Aaron Wilson and John Prather take a look under the hood of board games and talk about the mechanisms and narratives that drive board game design.
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Episode 12 - First of Season 2 - More like Fun-building. Amirite?
1:01:12
1:01:12
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1:01:12Episode 12 - First of Season 2 - More like Fun-building. Amirite? In this 12th episode (and first for 2023) John and Aaron talk about Deckbuilding and John's obsession with Dominion. Games we mention: Dominion Starcraft The Board Game 2007 Ascension Star Realms Eternal Clank: In Space Quest for Eldorado/Salmon Run Heat Flamme Rouge Few Acres of Sno…
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Episode 11 - Season 1 Wrap - Tip of the Iceberg
37:36
37:36
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37:36In this 11th and final episode of Season 1, John and Aaron touch on the things covered in 2022 and what lies ahead for Season 2 in 2023. Intro/outro music by Sickabod Follow us on the Twitter! (And now Hive also) @Cardboard_Mechs @internetsmagic @anygrytetris
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In this epic 10th episode John and Aaron welcome Shawn Stankewich of Flatout Games, to talk about tile the placement mechanism and Flatout's upcoming real-time tile placement game, Fit To Print by Peter McPherson. Games we mention: Cascadia Carcassonne Orx My City Terraforming Mars Ark Nova Tsuro Karuba Whistle stop Azul Go Vegas Showdown Patchwork…
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In this 9th episode John and Aaron welcome TC Petty the 3rd to talk about his new game My Father's Work, among many other games that successfully utilize a worker placement mechanism. Games we mention: My Father's Work Twilight Imperium 4th edition Russian Railroads Agricola Lords Of Waterdeep The River Mint Works Anachrony Viva Java Energy Empire:…
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In this 8th episode John and Aaron talk about stock holding games with guest, Ryan Courtney. Games we talk about: Bear Raid Stockpile Vegas Showdown Please Fix the Teleporter 18XX - 1830/22/46/ches Cube Rails - Chicago Express/Irish Gauge/German Railways/Union Station Stocks and Bonds (1964) LCR Acquire 504/Power Grid Startups Mystic Market Mars Ne…
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Episode 7 - Should I stay or should I go?
1:20:18
1:20:18
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1:20:18In this 7th episode John and Aaron talk about Push/Press your Luck games with guest, Tony Miller. Games we talk about: Blackjack The Split Can't Stop Deep Sea Adventure Clank! Incan Gold Quacks of Quedlinburg Yatzee Escape: the curse of the temple The Grizzled Arkham Horror the card game No Thanks! Coloretto Abyss Cardcassone Biblios Fire in the Li…
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In this 6th episode John and Aaron take a deep dive into Glen More and talk about its main mechanic of going around in a square. Intro/outro music by Sickabod Follow us on the Twitter! @Cardboard_Mechs @internetsmagic @anygrytetris Learn MORE about Glen More and Glen More 2 by Matthias Cramer on Board Game Geek…
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Episode 5 - The Mechanic that Gets Better with Age
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43:38
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43:38In this 5th episode John and Aaron talk about the world of time tracks Intro/outro music by Sickabod Follow us on the Twitter! @Cardboard_Mechs @internetsmagic @anygrytetris The games we mention: Seeland (2010) Rocky Road à la Mode (2017) Kraftwagen (2015) Glen More (2010) Circle the Wagons (2017) Tokaido (2012) PARKS (2019) Patchwork (2014) World …
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In this 4th episode John and Aaron talk about the world of rondels Intro/outro music by Sickabod Follow us on the Twitter! @Cardboard_Mechs @internetsmagic @anygrytetris The games we mention: Teotihuacan: City of Gods (2018) Viscounts of the West Kingdom (2020) Mystery of the Temples (2017) Round House (2016) Antike II (2014) Watch (2021) Sovereign…
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Episode 3 - Sovereign Skies deep dive
1:00:44
1:00:44
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1:00:44In this 3rd episode John and Aaron talk about the mechanics of Sovereign Skies. Learn more about Sovereign Skies: https://youtu.be/CA-KBl4KWyc https://www.deepwatergaming.com/products/sovereign-skies Intro/outro music by Sickabod Follow us on the Twitter! @Cardboard_Mechs @internetsmagic @anygrytetris…
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In this 2nd episode John and Aaron go through some the mechanics they enjoy, some they dislike and why sometimes math is hard.
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In this very special first episode John and Aaron talk about who they are and what got each of them into board games and board game design.
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