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Discover how you can make independent games from the comfort of your own home. Listen to stories from Thomas Brush and his guests, all indies making a full time living making their own indie games. Please subscribe, leave a review, and check out our free game kit, courses, and more (links in the episode descriptions)!
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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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Game Dev Unchained

Game Dev Unchained

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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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Dev Heads

Second Wind

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Dev Heads brings together three hosts from the indie, AA, and AAA segments of the games industry, offering a panoramic view of game development. Join JM8 (The Bog, [REDACTED]), Tina Sanchez (Call of Duty, Apex Legends, God of War: Ragnarok) and Michael "Mikee" Tsarouhas (Insurgency, Insurgency: Sandstorm, Onward) fortnightly as they bridge the gap between different scales of operation, with topics that reveal the inner workings, struggles, and successes of developing games at each level.
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Waiting For Review

David Gary Wood

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The show is a fortnightly catch up between David Gary Wood, and Daniel Jilg! David is the longtime host of the show, an iOS development coach based in Wellington, New Zealand. His side project applications include GoVJ (https://govjapp.com), and he is currently working on several small projects. Daniel is an establish independent developer based in the south of Germany. He is the founder of: Telemetry Deck (https://telemetrydeck.com), "Lightweight Analytics That's Not Evil", an analytics ser ...
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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Game, Develop, Repeat

AnxiousBuddhaGames

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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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Game Dev Advice: The Game Developer's Podcast

The HP Video Game Podcast Network - John JP Podlasek

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+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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Indie Game Movement

Andrew Pappas, Game Marketing Strategist and Consultant

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Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you’re an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applyin ...
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Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you’re an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applyin ...
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Rust Game Dev

Richard Patching

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In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.
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Game TeaTime Podcast

Learn Game Development Online

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Game development podcast brought to you by the GameDev.tv community. Insightful and important advice from 90+ game industry experts. Listen to interviews with game designers, programmers, producers, artists, writers, sound designers, animators, music producers, video game composers, games journalists, CEOs and a host of others from the game development industry. On our community game dev podcast we've been lucky enough to talk with indie devs through to those working with AAA studios like Na ...
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Hello everybody, and welcome to Some Patches Required. Every other Wednesday, your hosts Aaron and Zak use their backgrounds in game development and analysis to discuss various facets of the ever-turbulent games industry. From interviews with AAA/indie devs to deep dives on timely topics, the duo hopes to entertain and educate you on this wild medium we all love.
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The Dev Dump

Goodgis, Barji, PolyMars, Reece Geofroy

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Perhaps the #1 podcast for indie game development, hosted by Barji, Goodgis, PolyMars and Reece Geofroy. Goodgis: https://www.youtube.com/goodgis​ Barji: https://www.youtube.com/barjino​ PolyMars: https://www.youtube.com/polymars​ Reece Geofroy https://www.youtube.com/reecegeofroy
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Game Dev Hideout

Sixfive Media

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Hello and Welcome to the Game Dev Hideout! In season 2 of the Turn by Turn podcast, Chris and Daniel started interviewing Indie Game Devs about the turn-based RPGs they were making. It turned out to be lots of fun and we met lots of cool people so we decided that we wanted to continue. However, halfway through the season, it started to feel like two different shows so we decided to make them different shows! Now, rather than just talking with turn-based devs we will be talking to devs of all ...
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Dev Diary Podcast

Forever an Astronaut

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The Dev Diary Podcast is the official sister-show to the documentary film series. The podcast shares the same mission as the series, which is to showcase the personal lives, obstacles, and resolutions of indie video game developers in as genuine a way as possible. The show is hosted by James Reichmuth and produced by Forever an Astronaut (http://www.foreveranastronaut.com)
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Thousand Ant Indie Dev Podcast

Matt Mirrorfish and Sam Eng

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In this game dev podcast with Matt Mirrorfish and Sam Eng of Thousand Ant we talk about making indie games in Unity3d, programming in C#, how to find the right software design architecture, artistic expression in games and a whole lot more.
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The Game Dev Show

Kaley and Luke

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Gaming Is the largest entertainment format In the world. Larger than both Music and Film combined. Yet, there are so few dedicated platforms for the Industries biggest and brightest contributors to tell their story. The Game Dev Show's objective Is to create a platform, a talk-show, for the video games Industry and the people who have helped make it what it is today.
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IndieView: the indie game developer interview show! Every week I talk to another indie dev, sometimes established, sometimes up and coming, sometimes so new even they haven't heard of themselves yet! Hosted by Cajun Coder (twitter.com/cajun_coding).
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The Trophy Room - A PlayStation Podcast

