retroscene music podcast
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Demoscene Podcasts
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Your weekly dose of retro gaming and technology news and interviews with industry veterans. New episodes released every Friday!
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512: The Top 5 Tech & Gaming Innovations of 1994-2024 - The Retro Hour 512
1:20:25
1:20:25
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1:20:25Happy New Year! As we kick off 2026, we’re treating everyone to something special: a FREE episode of The Retro Hour: After Hours, our podcast that’s usually exclusive to our Patreon supporters. After Hours is where Dan, Ravi, and Joe loosen the ties a bit and go deeper into retro gaming and technology. Longer chats, more personal opinions, and plen…
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морок Пересекая брод в одну пару сапог
1:00:39
1:00:39
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1:00:39#морок #crossbreed #Пересекая_брод_в_одну_пару_сапогBy MoRok
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511: Retro Gaming Christmas Quiz 2025 – The Retro Hour EP511
2:08:15
2:08:15
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2:08:15It’s our absolute favourite episode of the year once again, the Retro Hour Christmas Quiz is back! 🎄🎮 This year, Paul Drury and Oliver Wilmot are taking on hosting duties, armed with festive cheer and plenty of tricky questions. Meanwhile, Dan, Ravi and Joe have each drafted in some of our wonderful Patrons to join their teams, because what’s Chris…
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DJ Yurdabass - BreakBeat Energy vol.3
1:48:35
1:48:35
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1:48:35Хороших праздниковBy DJ Yurdabass
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510: “We Hid Gabe Newell in Our Game!” – Powerhoof - Making Retro Point & Click Adventures – The Retro Hour Podcast EP510
1:51:39
1:51:39
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1:51:39We go Down Under with Powerhoof’s David Lloyd, the brain behind award-winning indie hits like The Drifter and Crawl. From hiding DOS games as a kid to creating their own game engine and scooping Game of the Year at the Australian Game Developer Awards. From swapping floppies in the schoolyard to creating retro-inspired adventures, and why the Sierr…
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509: “This Shouldn’t Be Possible on an Amiga 500!” – H0ffman - Demoscene and Game Ports – The Retro Hour Podcast EP509
1:55:47
1:55:47
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1:55:47This week, we catch up with the legendary H0ffman to hear some tales from the demo scene trenches, Amiga wizardry, and porting classic arcade titles. From brigning Metal Gear and Knightmare from the MSX to the Amiga, to pushing Neo Geo boundaries with Sega classics, and how he accidentally created a global DJ community with a bit of Amiga code. h0f…
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Maxim Zharikov - Urban Flowers - UK garage mix
1:00:36
1:00:36
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1:00:36MZ - UF @ Maxim ZharikovBy Maxim Zharikov
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508: "The 3DO M2 demo was mind-blowing... we were dying to ship it!" – Michael Devine (Former 3DO VP of Sales) – The Retro Hour Podcast EP508
1:48:35
1:48:35
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1:48:35This week we’re joined by industry veteran Michael Devine, former VP of Sales at The 3DO Company, key player at TDK Mediactive, and now CEO of Rockit Games, for an incredible look at four decades inside the games industry. From the “mind-blowing” M2 demos and the rise of Army Men, to the chaos of securing Hollywood licences and resurrecting Jaleco’…
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101
507: "A Single MP3 is Bigger Than the NES Library!" – eXo on Emulation, BBS Days & Saving DOS Classics – The Retro Hour Podcast EP507
1:53:43
1:53:43
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1:53:43This week, we’re joined by eXo, the visionary behind the colossal eXoDOS emulation project, dedicated to preserving DOS, Windows 3.x, and interactive fiction games in all their original (and often quirky) glory. We explore how eXo and a global team of volunteers are not just making old games playable again, but restoring everything from lost CD aud…
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506: “Atari’s Actually Doing Things RIGHT?!” – Ctrl-Alt-Rees - The Retro Hour Podcast EP506
1:54:14
1:54:14
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1:54:14This week, we catch up with the ever-inventive Ctrl-Alt-Rees in his brand new studio. Rees shares his latest projects, retro tech obsessions, and the bizarre story of a Japanese teaching computer with a paper screen. We hear his thoughts on modern Atari’s surprising comeback, his favourite (and most hated) handhelds, the quirks of the Jaguar scene,…
