An actual play podcast of the Starfinder Adventure Path Dawn of Flame from Paizo, book 4 of which is written by one of our players, Ron Lundeen!
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Our heroes crash a “Cultist PTA” meeting and run afoul of a vampiric academic! Listen Now!(mp3)
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Our heroes safely subdue a grossly mutated Spike and bring the squox and her kits back to their home. Listen Now!(mp3)
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Our heroes search for Spike the missing squox, and find something very unexpected. Listen Now!(mp3)
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Our heroes negotiate with some hungry goblins for the return of stolen loot – what could go wrong? Listen Now!(mp3)
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Our heroes encounter a deadly moonwalking robot as they find someone has beat them to the vault! Listen Now!(mp3)
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Our heroes battle laser turrets and robots as they try to get to the vault! Listen Now!(mp3)
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Our heroes visit Abadar Corp Bank Golden Vault Neighborhood Branch #9 to make a withdrawal. Listen Now!(mp3)
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Our heroes fight a deadly menace hiding in a scrapyard. Listen Now!(mp3)
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Moldy cultists can wreak havoc on team chemistry! Listen Now!(mp3)
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Look out for grabby oozes dropping from above! Listen Now!(mp3)
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Our heroes encounter dangerous creatures and ghost couriers as they travel the catwalks of the ghost levels. Listen Now!(mp3)
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Our heroes are inundated with holographic ads that do more than try to sell products! Listen Now!(mp3)
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The newly formed team tackle a dangerous animated statue! Listen Now!(mp3)
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Our heroes find themselves in the ghost levels of Absalom Station! Listen Now!(mp3)
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Our heroes find themselves in a plummeting elevator as we begin the Starfinder 2 Playtest Adventure, A Cosmic Birthday. Listen Now!(mp3)
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The Final Episode of Intrepid Scoundrels! Listen Now!(mp3)
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In our penultimate episode, the scoundrels take partial control of the Hutt frigate, but now must deal with a powerful Sith Lord! Listen Now!(mp3)
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The crew infiltrate a fancy party posing as roadies, only to find themselves caught in a trap on a Hutt frigate! Listen Now!(mp3)
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The crew travels to a swamp planet and faces a deadly oggdo bogdo as they seek to destroy an evil kyber crystal. Listen Now!(mp3)
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The crew of the Intrepid make their way to a lost Jedi city and must face the wrath of the dead! Listen Now!(mp3)
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The scoundrels narrowly escape a dangerous foe, only to have him return in a nightmarish way! Listen Now!(mp3)
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The scoundrels find an immense imperial cache along with an artifact that draws a dangerous foe! Listen Now!(mp3)
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There’s always a catch! Our scoundrels are double-crossed and end up stuck between a rock and a hard place. Listen Now!(mp3)
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Our scoundrels run afoul of an imperial star destroyer and find they have mynocks! Listen Now!(mp3)
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The crew learn more about Zeke’s backstory as they are forced to take a side mission to settle a debt. Listen Now!(mp3)
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The crew has to “force” their way out of yet another tough situation! Listen Now!(mp3)
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Without a plan, the scoundrels try to wing it and might end up getting their ship blown up! Listen Now!(mp3)
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After a stressful heist its time to relax and indulge your vices. Listen Now!(mp3)
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When all else fails, use the Force! Listen Now!(mp3)
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The crew takes a side trek as Jason Keeley GMs Scum and Villainy for a new group of Intrepid Scoundrels! Listen Now!(mp3)
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In the climactic conclusion of the Devastation Ark adventure path, our heroes defeat the evil Siv AI core and now look forward to their lives after adventuring. Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes battle their way closer to the Siv AI core. Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes involuntarily undergo Siv conditioning that results in a strange kind of three body problem! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes receive a limited time offer for saving the galaxy from the Siv! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes fight through an ancient Siv museum and learn enough to achieve 20th level! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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With encouragement from Simon, our heroes are able to obtain some critical star charts with 50% less slaughter! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes must battle a massive intelligent fungus! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Part of the Intrepid Heroes crew gather to wrap-up the year and look forward to what’s coming down the road. Listen Now!(mp3)
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Just when they thought they were safe, our heroes are confronted by moon giants! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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After returning to their own bodies again, our heroes must stave of liquidation! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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It’s going to take a miracle for one of our heroes to escape a deadly trap! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes are caught in a horrific Sivv social gathering ! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes somehow become Sivv warriors playing Angry Birds? Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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To get into Ark Prime, our heroes must first defeat a fearsome dragon! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes make their way though incoming starship fire to cross the surface of Ark Prime and reach the entry airlock. Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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After a hard fought starship battle, our heroes finally defeat the swarm of drones protecting Ark Prime. Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes encounter a powerful spectra and must match wits with a devastatingly handsome fellow bent on destroying the Starstone! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Razz entertains the skittermander whelps while our heroes foil an Azlanti plot! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes encounter a suspicious non-fey time traveler as well as some temporally challenged skittermanders. Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes discover the summoner of the contract devils and put a stop to her evil plans! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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