The Trophy Room - A PlayStation Podcast

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A PlayStation Podcast Made by the Players for the Players! A PlayStation Show for all things PlayStation 5 (PS5), PlayStation 4 (PS4), PlayStation VR2 (PSVR2), indie games, and PS exclusives. Here, you’ll find the weekly rundown of PlayStation gaming news, rumors, leaks, reviews, and opinions revolving around the Sony ecosystem.
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Dev Quest

Dustin LeBlanc

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Dev Quest is a podcast about the career journey of the modern web developer. Web development is one of the most accessible and fruitful career paths of our era, marrying a great deal of autonomy and interesting work with a strong sense of community and openness. On Dev Quest, we'll talk to devs working at all levels of the industry, from agency-employed and freelance folks building websites for small businesses to start up founders who are helping run multi-million dollar SaaS companies and ...
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Behind The Indies

Brian C Schneider

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ā€œThe Great Indiedev Mindshareā€ AT BEHIND THE INDIES WE ARE ALL ABOUT SUPPORTING INDIE DESIGNERS, STUDIOS, AND DEV TEAMS BY GIVING YOU A ā€˜BEHIND THE SCENES’ LOOK AT THE TALENTED FOLKS MAKING SOME REALLY GREAT INDIE GAMES!
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Wardcast

Ward Games

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Join Ward Games and friends on the journey of a lifetime: learning how to make games for a living! Listen in as we talk with game dev folks both local and from around the world about game development, gaming news, and more.
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Game Dev Podcast hosted by Team RisingHigh, a 13 Time Apple Featured Indie Game Studio. Kevin & Jilly discuss everything game development and game making topics. Covering all aspects of creating, designing and marketing mobile and indie games. Actionable, practical Game Dev info squirted up your ears every week, you just bring the biscuits.
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Inside Indie Games

UK Games Fund

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The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
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The Blacspiration Podcast

Callmeazia & Cortez Washington

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Inspiring Black people one episode at a time! This is the place to find your favorite Black people who are breaking down barriers and paving the way by always staying true to themselves and unapologetic at all times! Plus, tune in for reviews, interviews and more!
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THE ARTISTS podcast started in 2019 with a focus on creators and filmmakers, but, gradually realizing that Artists and Entrepreneurship are two sides of the same coin. Also, realizing that mental health is an important aspect for Artists to thrive. Hence, the gamut of knowledge and inspiration has gone beyond just creating to also building , balancing, sustaining and catapulting. The Artists Podcast endeavors to push and inspire Artists to bloom in all areas of their life by conversing with ...
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Gaming For The Culture

Gifted Sounds Network

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We talk to the people that make the gaming industry happen, past & present. From casual players to industry CEOs. Gaming for the Culture is for the people by the people. Gaming mobile to VR!
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Indie Game International is currently on hiatus. Plans to return are in the works. When? Your guess is as good as mine. Please enjoy over 200 episodes with game devs worldwide. Thank you for listening! Are you an indie dev? Looking to get into the industry? Curious about how your favorite indie games are made and, most importantly, who makes them? Listen to the Indie Game International podcast to get all the knowledge and advice you could hope for from indie game devs worldwide! My mission i ...
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World of Game Dev

Nebulos Entertainment, LLC

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This podcast aims to be an informative, yet entertaining ride as we discuss company updates, industry news, development, and much more! What all started as a vision has quickly turned into a reality. Our motivation for delivering engaging experiences stems from the worlds we envision, the characters and stories that reside in those worlds, and the imagination that ties them all together. Every tale we tell is crafted with the love and care that looks to captivate the heart of whomever they t ...
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Video Game Happy Hour