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505: “I Presented the Amiga Chipset to Atari… and Everyone Freaked Out!” - Atari's Matt Householder - The Retro Hour Podcast EP505
1:56:47
1:56:47
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1:56:47From hating Pong to working for Atari, this week we chat with Matt Householder. From his early days at Gaming Devices Inc. and designing the arcade classic Krull, through to joining Atari right after the video game crash and witnessing the dramatic Amiga chipset saga from the inside. Matt reveals what it was really like working under Jack Tramiel, …
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504: “I’d Never Even Seen a Computer Until I Worked at Sierra!” – Mark Crowe on Space Quest - The Retro Hour Podcast EP504
1:40:21
1:40:21
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1:40:21This week we're joined by Sierra legend Mark Crowe, co-creator of the Space Quest series and one half of the iconic Two Guys from Andromeda. Mark reveals how he went from never touching a computer to helping define the golden age of adventure gaming, working alongside Roberta Williams, Disney, and a hapless space janitor named Roger Wilco. Plus, we…
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Мощный брейкбит‑микс, где ритмы накатывают, как грозовые волны — плотные сбивки, энергичные брейки и неумолимый драйв.By BEESTRONG
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503: “The Demo Scene Taught Us to Do the Impossible” – Erik Simon of Thalion - The Retro Hour EP503
1:12:45
1:12:45
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1:12:45This week's show features Erik Simon, co-founder of the legendary Thalion Software, the minds behind Lionheart, Ambermoon, and No Second Prize. Erik shares hilarious and jaw-dropping tales from the golden age of Amiga development, how the demo scene shaped Thalion’s “make the impossible happen” ethos, why Lionheart used every Amiga graphics mode. R…
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502: “From Modems to Headlines” – Jason Compton on the Amiga Report Revolution - The Retro Hour EP502
1:54:00
1:54:00
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1:54:00This week, we’re joined by former Amiga Report editor, writer, and This Week in Retro host Jason Compton, who takes us into the golden age of 90s computing news. From chasing stories during Commodore’s dramatic collapse (“we may not make more chips, but we can sell the floor scrubber!”) to the birth of one of the first online tech magazines, Jason …
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501: “Michael Jackson Just Said ‘Okay, I’ll Do It All’” – SEGA's Roger Hector Tells the Inside Story of Sonic 3
1:33:24
1:33:24
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1:33:24For years, it’s been one of gaming’s biggest urban legends, how much did Michael Jackson really work on the music for Sonic the Hedgehog 3? In part two of our exclusive chat with Roger Hector, former Director of the Sega Technical Institute, we get the full story. Roger reveals how Jackson’s unexpected visit to STI turned into hands-on involvement …
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500: "No One Had Storyboarded Games Before - So I Did!" - Atari Legend Roger Hector - The Retro Hour EP500
1:49:11
1:49:11
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1:49:11This week marks our milestone 500th episode, and we’re celebrating in style with part one of an epic two-part chat with industry legend Roger Hector. From working under Nolan Bushnell and Al Alcorn in the very earliest days of Atari, to helping bring classics like Super Breakout and Battlezone to life, Roger shares incredible behind-the-scenes stor…
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499: "Nintendo Made Us Cut the Bikini Girls from Duke Nukem 64" - Eurocom's Kev Harrison - The Retro Hour EP499
1:42:47
1:42:47
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1:42:47This week we chat with designer Kev Harrison, whose career began at Eurocom working on Duke Nukem 64 and Duke Nukem: Zero Hour. Kev shares what it was like adapting Duke’s outrageous world for Nintendo, from cutting bikini girls to sneaking in Simpsons gags, as well as why his team saw Duke as a tongue-in-cheek Bruce Campbell figure while publisher…
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CoolRockBassBlock - The Art of the Demoscene. The Best Hard Tracks in The Mix. Remastered Edition 2025
58:05
58:05
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58:05[1] Демосцена - аудио-визуальное искусство. [2] Микс готовился примерно год. Отбирались лучшие на мой взгляд и преимущественно жёсткие треки.[3] Есть треки в формате 24Bit 96Khz, ради них микс делал именно в таком формате. Остальные треки для большей точности подвергались тому, что называется upsampling и потом уже делались их Remaster версии. [4] …
