A seasonal series where Tristan Jung and Raza Retiwala explore the various fields of video games.
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Viewport Podcasts
Exploring the galaxy far, far away... "The intention of the podcast is to first and foremost, DOCUMENT the excitement of a new love. While Star Wars has always been in my periphery, I’ve never been in the cockpit. I want to highlight the wonder of discovery and of the banishing of biases. I want to approach everything with an open mind and positive outlook. The goal is not to be critical, but to APPRECIATE and HIGHLIGHT the makers and aspects that have helped this franchise to thrive and gro ...
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Join Jay Versluis for tips and tricks on all things 3D, featuring packages like DAZ Studio, Blender, Marvelous Designer and several others.
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Every saga has a beginning... We have stumbled to get here, yet here it is! The first episode of FROM THE VIEWPORT: A(NOTHER) STAR WARS PODCAST. Hear me stammer through an introduction, explaining the origins of how I decided on starting up this podcast and my current relationship with STAR WARS. Next week kicks off the first episode in my SKYWALKE…
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That wraps it up for Season Three of Loading Screen! We wanted to give a quick update on the future of this podcast and where you can find us going forward.By viewport
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Welcome to the second gaming phenomena we will discuss in Season Three! Raza and Tristan will dive deeper into the various gaming perceptions we brought up last episode to debunk the pros and cons of gaming. Intro/Outro music by Mosab (https://twitter.com/mobrosab) Podcast art by Weiwei Xu (https://twitter.com/peevishpants)…
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Welcome to the second gaming phenomena we will discuss in Season Three! Raza and Tristan will take you through the history and debunk/validate various ideas that have come up as the perception of video games have changed over time. In this episode, we will be discussing the history of gaming perception. Intro/Outro music by Mosab (https://twitter.c…
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Welcome to the third episode of Loading Screen Season 3. Tristan and Raza wrap up the discussion of the gaming phenomena of why classic games aren't that fun to go back and play. Intro/Outro music by Mosab (https://twitter.com/mobrosab) Podcast art by Weiwei Xu (https://twitter.com/peevishpants)By viewport
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Welcome to the second episode of Loading Screen Season 3. Tristan and Raza are continuing to discuss the gaming phenomena of why classic games aren't that fun to go back and play. This episode will dive deep into how to access classic games. Intro/Outro music by Mosab (https://twitter.com/mobrosab) Podcast art by Weiwei Xu (https://twitter.com/peev…
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Welcome to the first episode of Loading Screen Season 3. Over the next three episodes, Tristan and Raza will be discussing the gaming phenomena of why classic games aren't that fun to go back and play. This episode will dive deep into what makes a classic game. Intro/Outro music by Mosab (https://twitter.com/mobrosab) Podcast art by Weiwei Xu (http…
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Welcome back. Loading Screen is back for our third and final season! Over 5 episodes, Tristan and Raza will being talking two gaming phenomena that has fascinated us: why are classic games not fun to play in the modern age, along with how the perception of video games have changed over time. It will be a deep dive into various topics in the video g…
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Roguelike Deckbuilder Games (With Eric Farraro/Slothwerks)
1:06:25
1:06:25
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1:06:25For the final episode of Season 2 of Loading Screen, Tristan and Raza is joined by Eric Farraro/Slothwerks (Meteorfall, Krumit's Tale) to talk about Roguelike Deckbuilder Games. How we define the genre, why people play the games, and our recommendations. Loading Screen's recommended Roguelike Deckbuilder Games: Slay the Spire Inscryption Meteorfall…
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Multiplayer Online Battle Arena Games (MOBAs)
50:30
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50:30In Episode 4 of Season 2 of Loading Screen, Tristan and Raza talk about Multiplayer Online Battle Arena Games (MOBAs). How we define the genre, why people play the games, and our recommendations. Loading Screen's recommended MOBAs: Pokemon Unite Dota 2 League of Legends League of Legends: Wild Rift SMITE Intro/Outro music by Mosab (https://twitter.…
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In Episode 3 of Season 2 of Loading Screen, Tristan and Raza talk about Tactical Shooter Games. How we define the genre, why people play the games, and our recommendations. Loading Screen's recommended Tactical Shooter Games: Valorant Tom Clancy's Rainbow Six Siege Counter-Strike: Global Offensive Battlefield series Escape from Tarkov Rising Storm …
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In Episode 2 of Season 2 of Loading Screen, Tristan and Raza talk about Single-Player Narrative Games. How we define the genre, why people play the games, and our recommendations. Loading Screen's recommended Single-Player Narrative Games: Uncharted series God of War (2018) The Last of Us Metal Gear Solid Tomb Raider (2013) Final Fantasy 7 Remake I…
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For the first episode of Season 2, Tristan and Raza talk about Role-Playing Games. How we define the genre, why people play the games, and our recommendations. Loading Screen's recommended RPGs: Witcher 3 Skyrim Final Fantasy Shin Megami Tensei / Persona Pokemon Mass Effect Disco Elysium Divinity: Original Sin Dark Souls Intro/Outro music by Mosab …
