Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.
…
continue reading
Button Shy is the little guy in a big world. A small board game publisher trying to make an impact on a fast paced industry with thousands of new games a year. Without being able to compete with low prices or large print runs, Button Shy is simply just doing things it’s own way.
…
continue reading
A podcast about Content Creators and the things they make; hosted by writer and photographer Scott King.
…
continue reading
Today we look at board game design based on the word "tchotchke". : knickknack, trinket http://buttonshy.com/designdiary/DD177-Tchotchke.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "perennial". 1 : present at all seasons of the year 2 : persisting for several years usually with new herbaceous growth from a perennating part 3 a : persistent, enduring b : continuing without interruption : constant, perpetual c : regularly repeated or renewed : recurrent http://buttonshy.com/d…
…
continue reading
Today we look at board game design based on the word "dossier". : a file containing detailed records on a particular person or subject http://buttonshy.com/designdiary/DD175-Dossier.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "noisome". 1 : noxious, harmful 2 a : offensive to the senses and especially to the sense of smellb : highly obnoxious or objectionable http://buttonshy.com/designdiary/DD173-Noisome.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "malinger". : to pretend or exaggerate incapacity or illness (as to avoid duty or work) http://buttonshy.com/designdiary/DD172-Malinger.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "tomfoolery". : playful or foolish behavior http://buttonshy.com/designdiary/DD171-Tomfoolery.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "derring do". : daring action : daring http://buttonshy.com/designdiary/DD170-DerringDo.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "lycanthropy" 1 : a delusion that one has become a wolf 2 : the assumption of the form and characteristics of a wolf held to be possible by witchcraft or magic http://buttonshy.com/designdiary/DD169-Lycanthropy.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "indoctrinate". 1 : to instruct especially in fundamentals or rudiments : teach 2 : to imbue with a usually partisan or sectarian opinion, point of view, or principle http://buttonshy.com/designdiary/DD168-Indoctrinate.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "acceptation". 1 : acceptance; especially : favorable reception or approval 2 : a generally accepted meaning of a word or understanding of a concept http://buttonshy.com/designdiary/DD167-Acceptation.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "weltschmerz". 1 often capitalized Weltschmerz : mental depression or apathy caused by comparison of the actual state of the world with an ideal state 2 often capitalized Weltschmerz : a mood of sentimental sadness http://buttonshy.com/designdiary/DD166-Weltschmerz.mp3…
…
continue reading
Today we look at board game design based on the word "Luddite". : one of a group of early 19th-century English workmen destroying laborsaving machinery as a protest; broadly : one who is opposed to especially technological change http://buttonshy.com/designdiary/DD165-Luddite.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "atone". 1 : to make amends : to provide or serve as reparation or compensation for something bad or unwelcome — usually + for 2 : to make reparation or supply satisfaction for : expiate — used in the passive voice with for http://buttonshy.com/designdiary/DD163-Atone.mp3…
…
continue reading
Today we look at board game design based on the word "enigmatic". : of, relating to, or resembling an enigma : mysterious http://buttonshy.com/designdiary/DD162-Enigmatic.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "exigent". 1 : requiring immediate aid or action 2 : requiring or calling for much : demanding http://buttonshy.com/designdiary/DD161-Exigent.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "taciturn". : temperamentally disinclined to talk http://buttonshy.com/designdiary/DD160-Taciturn.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "nonchalant". : having an air of easy unconcern or indifference http://buttonshy.com/designdiary/DD159-Nonchalant.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "debunk". : to expose the sham or falseness of http://buttonshy.com/designdiary/DD158-Debunk.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "behemoth". 1 often capitalized : a mighty animal described in Job 40:15-24 as an example of the power of God 2 : something of monstrous size, power, or appearance http://buttonshy.com/designdiary/DD156-Behemoth.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "salvo". 1 a : a simultaneous discharge of two or more guns in military action or as a salute b : the release all at one time of a rack of bombs or rockets (as from an airplane) c : a series of shots by an artillery battery with each gun firing one round in turn after a prescribed interval d : th…
…
continue reading
Today we look at board game design based on the word "pyrotechnics". 1 singular or plural in construction : the art of making or the manufacture and use of fireworks 2 a : a display of fireworks b : a spectacular display (as of extreme virtuosity) http://buttonshy.com/designdiary/DD153-Pyrotechnics.mp3…
…
continue reading
