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Dev Game Club

Brett Douville and Tim Longo

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Weekly
 
Join hosts and industry veterans Brett Douville and Tim Longo as they discuss older titles and the impact they had on the games industry, as well as any lessons that could be taken away even today. Play along!
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Keifer Lirette

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Against his better judgement, Keifer loves video games. Join him each episode as he interviews various guests about their most meaningful and memorable video game experiences to discover how and why games make an impact on their players. Along the way he also talks about the importance of video game preservation, scrutinizes the shortcomings of the video game industry, and argues for video games as an art form. Part of the Moonshot Network.
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The wildly popular podcast for the forever curious and mind expanding people who love learning about all things "beyond the physical". Maggie Dorsky's Metaphysical AF has been sparking conversations since 2018. Maggie, known as "The Metaphysical Mother," gives insights into popular concepts beyond the surface level for deeper connection and understanding. This is for the philosopher baddies (hello fellow Sag's). There will definitely be memorable guests, happy tears, and an annoying amount o ...
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Welcome, brave souls, to "Stories to Dismember," where nightmares are unleashed, and horror takes center stage. Together, we'll embark on a chilling journey through the darkest realms of cinema, dissecting bone-chilling tales that will haunt your dreams. So, buckle up, dear listeners, as we embark on a cinematic odyssey filled with screams, suspense, and the kind of horror that lingers long after the credits roll. Welcome to a world where fear has a name and nightmares come to life. This is ...
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From opposite sides of the globe, your hosts Kiaran and Adam are on a mission to work through their enormous backlog of video games. In each episode they take on a game one (or both) of them have never finished before and get together to discuss their impressions. Was it good? Was it bad? Is it worth keeping on your backlog? Tune in to find out on The Good, the Bad, and the Backlog.
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Welcome to Dev Game Club, where this week we finish our series on Deadly Premonition. We talk a bit about the main story, the life sim, how we get around and more before turning to takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To Ch 21 (Tim) and only Ch 8 (…
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Welcome to Dev Game Club, where this week we enjoy a bonus conversation capping our series on Portal. We talk Portal 2, the tension between story and gameplay, its length, and yes, even some co-op. And we do it all live on Twitch. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections…
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Welcome to Dev Game Club, where this week we continue our series on 2010's Deadly Premonition. We dig into the game further, particularly talking about how its open world works for us as opposed to the repetitive tasks of more modern open world games, among other topics. Dev Game Club looks at classic video games and plays through them over several…
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Welcome to Dev Game Club, where this week we continue our series on 2010's Deadly Premonition. We revisit the Twin Peaks of it all, and then discuss some of the more mechanical aspects of the game, particularly the profiling and the combat. And then there's that open world. Dev Game Club looks at classic video games and plays through them over seve…
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Welcome to Dev Game Club, where this week we begin a new series on 2010's Deadly Premonition. We first set the game in its time, and talk a bit about Japanese creators breaking out and establishing more auteurist inclinations, before turning to the first part of the game. Dev Game Club looks at classic video games and plays through them over severa…
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It is very funny that the solution to the puzzle is found by issuing a command, getting told that your command did nothing to advance the situation, issuing the command again, once again getting told in the exact same way that your command did nothing to advance the situation, and then issuing the command a third time, where it does actually do som…
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Welcome to Dev Game Club, where this week we add to our series on Portal by interviewing Erik Wolpaw. We talk about his pre-Portal career, burnout, and success on small teams and large. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:05 Interview 1:12:10 Break 1:12:…
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Welcome to Dev Game Club, where this week we complete our series on Portal. We talk about the ending part of the game, the increasing difficulty, the cake, and the boss and declare ourselves Still Alive. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game!…
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Alright, so the volume on the game track ranges from +3.7dB in rooms that don't have extremely loud hums or buzzes or crackles in them (very few), to -10.3dB every time there's a fight. And also for one specific door opening extremely loudly. Also used: -0.8dB, -1.1dB, -1.4dB, -1.7dB -2.4dB, -3.1dB, -3.5dB, -4.8dB, -6.2dB, -8.7dB, +1.0dB, +1.2dB, +…
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Welcome to Dev Game Club, where this week we kick off a short series on 2007's Portal. We talk about the year it came out, a bit about Valve and the Orange Box, before talking about the game's development history and then some topics about the game itself. Dev Game Club looks at classic video games and plays through them over several episodes, prov…
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Tim is traveling this week, so we are reaching into the Discord Game Club interview archive. This time around, BioStats and Calamity Nolan interview one... Brett Douville, who happens to also co-host Dev Game Club and is the person typing this right now, so all of this is very weird. We expect to return next week. Twitch: timlongojr and twinsunscor…
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Welcome to Dev Game Club, where this week we complete our series on a pair of empathy games, Papers, Please and Cart Life. We spend some more time with Melanie and her coffee hut before turning to our takeaways, shared between both games. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. …
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It's again the doldrums of summer this week, so we are reaching into the Discord Game Club interview archive. This time around, BioStats and Calamity Nolan interview one Timothy Longo, who happens to also co-host Dev Game Club. Funny how that works. We expect to return next week. Twitch: timlongojr and twinsunscorp Discord [email protected]
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Probably a good 25% of this episode is me and Rio staring at a vending machine and getting annoyed with each other. I have been told first impressions are very important, and for my sake I hope that was a lie. Also I think when referring to someone and yourself you're supposed to put their name first as a sign of respect, but alas.…
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Welcome to Dev Game Club, where this week we continue our series on empathy games, returning to discuss a little more about Papers, Please before digging into Cart Life a bit. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A bit more of Papers, Please and a little bit …
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Welcome to Dev Game Club, where this week we continue our series on indie games, by looking at Papers, Please. We talk a bit about Lucas Pope, its creator, and then turn to the game's mechanics and themes. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: One or two playt…
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Writer, editor, and critic Autumn Wright joins me to talk about the Boycott, Divest, Sanction Movement and the Microsoft Boycott. Timestamps:0:00 - Introduction6:35 - What is BDS?9:42 - Boycotting Microsoft12:58 - We can do it36:05 - Ideology, values, and the material50:07 - What is to be done?1:08:15 - No Azure for Apartheid1:12:02 - External Pres…
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