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Welcome back to Loading Screen! A seasonal series where Tristan Jung and Raza Retiwala where we help you, the listener, discover new video game genres. In Season 2, we will be deep diving into RPGs, Narrative Action Adventure Games, Tactical Shooters, MOBAs, and Roguelike Deckbuilders. We will share why these games are fun to play, along with a lis…
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For the seasonal finale of Loading Screen Season 1, we chat with Andrew Tsai, RJ Lake, and Rachel Lake from D-Cell Games about their rhythm game, Unbeatable. Intro/Outro music by Mosab (https://twitter.com/mobrosab) Podcast art by Weiwei Xu (https://twitter.com/peevishpants)By viewport
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This week, we talk about Rhythm Games. The different types (peripheral, controller, movement), the history and arcs, and the perception. Next week, we will be speaking with D-Cell Games about their Rhythm Game: Unbeatable. Intro/Outro music by Mosab (https://twitter.com/mobrosab) Podcast art by Weiwei Xu (https://twitter.com/peevishpants)…
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Rocket Adrift (Raptor Boyfriend) Interview
38:32
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38:32This week, we chat with Lindsay Rollins from Rocket Adrift to talk about their Dating Simulator game, Raptor Boyfriend. Intro/Outro music by Mosab (https://twitter.com/mobrosab) Podcast art by Weiwei Xu (https://twitter.com/peevishpants)By viewport
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This week, we deep dive into Dating Simulator games: the history, main games, evolution, and perception. Next week, we will be speaking with Rocket Adrift about their Dating Sim game: Raptor Boyfriend. Intro/Outro music by Mosab (https://twitter.com/mobrosab) Podcast art by Weiwei Xu (https://twitter.com/peevishpants)…
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A Wandering Band (Airborne Kingdom) Interview
50:18
50:18
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50:18This week, we welcome Zach Mumbach from A Wandering Band to discuss their city management game, Airborne Kingdom. Intro/Outro music by Mosab (https://twitter.com/mobrosab) Podcast art by Weiwei Xu (https://twitter.com/peevishpants)By viewport
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For our second genre, we talk about City Management games. Some of the games that we explore include: The Sumerian Game, SimCity, Caesar, Moonbase, Tropico and Frostpunk. Next week, we will be speaking with The Wandering Band about their City Management game: Airborne Kingdom. Intro/Outro music by Mosab (https://twitter.com/mobrosab) Podcast art by…
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Thunder Lotus Games (Spiritfarer) Interview
41:55
41:55
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41:55This week we welcome Nicolas Guérin from Thunder Lotus Games to talk about their latest game: Spiritfarer, a cozy management game about dying. We deep-dive in the motivations behind the game, how the team built it, and the fun stories along the way. Games plugged by Nicolas: Disco Elysium Umurangi Generation Intro/Outro music by Mosab (https://twit…
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We dive into the traits that make up simulation games (farming, construction, and management), and some of the notable games that have defined it (The Sims, Animal Crossing, Stardew Valley, and more). Next week, we will be speaking with Thunder Lotus about their Simulation game: Spiritfarer. Intro/Outro music by Mosab (https://twitter.com/mobrosab)…
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Welcome to Loading Screen. A seasonal series where Tristan Jung and Raza Retiwala explore the various fields of video games. In Season One, we will be deep-diving into different types of video game genres to help our listeners understand why are these genres important, why people find them fascinating, and some of the history and main games within …
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Converting aniBlocks into regular keyframes (and back)
4:54
4:54
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4:54In this quick tip I’ll show you how to convert an aniBlock into regular keyframes to make a change to the animation, then turn it back into an aniBlock for use with aniMate. The process is simple, yet not exactly obvious. Enjoy!By Jay Versluis
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Adjusting multiple values at the same time in Blender
1:36
1:36
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1:36In this quick tip I’ll show you a neat trick to enter the same value into multiple text fields in Blender. Works for keyboard input as well as using the mouse to adjust multiple sliders. Enjoy!By Jay Versluis
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Working with a Full Screen Viewport in Blender
2:07
2:07
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2:07In this quick tip I’ll show you how to go full screen AND immersive with Blenders viewport. I’ll explain how to remove the grey bar at the top and remove all tool shelves temporarily with a single click (or two). Enjoy!By Jay Versluis
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In this quick tip I’ll show you how to dolly/zoom without steps in the Blender Viewport. It’ll only take a minute Enjoy!By Jay Versluis
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DAZ Studio 4.12 Beta – a Sneak Peek – 3D Shenanigans #25
49:38
