fast and far beyond its old boundaries, while some of the mightiest of its occupants, both light and dark, are coming into conflict. When old alliances are broken by treachery and greed, fresh alliances are formed as new protagonists…
…
continue reading
A new Dungeon Master has been elected to the border keep of Dunshelm, and he has a very profound item on his starting agenda; reform. He plans to streamline the way that the castle is run. In particular, he wants to reduce the size of its staff and payroll budget. However, it does not take him long to discover that his agenda will face a lot of opp…
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Originally published 25/12/2007 As 2007 is the twentieth anniversary year of the Greater Game, we’ve put together a little comedy vignette. Part-based on the Greater Game, but really parodying the old History Today sketches by Newman And Baddiel from the early-90’s, we (not-altogether) proudly present KM-Today, a highbrow discussion of the most sop…
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Famous For Retreating - The Missing Scene
11:22
11:22
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11:22One of the scenes that was cut from an early draft of the script has been produced as a one-off sketch, originally released for Xmas/New Year 2015 – fitting, as it was the tenth anniversary year of recording the original play. The scene was removed because it was felt to be slowing the story down to little positive effect, but it has now been fully…
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Trailer. The fourth era of the Dungeon Of Deceit is imminent, and it is a time of change; the Dungeon is growing fast and far beyond its old boundaries, while some of the mightiest of its occupants, both light and dark, are coming into conflict. When old alliances are broken by treachery and greed, fresh alliances are formed as new protagonists eme…
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continue reading
Season Finale Links between the Twentieth Century and the era of the Dungeon have been dormant for several years, but the civil war between ‘The Powers-That-Be’ and ‘The Opposition’ continues. Caught between the two forces in the conflict are the Grey Sisterhood, now resident in the new colony of Ambrohame. Desperate to renew her people’s dwindling…
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Part 4 of 5. Links between the Twentieth Century and the era of the Dungeon have been dormant for several years, but the civil war between ‘The Powers-That-Be’ and ‘The Opposition’ continues. Caught between the two forces in the conflict are the Grey Sisterhood, now resident in the new colony of Ambrohame. Desperate to renew her people’s dwindling …
…
continue reading
Part 3 of 5. Links between the Twentieth Century and the era of the Dungeon have been dormant for several years, but the civil war between ‘The Powers-That-Be’ and ‘The Opposition’ continues. Caught between the two forces in the conflict are the Grey Sisterhood, now resident in the new colony of Ambrohame. Desperate to renew her people’s dwindling …
…
continue reading
Part 2 of 5. Links between the Twentieth Century and the era of the Dungeon have been dormant for several years, but the civil war between ‘The Powers-That-Be’ and ‘The Opposition’ continues. Caught between the two forces in the conflict are the Grey Sisterhood, now resident in the new colony of Ambrohame. Desperate to renew her people’s dwindling …
…
continue reading
Links between the Twentieth Century and the era of the Dungeon have been dormant for several years, but the civil war between ‘The Powers-That-Be’ and ‘The Opposition’ continues. Caught between the two forces in the conflict are the Grey Sisterhood, now resident in the new colony of Ambrohame. Desperate to renew her people’s dwindling powers, the W…
…
continue reading
WELCOME to the home of the Dunshelm Players Podcast. Previously known as the KM-RAmDram team, we are a drama/storytelling group dedicated to reviving the profile of Knightmare, a classic TV gameshow created by Tim Child in the 1980s. Knightmare was interactive fiction played out on television; a computer game in a chromakey studio, with the part of…
…
continue reading