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Shuffilin'!Cover AG3 @ 5t@2sBy 5t@2s
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498: “Arcade Lessons, Nintendo Secrets, and Omega 6” – Takaya Imamura & Junji Seki - The Retro Hour EP498
1:05:14
1:05:14
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1:05:14This week we hear part two of our chat with Nintendo legend Takaya Imamura and game director Junji Seki. We hear about the creation of Omega 6: The Triangle Stars, blending manga, classic adventure game engines, and even a rock-paper-scissors battle system. Imamura reflects on his decades at Nintendo, from the high-stakes launch of the Switch to br…
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497: “We Wanted Ocarina’s Opposite - That’s Why Majora’s Mask Got So Dark” - Takaya Imamura Interview - The Retro Hour EP497
1:25:30
1:25:30
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1:25:30This week we welcome Nintendo legend Takaya Imamura, the visionary artist behind F-Zero, Star Fox, and Majora’s Mask. We hear some incredible stories from his three decades at Nintendo: from being interviewed by Shigeru Miyamoto, to creating Captain Falcon on a whim, to the wild one-year crunch that gave birth to Majora’s Mask. He reveals how a shr…
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496: "The SID Chip Was My First Love” - Jeroen Tel: Maniacs of Noise - The Retro Hour EP496
1:24:09
1:24:09
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1:24:09This week we catch up with legendary C64 composer Jeroen Tel of Maniacs of Noise fame. Jeroen takes us back to the early days of programming music directly in machine code, pushing the SID chip to its limits, and soundtracking classics like Cybernoid, Hawkeye, Supremacy, and Turbo OutRun. From cracktros and demo parties, we hear the story of some o…
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495: PS1 Demo Discs, Bedroom Coders and FMV Revival - Indie Games That Changed The World - The Retro Hour EP495
1:26:00
1:26:00
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1:26:00We're joined by games journalist and author Aaron Potter to chat about his new book, 50 Indie Games That Changed the World. From the roots of the Indie scene with the 80's bedroom coders, the revival of lost genres like FMV games, and how modern indie titles are keeping classic computers and consoles alive. 50 Indie Games That Changed The World: ht…
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494: “Sonic R’s Soundtrack Has a Life of Its Own” - Richard Jacques, The Sound of 90s SEGA - The Retro Hour EP494
1:36:52
1:36:52
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1:36:52This week’s episode comes live from Retromessa 2025 in Norway, where we were joined on stage by legendary video game composer Richard Jacques. From creating music on a ZX Spectrum at age 11 to scoring iconic titles like Sonic R, Jet Set Radio, Headhunter, and Mass Effect, Richard shares his incredible journey through Sega’s golden years, live orche…
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493: “Flash Games Should Never Have Died” – Alex Johansson, Experimental Game Maker - The Retro Hour EP493
1:33:52
1:33:52
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1:33:52This week we are joined by award-winning experimental designer, educator and game maker Alex Johansson of ALYO Games. He is the mind behind wild alt-controller creations like Muppet Boxing, syringe-powered co-op games and his new Morse code-based strategy title Morse. We dive into the wonderfully strange world of odd inputs, discuss why Flash games…
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492: “My Teacher Said I Wasn’t That Good” – The Story of Worms with Andy Davidson - The Retro Hour EP492
1:40:59
1:40:59
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1:40:59This week, we chat with Andy Davidson, the creator of the legendary game Worms. Andy shares how a quirky artillery game made on a school Amiga evolved into one of the most recognisable franchises in gaming history. From ripping sprites out of Lemmings for a laugh, to a five-minute pitch that landed him a publishing deal with Team17, plus some updat…
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491: Croc Was Meant to Be Yoshi - Then It All Changed! - Matt Porter, Argonaut Programmer - The Retro Hour EP491
1:39:11
1:39:11
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1:39:11This week we’re joined by Matt Porter, former programmer at Argonaut Software and one of the key developers behind Croc: Legend of the Gobbos. Matt shares inside stories from the development of titles like Creature Shock, Scooby-Doo Mysteries, and SWAT: Global Strike Team, delves into the challenges of porting games across wildly different platform…
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