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49:38On today’s stream I’ll take sneak-peek at the new features in the brand new beta version of DAZ Studio 4.12. It was released earlier this week, and it’s all about better animation tools: integrated features from GraphMate and KeyMate, and IK Chains inside a scene hierarchy. The highlights in this version are: overhaul of the regular timeline integr…
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Trying out Chocofur Asset Management for Blender 2.8 – 3D Shenanigans #24
4:59
4:59
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4:59In this episode I’ll try to install the Chocofur Asset Management add-on for Blender. It’s recently been updated to Blender 2.8, but right now not so easy to find on their website. Chocofur have lots of free assets to try out, perhaps we can work out how this works together. I was unable to get this thing going during the live stream, so I’ve made …
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Building a scene with dForce Magnets – 3D Shenanigans #23
1:05:07
1:05:07
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1:05:07In this live even I’ll show you how to use the dForce Magnets by Esha and Riversoft. I’ve had this question many times, perhaps my approach to using them helps to inspire you. I’ll start with a demo of how to add magnets to an plane object and explain how this product differs from a regular rigid follow node. Then I’ll move on to building a bed sce…
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Going Shopping in Ironman13’s Clothing Boutique – 3D Shenanigans #22
1:29:36
1:29:36
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1:29:36In this live stream we’ll take two Genesis characters shopping in Ironman13’s Styling Clothing Boutique. We’ll build the whole scene from start to finish, including lighting and depth of field. This will bring some of the techniques together that I’ve shared with you recently, including how to spin the sundial. PS: The stream dropped out towards th…
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Measuring DAZ Objects with Blender (Distance and Circumference)
12:05
12:05
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12:05In this episode I’ll show you two ways of measuring the metrics of objects from DAZ Studio using Blender. We can measure the distance between two arbitrary points using the new Measure Tool, while we can measure the circumference of an object with the MeasureIT add-on. DAZ also offer a plugin to do this, but it’s $50 and looks a tad intimidating to…
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Building the “Fluffy Disco Kimokawaii” Animation in Carrara – 3D Shenanigans #21
1:17:33
1:17:33
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1:17:33In this episode I’ll explain how I’ve made the Fluffy Disco animation that I’ve posted last week. I’ll start by building the animation in DAZ Studio using aniBlocks, then import the file into Carrara and add the hair. Once applied, we’ll drape it and have Carrara simulate the strands as the figure dances. You can buy Carrara here (it’s often on sal…
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An Overview of Strand Based Hair in DAZ Studio – 3D Shenanigans #20
1:23:06
1:23:06
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1:23:06On today’s live stream, I’m giving you an overview on how to get started with the new Strand Based Hair feature in DAZ Studio 4.11. It’s only been released to the public yesterday, and we have not many details on how to create handsome looking hair with this tool, but I’ll let you in on what I’ve been able to gather so far, including how dForce fit…
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Step into The Light – 3D Shenanigans #19
1:58:41
1:58:41
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1:58:41On this episode of 3D Shenanigans, I’m creating a character animation in which our protagonist steps out of the dark and is gradually revealed with light. We’ll do the walk, light and camera animation in DAZ Studio, then add my Patreon Freebie fog assets to the scene in Photoshop. Join me on this creative journey with plenty of user input, and a te…
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Building a Kitchen Comic Scene in DAZ Studio – 3D Shenanigans #18
1:56:09
1:56:09
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1:56:09In this live event I’ll show you how to build the above funny kitchen scene. It’s simple with several subtle nuances, such as lighting and expressions. I’ll explain how to add your characters, pose them, adjust the camera, and add appropriate (comical) expressions. Then we’ll adjust the lights of the set and add our own to add separation between th…
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I’ve recently explained how to make use of the realistic sun disk in DAZ Studio. I’ve talked about how to make this thing visible and how to set it to mood/effect you want, and I’m pleased with the results. This workflow works great for still images, but for animations, it quickly becomes clear that the SS Time parameter under Render Settings – Env…
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Creating a Sunset Portrait in DAZ Studio – 3D Shenanigans #17
1:41:03
1:41:03
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1:41:03In this live event I’ll show you how to create a realistic sunset portrait in DAZ Studio. I’ll explain how to use the Sun and Sky option in the render settings to tweak the time of day, how to make the sun visible and how to move it into position. Finally we’ll add a character who’s looking at the sunset, dressed in one of Biscuit’s hair and dForce…
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Atmospheric Fog Planes in DAZ Studio – 3D Shenanigans #16
55:15
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55:15In this live event I’ll show you how to use Atmospheric Fog Planes in DAZ Studio. They can be used as a subtle effect to make your scenes more realistic. Fog Planes can fill the screen, or they can be used as prop splats to show steam rising in parts of your image. I’ll show your both versions, explain the workflow in setting up your planes, and ho…
