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Retro Game Explorers Podcasts

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The Retro Wildlands, a gaming podcast hosted by Nomad! Nomad invites you to sit by the campfire while he shares with you his thoughts and experiences about a video game he’s discovered or rediscovered while roaming the gaming wildlands. Using game music and sound, you’ll be pulled right into the game as we go! If you’ve played the game before, nostalgia surely awaits! If not, you’ll figure out if it’s a game you want to put your time in or not. So what are you waiting for? Come join our expe ...
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Welcome to the Doom Is Dead? Podcast, brought to you by the Multiplayer Doom Federation & In The Keep. We want to take our listeners on an adventure throughout Doom & its history, speaking to the people that keep our beloved game alive. // https://doomfederation.com/ (doomfederation.com) //
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Bite-sized podcast designed for quick consumption. Each episode clocks in under 10 minutes and helps to educate listeners on gadgets, apps, games, and more. An informal and informative approach to cool tech and things we think you'd like, we highlight our favorite things to cross our path. We also like to chat about other non-tech things that we believe you'd love.
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Final Fantasy: Mystic Quest is often remembered as the “baby's first RPG", an entry designed to introduce Western players to the genre. But did Square’s big experiment actually work? In this episode, I share my thoughts on Mystic Quest, highlight what makes it stand out from the rest of the Final Fantasy series, and even play through some of the ad…
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Log in to your account at www.escapefromtarkov.com and redeem the code NIKITAONGMNPODCAST to receive a special gift from Battlestate Games. Trent Kusters chats with Nikita Buyanov, the COO, Founder, and Game Director at Battlestate Games, creators of Escape From Tarkov. Together they discuss his journey in games to the founding of Battlestate Games…
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Frank Castle is one of Marvel’s darkest and most controversial characters—but is he a misunderstood anti-hero or just a symbol of unchecked violence? And does his character translate to fun video game experiences? In this episode, I dust off The Punisher’s 1991 NES outing to see if Frank Castle’s one-man war on crime translated into 8-bit fun—or fr…
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Trent Kusters chats with Brendon Chung, Tynan Wales, and Suzanne Will about their immersive first-person shooter, Skin Deep. Together they discuss the inspiration for Skin Deep and how it evolved from it's original design; their desire to create an accessible entry point for the immersive sim genre; their ideas around level design and player guidan…
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Alexa Ray Corriea chats with actor Alex Jordan who most recently starred in the sci-fi survival game, The Alters. Together they discuss his journey as an actor and his work in video games; the unique opportunity The Alters provided due to it's premise revolving around clones; how he worked with the development team to find a distinct voice for each…
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Austin Wintory chats with Brian Trifon and Brian Lee White from the award winning music composition and sound design team, Finishing Move Inc. Together they discuss their history in music and what led them to games; why they began collaborating on game scores and the advantages that brings; how they tackled a massive franchise with set audience exp…
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Welcome to Episode 19 of Load Save Game, a podcast where I talk to people about their personal journey with video games. I am your host Jose Eusebio. My guest today is my wonderful friend Ralph Miranda. Ralph is an illustrator, a production artist, and storyboarder. Ralph has worked on marketing campaigns for big brands, movies, tv shows, and sever…
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Alexa Ray Corriea chats with actor Ray Chase about his first project as a game developer, Date Everything. Together they discuss his memorable work as the voice behind many of our favorite characters and why he decided to try his hand at development; where the idea to date household objects came from; how they managed to write dialogue for 100+ dat…
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Trent Kusters chats Klaus Lyngeled and Olov Redmalm from Moonhood, who recently released the handcrafted cozy horror game, The Midnight Walk. Together they discuss their early careers and how they found themselves working together and eventually co-founding their own studio; their previous work on titles such as Fe and Lost and Random and how that …
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Growing up, all of us at one point wanted to be the hero. The one who saves the day and banishes evil. And while the title of hero is something we sometimes strive for, it's the journey that really gives us that lasting impression. In this episode of the show, we're continuing our journey to become the Hero of Hyrule. Using game music and sound, we…
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Trent Kusters chats with Stéphane Varrault from Guerrilla Games and Xu Xiaojun from Studio Gobo about their collaborative work on LEGO® Horizon Adventures. Together they discuss how their two studios worked together on bringing Aloy's adventures to the LEGO® universe; what it takes to appeal to a younger audience; how they designed the game to focu…
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Adam Orth chats with Juhana Myllys, creator of physics based platformer Bionic Bay. Together they discuss how he identifies great ideas and where he finds inspiration; the early designs and concept art that led to the development of Bionic Bay; designing the core gameplay such as the swap mechanic and platforming; and creating a visual language tha…
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Austin Wintory chats with Lorien Testard, the composer for Sandfall Interactive's debut hit RPG, Clair Obscur: Expedition 33. Together they discuss his background in music theory and how he connected with Sandfall; working with singer Alice Duport-Percier to create the vocal pieces; creating a soundtrack with diverse sounds that keeps a unified vis…
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Trent Kusters chats with CEO and Co-Founder of Shiro Games, Nicolas Cannasse. Together they discuss his career in games including co-founding two succesful indie studios with his prior work at Dead Cells developer Motion Twin; creating his own programming language called Haxe; his work as a game director on titles such as Evoland, Northgard, and Wa…
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Trent Kusters chats with Julian Gollop, founder and game designer at Snapshot Games. Together they discuss his legendary journey designing games from the creation of the original XCOM: UFO Defense to his studio's latest release, Chip 'n Clawz vs. the Brainioids; how to use constraint as a key design pillar; having the courage to remove features for…
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A game like The Legend of Zelda: A Link to the Past doesn't really need an introduction. It's widely considered one of retro-gaming's elite, and contains an adventure that still resonates with us today. In it, we all get a chance to answer the call to adventure and become the hero we've always dreamed to be. Join us by the campfire as we journey in…
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*This episode contains heavy spoilers for Clair Obscur: Expedition 33 Alexa Ray Corriea chats with Jennifer Svedberg-Yen, the lead writer on Sandfall Interactive's debut hit, Clair Obscur: Expedition 33. Together they discuss how she went from a career in finance and investments to her first job in games; how the world and characters evolved throug…
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Trent Kusters chats with Prokop Jirsa, Lead Designer on Kingdom Come: Deliverance II, the hit historical RPG by Warhorse Studios. Together they discuss the key pillars of the Kingdom Come series that influence the decisions they make around narrative and design; their focus on emergent gameplay and how that informs their philosophy on quest structu…
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Alexa Ray Corriea chats with writers Dani Dee and Zaire Lanier about their work on Compulsion Games latest action-adventure, South of Midnight. Together they discuss how they began their careers in writing and what led them to Compulsion Games; how the team stayed authentic to the folklore of the American Deep South; the process of writing the main…
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Alexa Ray Corriea chats with actor Jennifer English, best known for her iconic roles in games like Elden Ring, Baldur's Gate III, and Sandfall Interactive's debut smash hit, Clair Obscur: Expedition 33. Together they discuss her prior career in classical theater as well as her previous work in games leading up to playing Maelle in Expedition 33; wo…
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