Today we look at board game design based on the word "benevolent". 1 a : marked by or disposed to doing good b : organized for the purpose of doing good 2 : marked by or suggestive of goodwill http://buttonshy.com/designdiary/DD152-Benevolent.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "transmogrify". : to change or alter greatly and often with grotesque or humorous effect http://buttonshy.com/designdiary/DD151-Transmogrify.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "asseverate". : to affirm or declare positively or earnestly http://buttonshy.com/designdiary/DD149-Asseverate.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "bedizen". : to adorn gaudily http://buttonshy.com/designdiary/DD148-Bedizen.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "regardless". :despite everything http://buttonshy.com/designdiary/DD147-Regardless.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "canicular". :of or relating to the period between July and early September when hot weather occurs in the northern hemisphere. http://buttonshy.com/designdiary/DD146-Canicular.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today Greg Loring-Albright (Leviathan) looks at board game design based on the word "meritorious". : deserving of honor or esteem http://buttonshy.com/designdiary/DD145-Meritorious.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "balmy". 1 a : having the qualities of balm : soothing b : mild, temperate 2 : crazy, foolish http://buttonshy.com/designdiary/DD144-Balmy.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today Keith Ferguson (Santa's Workshop) looks at board game design based on the word "anachronism". 1 : an error in chronology; especially : a chronological misplacing of persons, events, objects, or customs in regard to each other 2 : a person or a thing that is chronologically out of place; especially : one from a former age that is incongruous i…
…
continue reading
Today we look at board game design based on the word "voracity". : the quality or state of being ravenous or insatiable http://buttonshy.com/designdiary/DD142-Voracity.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "mantic". : of or relating to the faculty of divination : prophetic http://buttonshy.com/designdiary/DD141-Mantic.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "quail". 1 : to give way : falter 2 : to recoil in dread or terror : cower http://buttonshy.com/designdiary/DD140-Quail.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "jabberwocky". : meaningless speech or writing http://buttonshy.com/designdiary/DD139-Jabberwocky.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today Jeffrey Henning (City Blocks) looks at board game design based on the word "permeable". : capable of being permeated : penetrable; especially : having pores or openings that permit liquids or gases to pass through http://buttonshy.com/designdiary/DD138-Permeable.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "defenestration". 1 : a throwing of a person or thing out of a window 2 : a usually swift dismissal or expulsion (as from a political party or office) http://buttonshy.com/designdiary/DD137-Defenestration.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "unbeknownst". 1 : happening or existing without the knowledge of someone specified — usually used with to 2 : not known or not well-known : unknown http://buttonshy.com/designdiary/DD136-Unbeknownst.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "epithet". 1 : a characterizing word or phrase accompanying or occurring in place of the name of a person or thing 2 : a disparaging or abusive word or phrase 3 : the part of a taxonomic name identifying a subordinate unit within a genus http://buttonshy.com/designdiary/DD135-Epithet.mp3…
…
continue reading
Today we look at board game design based on the word "abrogate". 1 : to abolish by authoritative action : annul 2 : to treat as nonexistent http://buttonshy.com/designdiary/DD134-Abrogate.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "indigence". : a level of poverty in which real hardship and deprivation are suffered and comforts of life are wholly lacking http://buttonshy.com/designdiary/DD133-Indigence.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "petard". 1 : a case containing an explosive to break down a door or gate or breach a wall 2 : a firework that explodes with a loud report http://buttonshy.com/designdiary/DD132-Petard.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "cajole". 1 a : to persuade with flattery or gentle urging especially in the face of reluctance : coax b : to obtain from someone by gentle persuasion 2 : to deceive with soothing words or false promises http://buttonshy.com/designdiary/DD131-Cajole.mp3…
…
continue reading
Today we look at board game design based on the word "aggress". : to make an attack : to act aggressively http://buttonshy.com/designdiary/DD130-Aggress.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "jocose". 1 : given to joking : merry 2 : characterized by joking : humorous http://buttonshy.com/designdiary/DD128-Jocose.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "transpire". 1 : to take place : go on, occur 2 a : to become known or apparent : develop b : to be revealed : come to light 3 : to give off vaporous material; specifically : to give off or exude watery vapor especially from the surfaces of leaves 4 : to pass in the form of a vapor from a living …
…
continue reading
Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "nativity". 1 : the process or circumstances of being born; especially, capitalized : the birth of Jesus 2 : a horoscope at or of the time of one's birth 3 : the place of origin http://buttonshy.com/designdiary/DD126-Nativity.mp3…
…
continue reading
Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "conciliate". 1 : appease 2 : to gain (as goodwill) by pleasing acts 3 : to make compatible : reconcile 4 : to become friendly or agreeable http://buttonshy.com/designdiary/DD125-Conciliate.mp3…
…
continue reading
Today we look at board game design based on the word "otiose". 1 : producing no useful result : futile 2 : being at leisure : idle 3 : lacking use or effect : functionless http://buttonshy.com/designdiary/DD124-Otiose.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "slumgullion". : a meat stew http://buttonshy.com/designdiary/DD123-Slumgullion.mp3By [email protected] (Jason Tagmire)
…
continue reading
Today we look at board game design based on the word "palindrome". : a word, verse, or sentence (such as "Able was I ere I saw Elba") or a number (such as 1881) that reads the same backward or forward http://buttonshy.com/designdiary/DD122-Palindrome.mp3By [email protected] (Jason Tagmire)
…
continue reading