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Shattering my Logo in Blender – 3D Shenanigans #15
1:31:37
1:31:37
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1:31:37On this week’s live stream I’ll take my 3D Shenanigans Logo and shatter it into pieces, to build a creepy backwards animation using the Cell Fracture add-on in Blender 2.79. I’ll start by explaining how the tool works, then we’ll move on to building the logo from scratch, add materials, and then we’ll build something similar to this animation: http…
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Creating Animated Fog with Carrara – 3D Shenanigans #14
1:20:16
1:20:16
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1:20:16In this live event I’ll create animated volumetric fog with the highly underrated Carrara. I’ll show you around the app and explain how the programme works, introduce you to some of its features, and then I’ll animate good looking fog. Once exported as a transparent image sequence, I’ll try to animate it live over my own camera feed. It’ll be a hoo…
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Using Iray Canvases in DAZ Studio – 3D Shenanigans #13
1:19:41
1:19:41
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1:19:41In this live event I’ll tell you everything I know about Iray Canvases in DAZ Studio. It’s a huge topic, and admittedly I don’t know everything about this subject, but it will cover how to get started with multi pass rendering and the principles of creating separate images from your scene. About Depth Passes There’s a great video by DarkEdgeDesign …
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Animating Numbers with Blender and DAZ Studio – 3D Shenanigans #12
1:34:19
1:34:19
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1:34:19In this live event I’ll show you how to create 3D Text Objects in Blender 2.8, then bring them in to DAZ Studio to animate and render. We’ll animate a single number first, then apply the same animation to the other numbers and add small variations using aniMate. Other than that, I’m happy to answer any questions you have – join the chat and see if …
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Building a Creepy Corridor Scene in DAZ Studio – 3D Shenanigans #05
1:26:20
1:26:20
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1:26:20In this live event I’ll build a creepy “survival horror” type scene: an unsuspecting janitor is working the night shift, while a bunch of super intelligent bugs have escaped and try to take over the facility. I’ll start by modifying the stock corridor to make it longer, then I’ll setup a camera with an extreme perspective and all the characters. I’…
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Converting older Skin Shaders for use with Iray in DAZ Studio – 3D Shenanigans #04
1:19:36
1:19:36
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1:19:36In this live event I’ll explain how we can use an existing Iray skin shader and apply it to an older character like Staci. In my last stream I’ve shown you how to apply existing Iray materials from the library to various surfaces, and this time we’ll create a whole shader (almost) from scratch. I’ll cover how to display both characters side by side…
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Using Older Content in DAZ Studio – 3D Shenanigans #03
1:41:11
1:41:11
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1:41:11In this live event I’ll show you how to utilise some of your older content in DAZ Studio and make it compatible with the NVIDIA Iray render engine. Specifically, I’ll take two 3D Universe characters from 2004, pose them in a brand new set by Danie and Marforno and create a riveting Sci-Fi scene. I’ll cover how to load the tunnel, how to pose the ch…
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In this episode I’ll show you how we can use Reference Images in DAZ Studio. This is not a built-in option, but with the help of a Plane Primitive and a dedicated camera we can use references to help us build scenes, poses and shaders. We can create as many planes and cameras as we like, and we can place them anywhere in our scene. Sometimes it’s u…
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In this episode I’ll show you how to create an artificial depth of field effect in Photoshop, using the Blur Gallery. This can be useful for cutting down on render time, or to apply to images that have been taken with small fixed focus cameras (like the GoPro). This technique is similar in style to this new “portrait mode” on iOS devices. The Blur …
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Building an Indoor Pool Scene with DAZ Studio – 3D Shenanigans #02
1:37:35
1:37:35
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1:37:35In this live event I’ll build a scene with the Hotel Indoor Pool product from DAZ and Imaginary 3D (available for free this week for Platinum Club Members). I’ll explain how to walk through the scene to explore the the whole set, pick a good camera angle, convert existing objects into light sources and add new ones underwater. I’ll throw in some wo…
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Creating ZBrush Morphs for DAZ Studio without GoZ
8:58
8:58
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8:58In this episode I’ll show you how to create a morph for an item in DAZ Studio using ZBrush, without using the GoZ bridge. It works by exporting your object in OBJ format from DAZ Studio, importing and changing its shape in ZBrush (or any other 3D modelling app for that amtter), then re-importing the object to DAZ Studio. This workflow does not requ…
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