VideoGameHappyHour.com

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Video Game podcast with over 150 years combined gaming experience, discussing gaming news, new game releases, retro games, gaming hardware, and various gaming topics. The podcast goal is to build a gaming community with like-minded gamers. Come join our growing discord by visiting VideoGameHappyHour.com.
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This week on Dev Heads, JM8, Tina, and Mikee are joined by Alex Hutchinson to chat about his journey from working on Assassin's Creed and Far Cry, to Revenge of the Savage Planet, and everything in between. Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠⁠⁠⁠⁠patreon.co…
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Join our Discord Community! Check us out on Youtube! In this episode of the Indie Game Development Podcast, I sat down with BenBonk to chat about making Slimekeep, his five-year journey, and what it’s like developing a game from high school to Steam. He shares about wishlists, hard work, and growing as a solo indie dev. BenBonk started Slimekeep in…
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This week the VGHH crew discusses Xbox console price and games increase, discuss how this may open the door for Indie devs, GTA 6 delay making room for Ghost of Yotei and Borderlands 4, Indian food is the best food, and more! Join our Discord by visiting VGHH.net or VideoGameHappyHour.com to chat about games and to join in on our gaming events.…
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šŸŽ® Epic Games just scored a major legal victory against Apple—and it could reshape the future of mobile game development. In this video, I break down what this court ruling really means: āœ… Developers can now legally link to external web stores šŸ’ø Say goodbye to Apple’s full 30% App Store cut šŸ“± Could this bring Fortnite back to iOS? I also share how p…
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Many indie studios feel locked out of traditional PR, feeling like you need an agency and big budget just to get noticed. In this episode, we break down how to earn meaningful media coverage with a story worth telling and how to create a system to share it. Learn how a strategic approach to visibility can build credibility, attract players, and dri…
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Many indie studios feel locked out of traditional PR, feeling like you need an agency and big budget just to get noticed. In this episode, we break down how to earn meaningful media coverage with a story worth telling and how to create a system to share it. Learn how a strategic approach to visibility can build credibility, attract players, and dri…
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Twitch Stream: https://www.twitch.tv/anxiousbuddhagames Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, …
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Join us, while we're Waiting For Review, This week we talk about: Daniel sponsors a small podcast via Patreon Daniel's deep dive into Druid performance šŸ§™ā€ Community involvement is crucial for indie developers Dave has shipped some updates after a few months Dave is going off the deep end with QT and cross platform development -- We are open for spo…
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Ep 476 - Industry veteran Chris Kramer shares how they kept Resident Evil from being too easy, why they made the Mega Man 9 box art intentionally bad, and other inside stories from 30 years in the games business. Plus it's a stacked week of games with Deadzone Rogue, Onimusha 2, Deliver At All Costs, and more. Get the extended cut: https://www.patr…
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Join the Video Game Happy Hour podcast for a hilarious and insightful discussion on indie games, featuring a special guest, Rex from the Paper Prototypes podcast! This episode dives deep into the unique challenges and triumphs of indie game development, exploring why indie games might just save the future of gaming. Hear firsthand accounts of quirk…
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I chat with Pontypants for the second time on the podcast about making viral games, burnout, coming up with ideas, and finishing games! ā–ŗ Learn how to make a game studio from your bedroom, free: https://www.fulltimegamedev.com/opt-in-how-to-make-six-figuresā–ŗ Follow Ponty: https://x.com/pontypants?lang=enā–ŗ Enroll in my 3D workshop, free!: https://ww…
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While I was in Poland last week, I had a chance to speak with Game Director, Tomasz Kisilewicz, to discuss the changes that have been made in the past year. My appointment came up pretty early in my play session, but we got to talk about changes in character movement and updates to take the pressure off players so they can explore and interact with…
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Support the show Patreon: https://www.patreon.com/PSTrophyroom Discord: https://discord.gg/wPNp3kC BSYK: https://tinyurl.com/3e24bn7y Store: https://tinyurl.com/ktbsdw3s --------------------------------------------------------------------------- This week on The Trophy Room: A PlayStation Podcast hosts Teegan, Kyle, and Joe talk about the latest dr…
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This week, we talk about patch 1.2, Steam Deck verification, and code comments. Writing code is one thing; leaving behind notes future you can understand is a whole other game. Whether it's chaos in the comments or silence in the source, every line is a choice between clarity and future confusion. Support Crashlands 2! Official Website: https://www…
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Attribution often feels like a black box for indie devs, but ignoring it can cost you time, money, and momentum. In this episode, we break down what attribution really is, why it matters, and how small teams can start tracking what counts while learning how to avoid misleading metrics, balance data with creative instincts, and make smarter marketin…
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Attribution often feels like a black box for indie devs, but ignoring it can cost you time, money, and momentum. In this episode, we break down what attribution really is, why it matters, and how small teams can start tracking what counts while learning how to avoid misleading metrics, balance data with creative instincts, and make smarter marketin…
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Twitch Stream: https://www.twitch.tv/anxiousbuddhagames Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, …
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Ep 475 - In 20 years, iam8bit has gone from putting together small art galleries to becoming a driving force behind industry events like Summer Game Fest. Founder Jon Gibson stops in to talk about the company's history and the times we've crossed paths along the way. Also, Giant Bomb is back and Isla's Croc talk! Get the extended cut: https://www.p…
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Join Krafty, JamesPressStart, Savral, and SityClicker as they dive into the controversial new Doom The Dark Ages game – is it a masterpiece or just more of the same? Does James uncover a hidden gem of an indie game called Despelote? Then they cover Nintendo's latest anti-consumer shenanigans, the underwhelming Nintendo Switch 2 specs, news from Ste…
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Join us, while we're Waiting For Review, This week we talk about: Being back after a break! Sorry for leaving you so long. New office setups, Daniel's trip to the OMR festival... where he went racing šŸŽļø Dave's crazy plans for multi-platform development, looking at the Qt framework for his long term goals Daniel has a flexispot -- We are open for sp…
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Support the show Patreon: https://www.patreon.com/PSTrophyroom Discord: https://discord.gg/wPNp3kC BSYK: https://tinyurl.com/3e24bn7y Store: https://tinyurl.com/ktbsdw3s This week on The Trophy Room: A PlayStation Podcast Teegan is on assignment which means it's up to Kyle, and Joe talk about Sony President and CEO Hiroki Totoki announces to invest…
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In this episode, we discuss plushies, player feedback, and patch 1.1. Not all feedback is easy to digest. Sometimes it’s sour, spicy, and hard to swallow. But when it’s rooted in genuine player experience, rather than gripes aimed at the devs, player feedback can reveal exactly what a game needs to grow. Support Crashlands 2! Official Website: http…
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This week, Zak and Aaron take a moment to celebrate the runaway critical and commercial success of Clair Obscur: Expedition 33... and then dig into why it won't matter at all to big publishers and the money-making machine behind them. Tragically, the narrative that breakout hits in the singleplayer space can somehow make them appealing to investors…
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Apologies for the hiatus! Dave needed some time off to recover from burnout, and these episodes remained in the can. Thanks for Waiting for us šŸ™Œ -- Join us, while we're Waiting For Review, This week we talk about: Daniel is moving to Hamburg next week 🫨 Daniel has had a professional photo shoot to update his personal branding šŸ’… Dave is transitionin…
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When it comes to game jams, too many projects get shelved before they reach their full potential. In this episode, we’re going to explore how jams and small projects can become launchpads for long-term opportunity with the right support. From mentorship and incubation to funding access and marketing guidance, learn how structured programs are helpi…
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When it comes to game jams, too many projects get shelved before they reach their full potential. In this episode, we’re going to explore how jams and small projects can become launchpads for long-term opportunity with the right support. From mentorship and incubation to funding access and marketing guidance, learn how structured programs are helpi…
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Twitch Stream: https://www.twitch.tv/anxiousbuddhagames Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, …
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Apologies for the hiatus! Dave needed some time off to recover from burnout, and these episodes remained in the can. Thanks for Waiting for us šŸ™Œ -- Join us, while we're Waiting For Review, This week we talk about: Daniel shares his exciting news about moving from Augsburg to Hamburg! (He is packing and downsizing!) Dave's recent trip to Melbourne, …
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Ep 474 - Grand Theft Auto VI is hitting us with double headlines by delaying until next year then dropping a new trailer. We get our first solid look at Mafia: The Old Country, and remasters are on the way for Gears of War and Ecco the Dolphin. Get the extended cut: https://www.patreon.com/posts/extended-gta-vi-128517640 (0:00) - Intro (4:56) - GTA…
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šŸŽ™ļø New Episode | THE ARTISTS Podcast "Brecht and Dialectical Thinking" with Anthony Squiers, author of Bertolt Brecht’s Adaptations and Anti-Capitalist Aesthetics Today In an age dominated by doomscrolling and passive viewing, what does it mean to create art that wakes us up instead of lulling us into consumption? In this rich and urgent conversati…
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Apologies for the hiatus! Dave needed some time off to recover from burnout, and these episodes remained in the can. Thanks for Waiting for us šŸ™Œ -- Join us, while we're Waiting For Review, This week we talk about: Productivity challenges Content creation on platforms like TikTok The complexities of TQL The early stages of app development, the chall…
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Join Krafty, w0nda, SityClicker, and special guest Lanceroy for a hilarious and insightful Video Game Happy Hour! This episode dives into the surprisingly complex question: what is a retro game? The guys debate the merits of PS2-era classics versus Xbox 360 era titles, fueled by nostalgia and plenty of good-natured ribbing. Plus, Lance reveals his …
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Support the show Patreon: https://www.patreon.com/PSTrophyroom Discord: https://discord.gg/wPNp3kC BSYK: https://tinyurl.com/3e24bn7y Store: https://tinyurl.com/ktbsdw3s This week on The Trophy Room: A PlayStation Podcast hosts Kyle, and Joe talk about their thoughts on Doom: The Dark Ages. id Shoftware's next outing for The Slayer. The most risk t…
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Join Krafty, NightProphet (from Lost Boys podcast), and VGHH community members Jairoe and GBM for the Space Marine 2 Game Club Wrap Up Episode where they give a full review of the game, and more! Join our Discord by visiting VGHH.net or VideoGameHappyHour.com to chat about games and to join in on our gaming events.…
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This week, we talk about verification woes, platform power, and the price of play. When a few platforms control all access to players, even the smallest speed bumps can become brick walls. The rules aren’t always clear, and when they are, they aren’t always evenly applied. Turns out, the real chokepoint in game dev isn’t creativity, it’s capitalism…
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